Commit Graph

253 Commits

Author SHA1 Message Date
Melanie
4bf2e19898 Merge branch 'master' into careminster 2012-01-07 18:11:21 +00:00
Melanie
32eb7ddc37 Fix threat level setting on osNpcPlayAnimation 2012-01-07 18:09:53 +00:00
Melanie
94fa6cb071 Fix threat level setting on osNpcPlayAnimation 2012-01-07 12:29:59 +01:00
Melanie
69c0f252a4 Force the group tag of NPCs to "- NPC -" unless the name is completely blank. 2012-01-07 12:05:42 +01:00
nebadon
58cb7cd084 fix a typo "osNpcCreated" to "osNpcCreate" in OSSL threat level check 2012-01-06 23:07:48 -07:00
Melanie
38ae479249 Make sure to prefix NPC names with "NPC:" so they can't be mistaken for users 2012-01-07 02:49:52 +01:00
Melanie
679d155a39 Fix some syntax issues 2012-01-06 23:08:18 +00:00
Melanie
9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie
7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Melanie
70157a4ec5 Fix some syntax issues 2012-01-06 22:33:51 +01:00
Melanie
a47aa46962 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:08 +00:00
Melanie
f1846045a6 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 21:34:43 +01:00
Melanie
81cf774fe8 Merge branch 'master' into careminster 2012-01-06 17:38:53 +00:00
Melanie
fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
Melanie
52a4dbccbe Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/RegionInfo.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-12-12 11:42:22 +00:00
nebadon
8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Dan Lake
b8d50b10fb Rename ForEachAvatar back to ForEachScenePresence. The other changes
from previous commit which sort out which iterator is used are left
intact. A discussion is needed as to what constitutes an avatar vs a
ScenePresence.
2011-11-03 17:53:51 -07:00
Dan Lake
94dc7d07eb Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
the 3 iteration functions so more of them are using the correct
iteration for the action they are performing. The 3 iterators that seem
to fit all actions within OpenSim at this time are:

ForEachAvatar: Perform an action on all avatars (root presences)
ForEachClient: Perform an action on all clients (root or child clients)
ForEachRootClient: Perform an action on all clients that have an avatar

There are still a dozen places or so calling the old
ForEachScenePresence that will take a little more refactoring to
eliminate.
2011-11-03 17:06:08 -07:00
Melanie
083b28de8c Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2011-10-30 10:16:25 +00:00
Justin Clark-Casey (justincc)
61e97ee4c8 Remove completely unused SOG.Rotation parameter
We always use SOP.Rotation instead
2011-10-29 00:39:01 +01:00
Melanie
b975cbcbed Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
	OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
	OpenSim/Region/CoreModules/World/Estate/EstateManagementModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-27 18:14:38 +01:00
Dan Lake
06577d7299 Continuation of previous checkin. Found more places where ForEachScenePresence can be changed to ForEachRootScenePresence. 2011-10-27 01:25:12 -07:00
Melanie
6a96c9546d Merge branch 'master' into bigmerge
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2011-10-26 17:48:51 +01:00
Michelle Argus
41395d5443 Added optional owner classes to existing OSSL agent Permissions
PARCEL_GROUP, PARCEL_OWNER, ESTATE_MANAGER and REGION_OWNER can be combined with the existing agent uuid option to limit ossl functions to agents and owner classes.

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2011-10-26 10:35:50 -04:00
Melanie
04678836c3 Merge commit 'da794f34a56f7c88904315ae538de8f3790e6891' into bigmerge 2011-10-25 03:16:47 +01:00
Melanie
496c647ab5 Merge commit 'de161585c0960a93911f446f0179441ba5470245' into bigmerge 2011-10-25 02:27:26 +01:00
Melanie
e2de57ca29 Merge commit '0c041ce12f393367e2754e88d9b8dad5e45f88c4' into bigmerge
Conflicts:
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
2011-10-25 02:26:56 +01:00
Dan Lake
da794f34a5 Renamed and rearranged AvatarFactoryModule to eliminate redundant lookups of scene presence by client ID. 2011-10-19 14:41:44 -07:00
Justin Clark-Casey (justincc)
de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Melanie
816d0de11a Merge commit '28f549bd64eb423ae43a5c23c1da5094e6269150' into bigmerge 2011-10-12 07:24:46 +01:00
Melanie
cc637b78fb Merge commit '19096bd391ac88bbccda00e4660a061020118bb9' into bigmerge 2011-10-12 07:24:13 +01:00
Melanie
98ae98510c Merge commit '2b290793ab7153c956db5637dd27dfbbd0a1cf98' into bigmerge 2011-10-12 07:23:40 +01:00
Pixel Tomsen
28f549bd64 osSetParcelDetails - PARCEL_DETAILS_CLAIMDATE
this new flag set parcels claim date
value 0 for this flag set current unixstamp

http://opensimulator.org/mantis/view.php?id=5725
2011-10-11 00:13:26 +01:00
Justin Clark-Casey (justincc)
19096bd391 Convert getLastReportedSimFPS() and getLastReportedSimStats() into more idiomatic LastReportedSimFPS and LastReportedSimStats on SimStatsReporter 2011-10-10 22:23:42 +01:00
Justin Clark-Casey (justincc)
2b290793ab refactor: have lsl and ossl interrogate scene.StatsReporter directly rather than going through scene
I know this goes against the law of demeter but I don't think it's that useful here and I'd rather get rid of nasty little wrapper methods
2011-10-10 21:54:08 +01:00
Tom
5484c9b585 Bring us up to date. 2011-09-14 19:11:32 -07:00
Justin Clark-Casey (justincc)
08bd16285d When invoking any of the OSSL teleport functions, do it on a separate thread rather than the script thread.
This is to prevent the aborting of attachment script threads on teleport from aborting the one actually doing the teleport.
This allows OSSL teleport functions to work when invoked on scripts in attachments (and huds, I assume)
2011-09-07 23:55:41 +01:00
Tom
03f6734f43 First set of merge fixes 2011-09-07 09:42:18 -07:00
Tom
66dec3b874 Resolve merge commits, stage 1 2011-09-04 07:06:36 -07:00
Justin Clark-Casey (justincc)
7eca929686 Eliminate pointless checks of SOG.RootPart != null
It's never possible for SOG to have no RootPart, except in the first few picosends of the big bang when it's pulled from region persistence or deserialized
2011-09-01 02:11:00 +01:00
Justin Clark-Casey (justincc)
095b3e5756 Remove pointless cluttering SOP.ParentGroup != null checks.
The only times when ParentGroup might be null is during regression tests (which might not be a valid thing) and when scene objects are being constructed from the database.
At all other times it's not possible for a SOP not to have a SOG parent.
2011-09-01 01:22:28 +01:00
Justin Clark-Casey (justincc)
76e0afe83f tidy up some OSSL NPC parameter names 2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc)
16ac5413dd rename position parameter in osNpcMoveToTarget to target 2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc)
aebd46a434 rename osNpcStopMoveTo() to osNpcStopMoveToTarget() 2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc)
0a1bbc27d2 Allow the osNpcCreate() function to accept a notecard name or asset for initial appearance 2011-08-12 00:14:06 +01:00
Justin Clark-Casey (justincc)
d23d37d2aa implement osNpcGetPos() 2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc)
a21e98ae1a implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis.  Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc)
b1ae930c6b Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc)
50945dd560 add regression test for osNpcCreate when cloning an in-region avatar 2011-08-11 21:43:26 +01:00