Commit Graph

14 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
4f7cf491e6 Comment out texture CAPS 'texture not found' message for now 2011-02-02 20:02:10 +00:00
Justin Clark-Casey (justincc)
c544f0d0c5 Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
2011-01-18 00:25:24 +00:00
Diva Canto
ab980fc927 Fixed wrong comment 2010-12-08 19:47:05 -08:00
Diva Canto
90bcfefe09 Fixed previous compile error -- I haven't pushed the CreatorID in AssetBase yet... 2010-12-08 19:37:35 -08:00
Diva Canto
1070cffcf9 Added ability for GetTexture to serve multiple formats. The format may come as an extra query parameter in the URL format=<format> (this was tested and working) or it may come in the Accept header (code added, but not tested). The result of the conversion is placed in the asset cache, under the name <uuid>-<format>. 2010-12-08 18:53:15 -08:00
Latif Khalifa
0dd4071156 Fix a typo in previouis commit: start must not pass the end of the file 2010-10-09 18:22:21 +02:00
Teravus Ovares (Dan Olivares)
3454dfbcb3 weird line endings fix commit 2010-10-09 12:07:58 -04:00
Latif Khalifa
5e381ec67c Return error code instead of the last byte of the file if range is not satisfiable 2010-10-09 18:01:11 +02:00
Latif Khalifa
06d3a529a9 In case when 1 single byte is requested (yes viewer does this)
start of the ranges gets clamped with a wrong value. In case of a texture with
601 byte long texture the viewer request range 0-599 first, then 600- in which case
both start and end should be 600.

End can also be 0, valid request for the firt byte of the file is 0-0.

Thanks to Thickbrick for explaining how HTTP range header works.
2010-10-09 17:46:09 +02:00
John Hurliman
5ef2da39d8 * Fixing length calculations for HTTP texture downloads (the end byte is inclusive in Range: headers) 2010-09-13 11:23:45 -07:00
Justin Clark-Casey (justincc)
8326f36cda minor: comment out high volume texture serving module debug message 2010-06-30 22:07:28 +01:00
Melanie Thielker
854a8b9172 Security fix: Allow only textures to be fetched using HTTP texture cap 2010-06-22 23:39:25 +01:00
Diva Canto
b233a4b2ca * Fixed spamming the assets table with map tiles. The tile image ID is now stored in regionsettings. Upon generation of a new tile image, the old one is deleted. Tested for SQLite and MySql standalone.
* Fixed small bug with map search where the local sim regions weren't found.
2010-05-09 13:39:56 -07:00
John Hurliman
3f6c4c150e * Adds IAssetService.GetCached() to allow asset fetching from the local cache only
* Adds GetTextureModule that implements the "GetTexture" capability, aka HTTP texture fetching. This is a significantly optimized path that does not require any server-side JPEG2000 decoding, texture priority queue, or UDP file transfer
* Sanity check for null reference in LLClientView.RefreshGroupMembership()
2010-04-08 12:31:44 -07:00