Mike Mazur
0c03a48fb2
- add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of it
...
- trim trailing whitespace
2009-02-04 00:01:36 +00:00
Teravus Ovares
76206543e8
* Adds console command, 'predecode-j2k <number of threads>' to load all of the texture assets from the scene and decode the j2k layer data to cache. The work is split between the number of threads you specify. A good number of threads value is the number of cores on your machine minus 1.
...
* Increases the number of ImageDataPackets we send per PriorityQueue pop and tweak it so that the number of packets is ( (2 * decode level) + 1 ) * 2, and (((2 * (5-decode level)) + 1) * 2). The first one sends more data for low quality textures, the second one sends more data for high quality textures.
2009-01-25 04:34:00 +00:00
Teravus Ovares
28ddc38deb
* Remove a few unnecessary locks to try and prevent lock contention in LLImageManager
2009-01-22 18:28:32 +00:00
Teravus Ovares
68baf9096a
* Another image packet edge case. Thanks nebadon for printing a log of it
2009-01-19 21:29:44 +00:00
Teravus Ovares
4823f2ae8e
* Set SVN Properties
2009-01-19 18:33:25 +00:00
Teravus Ovares
8e01f75784
* Progressive texture patch + PriorityQueue put into the LLClient namespace.
...
* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00