Justin Clarke Casey
424792b39b
* Rename scene tests to scene object tests since that is what they are actually concerned with
2008-11-12 21:12:46 +00:00
Justin Clarke Casey
2c7ac33650
* test: Add basic synchronous object remove test
2008-11-12 20:35:35 +00:00
Justin Clarke Casey
70ad3ecd5e
* Create TestScene to get at the async object deleter for use in a future test
2008-11-11 21:31:39 +00:00
Justin Clarke Casey
a814ac3d67
* Put an Enabled switch on the async object deleter for future testing purposes
2008-11-11 20:33:29 +00:00
Justin Clarke Casey
4245cd90de
minor: refactor some SceneTests code for future tests
2008-11-11 18:21:43 +00:00
Justin Clarke Casey
4c731dd44e
* Remove mono warnings
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* Remove duplicate test part
2008-11-10 21:12:53 +00:00
Sean Dague
d52946dd0d
fix unit tests use SetRootPart now
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From: Sean Dague <sdague@gmail.com >
2008-11-10 20:46:47 +00:00
Sean Dague
03382c55cb
make things compile, but the test still fails because of the root part
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changes
2008-11-10 20:42:23 +00:00
Sean Dague
60299d172b
Lock tests on EntityList.cs, multithreaded object addition
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and removal.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com >
2008-11-10 20:28:57 +00:00
Justin Clarke Casey
13cf89bf3b
* minor: remove useless exception catch
2008-11-10 20:10:23 +00:00
Justin Clarke Casey
0e180b0ad3
* refactor: Expose SOG.SetRootPart for outsiders to use rather than setting RootPart and adding the part separately
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* Make RootPart read only
2008-11-10 20:04:55 +00:00
Justin Clarke Casey
5d1d5a22a9
* Extend basic scene test to retrieve the object from the scene and match uuids
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* Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway
* Remove unused constructors
2008-11-10 18:10:00 +00:00
Justin Clarke Casey
54e10e5b61
* Stop requiring local ids in the SOG constructors.
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* These are assigned when the object is attached to the scene
2008-11-07 21:07:14 +00:00
Justin Clarke Casey
0d17ba2a76
* refactor: Attach a scene object to a scene separately from its construction
2008-11-06 22:21:25 +00:00
Justin Clarke Casey
c6dad833f5
* minor: remove some mono compiler warnings
2008-11-06 21:01:16 +00:00
Justin Clarke Casey
9770cf778e
* minor: Make some 'startup config failed to load' log messages more consistent
2008-11-06 20:38:04 +00:00
Justin Clarke Casey
465a931c05
* In the client stack, if the BeginReceive() throws an exception then do print this out to the log once
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* This may help us detect if mysterious UDP disconnects are happening because of this.
* Shouldn't be any functional change but I would appreciate a buddy check from Teravus if he has time (as for all client stack changes)
2008-10-31 19:41:07 +00:00
Justin Clarke Casey
269303d97d
* test: Add basic scene test which merely instantiates the scene right now
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* set debug scene name on scene registration, rather than within the Scene constructor
2008-10-31 18:39:51 +00:00