UbitUmarov
c7ddb790a7
change osd encoding of region size
2015-08-27 04:45:16 +01:00
UbitUmarov
e2cfc73293
NEVER EVER SEND TERRAIN PATCHS AS UNRELIABLE!!!!!!!!!!!!!!!!!!!!!!!!!!
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this costed me hours :P
2015-08-26 15:20:18 +01:00
UbitUmarov
018d855f28
turn off KeepAlive
2015-08-24 07:38:33 +01:00
UbitUmarov
e3d82ad706
delay terrain sending if land queue is 2 busy
2015-08-22 04:08:30 +01:00
UbitUmarov
9a0040d67c
put back entities remove from updates on SendKillObject.
2015-08-19 20:38:49 +01:00
UbitUmarov
0af2fafddf
add missing regionExtent setup and Scene physicsscene configuration ( not
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exactly as core)
2015-08-19 11:04:28 +01:00
UbitUmarov
0b105da626
Merge branch 'mbworkvar2' into ubitvar
2015-08-19 08:48:50 +01:00
UbitUmarov
fd82a0a0b7
add a Retry-After response header to the 503 sent when we are 2 busy to do
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the request. just 503 could mean server down (?)
2015-08-19 00:26:43 +01:00
UbitUmarov
05d72f77ff
do keepalive on mesh and texture GET. Dont use reusecontext any where.
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setting of keepalive is wrong, it should follow the requested one ( or
always as http1.1) only deny if needed (errors). KeepAlive may increase
stress on number of avaiable file descritors.
2015-08-18 21:32:03 +01:00
Melanie Thielker
1fb2f0296f
Track selected objects per client
2015-08-15 02:46:41 +02:00
Melanie Thielker
7aa171e49f
Maybe reduce incidence of ghost avatars
2015-06-12 03:16:09 +02:00
Robert Adams
c5a7bf6601
varregion: add varregion and TerrainData use in LLClientView.
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Add sending multiple parcel patches and sending patches by avatar
view distance.
2015-03-28 08:30:52 -07:00
Robert Adams
08c72a8dc1
varregion: remove use of Constants.RegionSize is various places.
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More use of the Util routines for conversion of region handles into addresses.
2015-03-28 07:50:04 -07:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
64deb6ae6f
Second part of invisible base avatar option
2014-11-10 19:49:58 +01:00
Melanie Thielker
785a2cc729
Remove JustinCCs UDP patch - it is harmful to Avination's grid management
2014-11-10 04:48:36 +01:00
UbitUmarov
caddabb5c4
scale ChildAgentThrottles with distance (internal to child server and not
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root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
ead78764ab
allow drawdistance to change between 32 and MaxDrawDistance, configurable
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value default to 256, so should have no effect. Next steps needed: reduce
client udp Throttles with distance, update childreen connections with
significat movement and view range changes, Make disconnect be delayed in time, make disconnects be receiving region action not sender on region changes. Allow distance less than 256 to only connect to visible regions, even none. Make this be relative to camera and not agent position or region centers as it is now.
2014-11-06 19:03:25 +00:00
UbitUmarov
5cca6e7d16
don't send updates for deleted agents
2014-11-01 00:01:11 +00:00
UbitUmarov
ba8e1efb43
sadly revert to resend terseUpdates enqueuing them back into entityupdates
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queue. Viewers fail to handle correctly out of order updates with ugly visible
effects. Make sure these packets don't include acks so they aren't lost.
2014-10-31 23:34:43 +00:00
UbitUmarov
54ab9e7d4d
set udp SocketOptionName.ReuseAddress to false, to not allow two regions
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to bind to same port, as seems to be possible at least with mono 3.2.8,
same as patch just pushed to core by justin. This is not necessary on
windows, possible a bug on some mono versions.
2014-10-30 21:57:20 +00:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00
Melanie Thielker
12ebc92e55
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
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This reverts commit 8c41271b33 .
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2014-10-13 23:52:19 +02:00
UbitUmarov
33ec073320
revert to async send, since past experience showed sync didn't work when
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on mono
2014-10-13 22:46:58 +01:00
UbitUmarov
8c41271b33
*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
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Testing this may require several people.
2014-10-13 13:17:48 +01:00
UbitUmarov
9a3df6445e
move AnimationSet and AvatarSkeleton to OpenSimExtras
2014-10-12 12:52:12 +01:00
UbitUmarov
39cfd82303
add simulator features AvatarSkeleton and AnimationSet report
2014-10-11 22:53:47 +01:00
UbitUmarov
c3e88b7b38
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
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later this parsing needs to validate the model cost also.
2014-10-11 22:41:59 +01:00
UbitUmarov
cc71dd9a27
dont let test mesh go to meshes inventory folder that is not displayed by
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viewers
2014-10-11 11:12:43 +01:00
UbitUmarov
dab2e778d6
bug fix
2014-10-11 10:22:57 +01:00
UbitUmarov
1a6ef2d60e
check for avatar skeleton data on meshs headers on cost estimation. Dont
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let a model have more than one mesh with skeleton, for testing create a
mesh inventory item, for this meshs. Add also option to read a avatar
collider replacement. This information still needs to be saved somewhere
so it can be checked on attachment, etc, without parsing the mesh asset again.
2014-10-11 10:01:26 +01:00
UbitUmarov
49bf83ecb8
do global position X and Y with double precision in autopilot, so
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corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
46caea6987
change it again...
2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405
remove unnecessary argument ref
2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c
make c# more happy
2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9
use central animationset permitions define
2014-09-26 14:08:21 +01:00
Melanie Thielker
3a42ea5279
Extend upload verification to all upload paths
2014-09-25 21:21:20 +02:00
UbitUmarov
57166878b5
fix animation asset name to "animatn", use "animset" for the new
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animationSet
2014-09-25 16:37:43 +01:00
UbitUmarov
f51779bb05
add also the name animset until its clear the name liru will use
2014-09-25 14:10:44 +01:00
UbitUmarov
18cc33e2c5
add animationset to upload assets, for now no cost
2014-09-25 13:35:30 +01:00
Melanie Thielker
8014ce7f1a
Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it.
2014-09-15 23:15:27 +02:00
Melanie Thielker
d43d3df724
Reinstate closing the client if CloseAgen returns false. This was part
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of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov
3d9f25a19d
revert changes to m_pendingCache and remove client close if there is no
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SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov
908e0e1cef
do not use a blind expire of m_pendingCache. Entries must be valid while
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respective HandleUseCircuitCode, no matter how long it takes, so a viewer
retry doesnt start a overlapping one. It HandleUseCircuitCode
responsability to always remove entries, even on fails. Remove a client
even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker
42b2248960
If a client's SceneAgent is null, that client is not fully logged in or
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crashed while logging out. Don't reuse it, create a new one.
2014-09-13 00:49:32 +02:00
UbitUmarov
0514679b15
reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
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throttle and makes more packets to be sent in bursts and not in steady
state flow.
2014-09-02 18:51:49 +01:00
UbitUmarov
6611e75a2b
void time change between gettime calls
2014-09-02 16:11:46 +01:00
UbitUmarov
50433e089b
*needs testing, not that good* change throttles math using floats and not
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int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting...
2014-09-02 15:48:59 +01:00
UbitUmarov
18de5c8a2d
make use of it in GetMeshModule, and meshs are Assets not Task itens,
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reduce MeshModule impact on udp rate
2014-08-29 16:30:49 +01:00
UbitUmarov
7351d92a76
add method to get a category throttle rate
2014-08-29 16:19:30 +01:00