Melanie Thielker
6668c789d3
One should not lock null objects.
2010-06-01 19:01:21 +02:00
Melanie Thielker
c900134f91
Lock the object queue when dequeueing
2010-06-01 16:03:53 +02:00
Melanie Thielker
ba49319c07
Prevent a null ref
2010-05-27 20:08:48 +02:00
Melanie
028a87fe37
Merge branch 'master' into careminster-presence-refactor
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This brings careminster on the level of master. To be tested
2010-03-03 02:07:03 +00:00
Melanie
0c5850237e
Small fix for a spurious exception
2010-01-29 16:50:00 +00:00
Diva Canto
c5ea783526
OpenSim/Framework/Communications/Cache deleted. LibraryRootFolder deleted.
2010-01-11 07:51:33 -08:00
John Hurliman
4b75353cbf
Object update prioritization by Jim Greensky of Intel Labs, part one. This implements a simple distance prioritizer based on initial agent positions. Re-prioritizing and more advanced priority algorithms will follow soon
2009-10-15 16:35:27 -07:00
Jeff Ames
2d173d7556
Update svn properties.
2009-06-27 04:31:49 +00:00
MW
9e4d077d70
Fixed null bug, which was making unit tests fail
2009-06-26 12:30:54 +00:00
MW
7a2c41dea0
Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
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By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00