Commit Graph

2302 Commits

Author SHA1 Message Date
Melanie
2ad72db0ec Make a viewer sent XML error prettier 2013-03-03 11:40:46 +01:00
Melanie
da2b598484 Make banking no longer break sit rotations. Fix spinning avatars. 2013-02-25 18:26:59 +01:00
Melanie
e0e9118f81 The viewer tries to parse the error message body to LLSD - give it some. 2013-02-24 18:31:49 +01:00
Melanie
8c0b9080a4 Fix an issue where the viewer would request the seed cap before
there was a handler for it.
2013-02-18 21:09:14 +01:00
Melanie
4be35df5fa Fix shape parameters sent for meshes tosupport the full number of faces 2013-02-16 05:09:27 +01:00
Melanie
32c4e1a850 Add an event and some logic to allow customizing Simulator Features by avatar 2013-02-14 08:40:15 +01:00
Melanie
4c7df6a147 Small fix to sim features module 2013-02-14 07:17:27 +01:00
Melanie
14c064c65d Revert "Push updates from keyframe directly to the front of the output queue rather"
This reverts commit 04235e58e8.
2013-02-12 03:15:40 +01:00
Melanie
2065590232 Revert "Use actual time dilation for unqueued updates"
This reverts commit 048e904f05.
2013-02-12 03:15:32 +01:00
Melanie
048e904f05 Use actual time dilation for unqueued updates 2013-02-12 01:13:30 +01:00
Melanie
04235e58e8 Push updates from keyframe directly to the front of the output queue rather
than through the update system.
2013-02-12 01:02:16 +01:00
Melanie
bbda7b94b3 Rename Bounciness to Restitution 2013-02-07 21:25:55 +00:00
Melanie
598f891d70 Move SoubleQueu to Util. Change HTTP inv to prioritize COF. Determine COF for SP 2013-02-06 04:03:32 +01:00
Melanie
cc1781926b * Adds a satisfying angular roll when an avatar is flying and turning. (General, not physics). Makes flying not feel as stiff.
Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-01-31 20:37:58 +00:00
teravus
9d1989e64f * Handle a NRE with Baked Textures that may result in a failed appearance. This may be an issue, or it may be a symptom. 2013-01-22 18:49:50 -05:00
Melanie
7bd9a0edb7 Remove group IM test code also mentioning "OpenSimulator Testing" 2013-01-19 14:30:38 +01:00
Melanie
582cb89beb Add a way to put things at the front of the queue for any throttle group.
Adds a DoubleLocklessQueue and uses it for the outgoing buckets. Added
a flag value to the Throttle Type (again) because although it's hacky, it's
the best of a bad bunch to get the message through the UDP stack to where it's
needed.
2013-01-16 19:29:27 +01:00
Melanie
518326b049 Merge branch 'ubitwork' into avination 2013-01-16 16:47:21 +01:00
Melanie
91138014e2 Change all uses of the removed state queue to the task queue for now. 2013-01-16 17:12:56 +00:00
Melanie
85aa1804df Complete removal of the now unused state queue 2013-01-16 17:06:25 +00:00
UbitUmarov
94710a17a4 Merge branch 'avination' into ubitwork 2013-01-16 13:11:02 +00:00
UbitUmarov
b263587e21 try to patch getmesh Throttle (test) 2013-01-13 15:25:51 +00:00
dahlia
2eb0d8b617 add some sanity checking to HandleAgentRequestSit handler 2013-01-13 13:43:59 +00:00
Melanie
0a393b317d Add the new UpdateAgentInformation cap to make maturity on more recent viewers
work.
2013-01-08 22:32:39 +01:00
teravus
2805ec6466 * Fixed a bug that replayed old cached appearance when changing outfits
* Added suser(bad client) DOS protection by limiting the max cacheitems to the maximum sane amount.
* Prevents potential numerous loops from running amok and index errors if the client purposely provides bad cache info.
* If the XBakes service wasn't running, the SetAvatarAppearance routine would crash when contacting the XBakes service even though it was in a Try/Catch for the appropriate error type.  It only properly error handles with the type Exception :(.  (commented on that because it's unusual)
2012-12-31 23:04:28 -05:00
teravus
6797ac1474 * This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay. 2012-12-29 08:53:58 -05:00
teravus
77cc7ce399 * Partial Commit for Avatar Appearance to include the functionality of Cached Bakes. 2012-12-21 19:12:30 -05:00
teravus
c648325d7c Merge branch 'avination' of careminster:/var/git/careminster into teravuswork 2012-12-19 11:53:26 -05:00
Melanie
1d713bcdb8 Merge branch 'ubitwork' into avination 2012-12-14 03:57:31 +01:00
Melanie
7a093df24b Prevent a failed user relogi from throwing exceptions in poll services 2012-12-14 03:35:55 +01:00
UbitUmarov
b3a77c16bd FIX small avatars movement on terrain. (avatar appearance getting even
more messy)
2012-12-13 07:34:27 +00:00
UbitUmarov
20773dcfcc add a Check method to flotsamAssetCache, so to check if a asset is in
cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
UbitUmarov
c6430b14db typo fix 2012-12-10 11:25:30 +00:00
UbitUmarov
ecdd0e225f add velocityinterpolator packets handling but actually do nothing, since
they don't do what i was looking for.
2012-12-09 00:55:09 +00:00
teravus
6c1a852137 * This is a better way to do the last commit. 2012-12-08 00:05:12 -05:00
teravus
0e2b717b4d * Should promote faster self appearance. 2012-12-07 20:15:32 -05:00
UbitUmarov
93bede4e6a revert the use of avatar skeleton and use avatar size provided by viewers,
since at least for now seems good enought
2012-12-07 21:26:58 +00:00
Melanie
c3e1701d43 Merge branch 'avination' into careminster 2012-11-22 13:33:34 +00:00
teravus
98b0cb8df8 * While this is not producing any problems.. and does help in low bandwidth situations I can't demonstrate that it's better then just letting the client request what it needs in terms of responsiveness of the mesh in the scene yet. 2012-11-22 08:13:35 -05:00
Melanie
decc5318a7 Merge branch 'avination' into careminster 2012-11-20 01:21:15 +00:00
Melanie
ccc81183b0 Merge commit '619c39e5144f15aca129d6d999bcc5c34133ee64' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/Caps/GetMeshModule.cs
2012-11-20 01:20:59 +00:00
teravus
5e0294815f * Plumbing and basic setting of the GetMesh Cap Throttler.
* Last step is to flip the throttle distribution.
2012-11-17 03:47:09 -05:00
Melanie
7ad082f7c3 Merge branch 'avination' into careminster 2012-11-17 02:58:14 +00:00
Melanie
e4659a83f1 Merge branch 'master' into careminster 2012-11-17 02:03:24 +00:00
Justin Clark-Casey (justincc)
cd088757e9 Add a first draft mechanism for the IncomingPacketsProcessedStat to show the delta over time.
The chief motivation for this is to be able to tell whether there's any impact on incoming packet processing from enabling extra packet pooling.
2012-11-16 04:36:22 +00:00
teravus
e9153e1d1a Revert "Merge master into teravuswork", it should have been avination, not master.
This reverts commit dfac269032, reversing
changes made to 619c39e514.
2012-11-15 10:05:16 -05:00
teravus
dfac269032 Merge master into teravuswork 2012-11-15 09:46:41 -05:00
Melanie
5895c4cc6f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2012-11-15 03:46:10 +00:00
Justin Clark-Casey (justincc)
daf03bfb56 Handle Map block requests on a separate thread rather than the main packet handling thread.
This prevents a slow grid information network call from holding up the main packet handling thread.
There's no obvious race condition reason for not doing this asynchronously.
2012-11-15 03:09:20 +00:00
Justin Clark-Casey (justincc)
57273ef7b2 Do HandleMapLayerRequest on its own thread rather than on the main inbound udp packet handling thread.
There's no obvious race condition reason for doing this on the main packet handling thread.
2012-11-15 03:07:45 +00:00