Commit Graph

10 Commits

Author SHA1 Message Date
Melanie Thielker
6668c789d3 One should not lock null objects. 2010-06-01 19:01:21 +02:00
Melanie Thielker
c900134f91 Lock the object queue when dequeueing 2010-06-01 16:03:53 +02:00
Melanie Thielker
ba49319c07 Prevent a null ref 2010-05-27 20:08:48 +02:00
Melanie
028a87fe37 Merge branch 'master' into careminster-presence-refactor
This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Melanie
0c5850237e Small fix for a spurious exception 2010-01-29 16:50:00 +00:00
Diva Canto
c5ea783526 OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted. 2010-01-11 07:51:33 -08:00
John Hurliman
4b75353cbf Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon 2009-10-15 16:35:27 -07:00
Jeff Ames
2d173d7556 Update svn properties. 2009-06-27 04:31:49 +00:00
MW
9e4d077d70 Fixed null bug, which was making unit tests fail 2009-06-26 12:30:54 +00:00
MW
7a2c41dea0 Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00