Teravus Ovares
d0f7784101
* Adds poor support for ellipsis in the Meshmerizer. This will get better.. notice the huge nasty facets! Regular spheres still work as they did.
2008-04-08 01:29:45 +00:00
Sean Dague
5ee75998ce
more refactoring, this time on InventoryFolderBase
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
2008-04-07 23:27:05 +00:00
Sean Dague
f436815107
Refactor InventoryItemBase to do the following:
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* wrap fields as Properties
* rename some fields/properties to more sensible names
* set style to PropName to match more standard C# approach
2008-04-07 23:15:35 +00:00
Teravus Ovares
e409892a9c
* Updated ODE.NET bindings to the ODE library.
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* Fixed some Tapers with Cylinders in the Meshmerizer
2008-04-07 22:11:41 +00:00
Justin Clarke Casey
da9eeffc9e
* Objects which have their name or description changed while within inventory will now retain those details when rezzed to a scene
2008-04-07 21:33:25 +00:00
Justin Clarke Casey
033f0138c8
* Preserve original creator's name when an object is given
2008-04-07 21:03:03 +00:00
Justin Clarke Casey
0e7c4046d3
* Nasty hack to reduce the incidence of spurious exceptions where a user deletes a newly rezzed object before the persistence thread gets to it from its queue.
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* This should greatly reduce but not eliminate the problem - elimination probably requires a redesign of the prim persistence processes
2008-04-07 17:28:02 +00:00
Justin Clarke Casey
2caea75aa8
* Okay you can put down your pitchforks - this patch should fix rezzing of items (with inventory) on Windows
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* Now properly dealing with prims which don't contain items - thanks to thomas for the patch which gave insight into this situation
* Also, an xml exception no longer crahes the client session
* Leaving in debugging lines in case there are further problems
* Not yet tested on Linux, though I'm just about to.
2008-04-07 16:30:29 +00:00
Jeff Ames
8833a72388
Update svn properties.
2008-04-07 14:19:08 +00:00
Charles Krinke
927003de33
Thank you kindly Diva & KMeisthax for adding the beginnings
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of search capability to OpenSim in the form of a configurable
module.
2008-04-07 13:50:05 +00:00
Teravus Ovares
072b5faa34
* I XmlIgnored the TaskInventory Property as a temporary measure. Taking things and rezzing them works again. (though, I suggest waiting on taking things until justincc has an opportunity to look at the TaskInventory property causing the XML Serialization to overrun.) It's MinOccurs is 0 in the XML Schema, so it should work fine when he adds it back.
2008-04-07 11:21:44 +00:00
Jeff Ames
ac73033231
Remove some dead code.
2008-04-07 02:34:31 +00:00
Justin Clarke Casey
dfe5e9d4eb
* EXPERIMENTAL ROUGH DRAFT: First rough implementation of avatar to avatar item giving
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* Now you can drag an object from your inventory and give it to another avatar
* !!! Use at your own risk !!! Many things are unimplemented as of yet, including permissions (the person receiving your item can probably do absolutely everything with it)
* Also, items for the receiving end up in their root folder rather than the objects folder
2008-04-07 01:46:00 +00:00
Jeff Ames
7149c8b0c6
Update svn properties.
2008-04-06 14:11:44 +00:00
Adam Frisby
0a0a3992cc
* Whoops, forgot to include all the new terrain file loaders and things.
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* Added MapImageModule for handling world-map
* Added new DefaultTerrainGenerator.cs
* Added BMP loader
* Added GIF loader
* Added PNG loader
* Added TIFF loader
2008-04-06 14:04:59 +00:00
Adam Frisby
996309a6e1
* Various terrain engine fixes
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* Includes patch #894 fixes for terrain load-tile
* Large number of other terrain fixes and new commands included.
2008-04-06 13:48:28 +00:00
Teravus Ovares
899f00b83d
* Fixed up some documentation
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* Should help the sinking feeling when new avatar arrive in the scene.
2008-04-06 06:42:54 +00:00
Teravus Ovares
0340531ff0
* Implemented AgentPause and AgentResume. AgentPause extends the timeout for a client at the server by 3x. AgentResume restores the timeout to the normal amount.
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* The linden client still doesn't like it when you have an image select box open for more then 100 or so seconds.
2008-04-06 02:05:19 +00:00
Teravus Ovares
9d299926dc
* Lowered the default throttle settings. They were way too high at 1.5MB/s!
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* This will definitely help the missing prim problem (probably eliminate it entirely)!
* This will help the broken up land block problem (probably eliminate it entirely)!
* Warning, change the default throttle settings at your own risk ( and don't commit the throttle settings! )
2008-04-05 11:06:28 +00:00
Teravus Ovares
dbbb115c26
* The simulator now checks the parcel at the position that you get put by the grid server to see if you set it's landing point to a specified landing point. If you did, and the landing point isn't LLVector3.Zero, it puts you at the configured landing point.
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* Currently the grid server sticks you at 128x128x128.. so that means it'll use whatever parcel is at that location to get this information. This allows greater customization of where people log-into and teleport-to if done right.
2008-04-05 09:47:05 +00:00
Justin Clarke Casey
57afbdbdbd
From: Kurt Taylor <krtaylor@us.ibm.com>
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Patch to remove commented NotImpemented calls from within implemented script functions
2008-04-04 19:09:56 +00:00
Justin Clarke Casey
cdff09d0bb
* Removing debugging goo for mantis 854 since the fix is reported to work.
2008-04-04 15:02:20 +00:00
Teravus Ovares
7bc0b7b6c1
* Fixes Region/Estate panel in current Linden Official client.
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* Sets the default estate parentID to 1.. which means that all regions are treated like private estates in the client as opposed to Linden Mainland. (no space server hiccup message). If that message annoys you and you want to get rid of it, set your parentEstateID to 1.
2008-04-03 22:59:38 +00:00
Sean Dague
5e32d86b87
move NullStorage => OpenSim.Data.Null to be consistant with
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where other data storage assemblies are.
2008-04-03 21:07:03 +00:00
Justin Clarke Casey
b9b99ee87c
* Attempted resolution for mantis 854
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* Also adds more temporary debugging goo in case the fix didn't work
2008-04-03 17:13:45 +00:00
Justin Clarke Casey
042cd57e94
* From: Dr Scofield <hud@zurich.ibm.com>
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* This patch removes voice code into a region module. This required the implementation of events and other code to allow region modules to register their own caps handlers, and should allow different voice module implementations.
* CAVEAT: This does not provide complete voice support, it merely provides the hooks so that it can be plugged in.
2008-04-03 15:44:20 +00:00
Justin Clarke Casey
4394c747f5
* Minor: fix doc glitch
2008-04-03 15:30:52 +00:00
Justin Clarke Casey
5fe4a39927
* Adding request time limiting strategy for texture requests, though this isn't useable yet
2008-04-03 15:28:50 +00:00
Justin Clarke Casey
6ef4f1bdae
* Resolve mantis 849
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* Scripts in prims within linksets can now be properly edited using the 'edit linked parts' linden ui option
2008-04-03 13:33:46 +00:00
Teravus Ovares
2d33bf854f
* ODEPlugin: put a limit on the minimum size a prim can be ( scale <=0 ).
2008-04-03 04:02:46 +00:00
Sean Dague
341664eabc
from krtaylor
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Fixe for Mantis 821
2008-04-02 18:58:57 +00:00
Justin Clarke Casey
272fbef65f
Minor: just some method comments
2008-04-02 17:34:53 +00:00
Justin Clarke Casey
f27f861072
* Attempt to resolve mantis 873 by placing caps removal operations in a critical section
2008-04-02 16:46:58 +00:00
Sean Dague
86cf07f1c4
changing more references to OpenSim.Data
2008-04-02 15:38:44 +00:00
Justin Clarke Casey
1038c244cf
* Add some temporary task inventory item inflation debug messages to investigate mantis 854
2008-04-02 15:16:32 +00:00
MW
0e789a9a01
Set default terrain to complete flat terrain (at 26 height). Even flat terrain as default seems better than the messed up terrain I was getting.
2008-04-02 11:03:44 +00:00
Teravus Ovares
b790a16e98
* Updating the version of the ODE library. (big update). The Mac library needs to be updated still.
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* Adding some XMPP stuff that's incomplete.
2008-04-02 01:03:31 +00:00
Justin Clarke Casey
96ecb62197
* Fix for mantis #678
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* Shift copied prims should now keep the script in both prims over region startups
2008-04-01 17:06:33 +00:00
MW
cdf27ece5f
few more minor changes, needs prebuild to be ran.
2008-04-01 13:34:33 +00:00
MW
f43e077150
a few small changes
2008-04-01 13:09:29 +00:00
Teravus Ovares
a0a0229fdf
* Set Svn Properties eol-style: |337
2008-03-31 23:54:49 +00:00
Adam Frisby
15a1565bf8
* Fix for terrain issue whereby loading or manipulating a terrain item from the console would not cause the terrain to be saved to the Scene. (Mantis #845 )
2008-03-31 21:05:22 +00:00
Justin Clarke Casey
106fd2f616
* From: Dr Scofield <hud@zurich.ibm.com>
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* (and Ansgar/Ansi)
* Fleshes out the voice stubs to better interact with the viewer CAPS requests - no actual voice support yet!
* In his own words
"the attached patch enhances the existing voice support by returning a proper voice account user and password and is preparing the config file so that we can specify a SIP server (not yet working). currently the SIP is hardcoded. the next step is to refactor voice support into a region module. working on that. "
2008-03-31 18:41:24 +00:00
Justin Clarke Casey
93303072dd
* Minor: If a user exists but has no inventory in standalone, automatically create new inventory folders
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* This mirrors the grid behaviour
2008-03-31 18:29:08 +00:00
Justin Clarke Casey
af3118eccd
* Fix problem where inventory code throws a swallowed exception on grid mode if the avatar has never logged in before
2008-03-31 17:08:58 +00:00
Justin Clarke Casey
5f04cebb25
* Fix for mantis 131, 796
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* Take copy now actually takes a copy into inventory rather than the original
2008-03-31 16:12:24 +00:00
Jeff Ames
e18d046d76
Fixed typo in AvatarFactoryModule.cs
2008-03-31 16:06:12 +00:00
Jeff Ames
8af0c9a1af
Update svn properties.
2008-03-31 03:29:34 +00:00
lbsa71
f52886f8f5
* Added competely untested MSSQLMapper
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* Added the new mapper to the mapper factory
* Made choice of mapper configurable
* This means, in hteory, that we can persist avatar appearance on MSSQL as well
2008-03-30 21:04:45 +00:00
Teravus Ovares
8aa4308097
* Minor cleanup
2008-03-30 19:58:14 +00:00