teravus
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182b487243
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This implements the Caps throttler. After some testing, the system seemed to be OK with me specifying allowing 1 oversized image per 70,000b/sec with at least one. Try it out, start with a low bandwidth setting and then, set your bandwidth setting middle/high and see the difference.
Tested with Two Clients on a region with 1800 textures all visible at once.
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2012-11-05 22:05:10 -05:00 |
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teravus
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b7b96a5e4f
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Another step in the chain. Pipe the throttle update to the appropriate PollServiceTextureEventArgs. Each poll service having it's own throttle member is more consistent with the model then the region module keeping track of all of them globally and better for locking too. The Poll Services object is not set static to handle multiple nearby regions on the same simulator.
Next step is hooking it up to HasEvents
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2012-11-05 13:10:00 -05:00 |
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teravus
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4fa088bafb
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Pipe Throttle Update Event to EventManager, client --> ScenePresence --> EventManager, so that modules can know when throttles are updated. The event contains no client specific data to preserve the possibility of 'multiple clients' and you must still call ControllingClient.GetThrottlesPacked(f) to see what the throttles actually are once the event fires. Hook EventManager.OnUpdateThrottle to GetTextureModule.
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2012-11-04 22:57:24 -05:00 |
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Melanie
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de3ff44406
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Make texture sedning use only two threads to make things less harsh on bandwidth
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2012-10-14 17:10:26 +02:00 |
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UbitUmarov
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617f1b9223
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just remove the damm thing
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2012-09-26 16:17:49 +01:00 |
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UbitUmarov
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7e3eba1064
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Seems nothing actually need the request body for getevents. so change
control flag to false
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2012-09-26 15:41:57 +01:00 |
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UbitUmarov
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654dd289f2
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more changes to PollService
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2012-09-26 03:05:27 +01:00 |
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UbitUmarov
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ef3d44240e
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missed change
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2012-09-25 04:03:15 +01:00 |
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UbitUmarov
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2cb17d6fbb
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change GetTextureModule processing
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2012-09-25 03:38:45 +01:00 |
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Melanie
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68ece236a6
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Protect the responses map with a lock. Also remove ugly "this." type of
member notation.
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2012-09-23 23:55:28 +02:00 |
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UbitUmarov
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fd20ef5c91
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add some locks to GetTextureModule
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2012-09-17 22:35:36 +01:00 |
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Melanie
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387e59ff7f
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Revamp the HTTP textures handler to allow a maximum of four fetches
at any time and to drop requests for avatars n longer in the scene
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2012-09-14 21:24:25 +02:00 |
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Justin Clark-Casey (justincc)
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231a3bf147
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Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
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2012-05-03 01:45:49 +01:00 |
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Justin Clark-Casey (justincc)
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8d866ae8c3
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minor: remove some mono compiler warnings
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2011-08-16 21:45:01 +01:00 |
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Justin Clark-Casey (justincc)
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cace6eaa8a
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comment out some of the currently less useful debug log messages
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2011-08-11 02:06:32 +01:00 |
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Diva Canto
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e8944d6c31
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Test m_Enabled on RemoveRegion.
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2011-05-04 20:40:25 -07:00 |
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Diva Canto
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aba9ffdbd0
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Refactored the GetMesh module into a handler and a module, to be the same as GetTexture.
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2011-05-02 11:56:40 -07:00 |
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Diva Canto
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10180760b7
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Works!
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2011-05-02 08:48:55 -07:00 |
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Diva Canto
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2d21052fa3
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Start to drill down on GetTexture. Read the config and do different things.
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2011-05-01 19:09:08 -07:00 |
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Diva Canto
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275046cf02
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Change GetTextureModule.cs to conform to the new IRegion module interface. NOTHING OF THIS WORKS. Compiles.
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2011-05-01 12:03:00 -07:00 |
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Diva Canto
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6b2b036387
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Added OpenSim.Capabilities.Handlers. For the moment it has only the GetTexture handler. The region module in Linden space uses it. WARNING: nothing of this works yet, it just compiles.
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2011-05-01 09:08:18 -07:00 |
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Diva Canto
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e3c27d8527
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Nope, that didn't feel right. Moving all those modules to Linden space.
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2011-04-30 13:24:25 -07:00 |
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