Commit Graph

18 Commits

Author SHA1 Message Date
Justin Clarke Casey
424792b39b * Rename scene tests to scene object tests since that is what they are actually concerned with 2008-11-12 21:12:46 +00:00
Justin Clarke Casey
2c7ac33650 * test: Add basic synchronous object remove test 2008-11-12 20:35:35 +00:00
Justin Clarke Casey
70ad3ecd5e * Create TestScene to get at the async object deleter for use in a future test 2008-11-11 21:31:39 +00:00
Justin Clarke Casey
a814ac3d67 * Put an Enabled switch on the async object deleter for future testing purposes 2008-11-11 20:33:29 +00:00
Justin Clarke Casey
4245cd90de minor: refactor some SceneTests code for future tests 2008-11-11 18:21:43 +00:00
Justin Clarke Casey
4c731dd44e * Remove mono warnings
* Remove duplicate test part
2008-11-10 21:12:53 +00:00
Sean Dague
d52946dd0d fix unit tests use SetRootPart now
From: Sean Dague <sdague@gmail.com>
2008-11-10 20:46:47 +00:00
Sean Dague
03382c55cb make things compile, but the test still fails because of the root part
changes
2008-11-10 20:42:23 +00:00
Sean Dague
60299d172b Lock tests on EntityList.cs, multithreaded object addition
and removal.

From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2008-11-10 20:28:57 +00:00
Justin Clarke Casey
13cf89bf3b * minor: remove useless exception catch 2008-11-10 20:10:23 +00:00
Justin Clarke Casey
0e180b0ad3 * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
* Make RootPart read only
2008-11-10 20:04:55 +00:00
Justin Clarke Casey
5d1d5a22a9 * Extend basic scene test to retrieve the object from the scene and match uuids
* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
2008-11-10 18:10:00 +00:00
Justin Clarke Casey
54e10e5b61 * Stop requiring local ids in the SOG constructors.
* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey
0d17ba2a76 * refactor: Attach a scene object to a scene separately from its construction 2008-11-06 22:21:25 +00:00
Justin Clarke Casey
c6dad833f5 * minor: remove some mono compiler warnings 2008-11-06 21:01:16 +00:00
Justin Clarke Casey
9770cf778e * minor: Make some 'startup config failed to load' log messages more consistent 2008-11-06 20:38:04 +00:00
Justin Clarke Casey
465a931c05 * In the client stack, if the BeginReceive() throws an exception then do print this out to the log once
* This may help us detect if mysterious UDP disconnects are happening because of this.
* Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31 19:41:07 +00:00
Justin Clarke Casey
269303d97d * test: Add basic scene test which merely instantiates the scene right now
* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00