Commit Graph

25497 Commits

Author SHA1 Message Date
UbitUmarov
2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin 2017-09-16 18:58:10 +01:00
UbitUmarov
997a85568e double request.ReadWriteTimeout 2017-09-16 00:46:26 +01:00
UbitUmarov
05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
Robert Adams
921e3ceb09 BulletSim: Merge branch 'BulletSim2017'
Adds raycast using Bullet physics engine.
2017-09-05 06:24:04 -07:00
Robert Adams
4608b44817 BulletSim: add raycast filtering 2017-09-05 06:19:49 -07:00
Kevin Cozens
05db0c977f Fixed typo in function name HaveNotifiedLogOfScriptStopMistmatch. 2017-09-04 13:28:31 -04:00
Robert Adams
f348f7fa90 BulletSim: first version of raycast. Only single contact point and no
filtering.
2017-09-03 17:15:27 -07:00
Robert Adams
33e773959f BulletSim: modify taint processing which use locks.
(Merge branch 'bullettaint' into bulletcast)
2017-09-02 13:08:54 -07:00
Robert Adams
0afa3a294a BulletSim: most of the plumbing for raycast. Needs new BulletSim.dll to
work.
2017-09-02 13:06:36 -07:00
UbitUmarov
22c7450363 fix cache.cs (used on parcels info) 2017-08-29 07:38:52 +01:00
Robert Adams
5c36561424 BulletSim: add clock and change logic for taint processing a little
so taints check if they are not in simulation time and execute
immediately if not.
2017-08-28 15:23:32 -07:00
UbitUmarov
396ab1424c in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves 2017-08-25 23:44:59 +01:00
UbitUmarov
dfdc3e3adf change camera view constraint. we need to do it a lot more :( 2017-08-25 20:53:07 +01:00
UbitUmarov
05b8ead8b2 frozen avatars should not do local teleports. Possible none should not be allowed, but that may be abusive 2017-08-24 02:11:40 +01:00
UbitUmarov
c5802c9460 change a few more parcel eject code paths 2017-08-24 01:47:01 +01:00
UbitUmarov
1a7c8893ee add missing file. Also in last commit comment the flag was relative to (un)freeze no t(un)eject 2017-08-24 01:38:04 +01:00
UbitUmarov
74524cb3be (un)eject flag is only lowest bit, only protect active gods from freeze; do not check landing point (telehubs) on eject. 2017-08-24 01:30:57 +01:00
UbitUmarov
1ca70232a5 mantis 8233: media changes flag object updated in region db 2017-08-22 18:37:35 +01:00
UbitUmarov
539c006cb8 change SOP updates throttles again. Small values of omega on llSetTargetOmega where skiped 2017-08-19 22:44:18 +01:00
Diva Canto
3acdae74db Make VERSION_FLAVOUR public too, per request. I question the practice of insulating modules against OS versions this way, but hey! -- different folks, different styles. Given that all other components of the version info are public, there's no reason for keeping this one different. 2017-08-17 11:36:18 -07:00
UbitUmarov
218160494e fix llRot2Axis(ZERO_ROTATION) and non normalized inputs, same for llRot2Angle() 2017-08-16 23:44:34 +01:00
Robert Adams
78c78f69b1 Merge branch 'master' into BulletSim2017 2017-08-15 09:04:03 -07:00
Robert Adams
9e86721d70 BulletSim: remove chatty debug message. 2017-08-14 21:33:26 -07:00
Robert Adams
a754ab0e4f Refactor archive loading to optionally start script engine after loading. 2017-08-14 21:27:53 -07:00
Robert Adams
36ee8e3941 BUlletSim: return better terrain height in
BSTerrainHeightMap.GetTerrainHeightAtXYZ().
Partial fix for Mantis 8011. Problem is that computed terrain height
is different than mesh height in the physics engine. For small shapes,
they would have their position corrected to above terrain so they would
never collide.
2017-08-14 21:20:59 -07:00
Diva Canto
eb837defdf Revert "Let's try giving Common a default constructor instead of the workaround"
This reverts commit 8b6557e377.
2017-08-14 16:55:50 -07:00
Diva Canto
8b6557e377 Let's try giving Common a default constructor instead of the workaround 2017-08-14 16:49:11 -07:00
Diva Canto
6a0b7a607f This is the correct work around. Jenkins is confuzzled. 2017-08-14 16:40:36 -07:00
Diva Canto
40f4b30361 Strengthen the tests for the possibility that SetUpFixture does not run in the beginning. 2017-08-14 16:33:21 -07:00
Diva Canto
26a4c5ff85 Comment to trigger jenkins 2017-08-14 16:15:08 -07:00
Diva Canto
af5573728a Another comment for testing jenkins 2017-08-14 15:01:19 -07:00
Diva Canto
3052c7080a Added comment just to trigger jenkins 2017-08-14 14:48:38 -07:00
UbitUmarov
1dbf3215b0 jenkins tests still don't set scene.IsRunning 2017-08-13 06:34:52 +01:00
UbitUmarov
82e2e1e00c change locking on sop updates 2017-08-13 06:04:39 +01:00
UbitUmarov
a4e7ab6fcf avoid a null ref 2017-08-03 18:09:26 +01:00
UbitUmarov
f658b68181 add a few locks 2017-08-03 17:59:30 +01:00
UbitUmarov
1830387840 Oops fix also default UseMeshiesPhysicsMesh also on ubOde 2017-08-02 03:47:53 +01:00
Kevin Cozens
cf855c3842 Corrected index number in ErrorFormat based Exception message 2017-07-30 12:27:27 -04:00
UbitUmarov
fc4212bc81 mantis 8222 2017-07-29 17:54:18 +01:00
UbitUmarov
ad930f8e41 fix typo 2017-07-28 19:01:07 +01:00
UbitUmarov
21b71ff1d8 partial mantis 8219; on creating or updating items (animationsets, wearables) that reference assets, and user does not have permissions on those, abort and warn, instead of silent invalition of the references to those assets, creating a broken item 2017-07-28 17:36:40 +01:00
UbitUmarov
324bda8ab9 mantis 8218 make Meshmerizer UseMeshiesPhysicsMesh defualt to true, to match stated on ini files. 2017-07-27 16:23:08 +01:00
UbitUmarov
6996bab4a1 display remaining pass time in hours, mins or seconds acording to value 2017-07-26 20:13:30 +01:00
UbitUmarov
0b23964349 change buypass insuficent funds to make clear that its on that region money system (buypass now uses the new MoveMoney) 2017-07-26 19:12:12 +01:00
UbitUmarov
0bbe7bab7b add new funtion bool MoveMoney(UUID fromUser, UUID toUser, int amount, MoneyTransactionType type, string text). this should be called async allowing time for money module to process it. If returns true, the transation did sucess, so if its use was to pay something, the payed item/service must be provided without fail, otherwise another method is needed so a refund is possible 2017-07-26 19:01:11 +01:00
UbitUmarov
a91ceae826 add comments to make that more clear 2017-07-26 14:26:28 +01:00
UbitUmarov
025e82341f do not allow setting land passes on group owned land, because currently we cant give money to the group 2017-07-26 14:24:21 +01:00
UbitUmarov
74389c74cb only allow pass renovation on the last quarter of parcel pass time. go back to MoneyMove charging method 2017-07-26 12:58:47 +01:00
UbitUmarov
d52a64c7a3 avoid leasing issues on lsl_list on domain crossings. This will make their use even more slow. AppDomainLoading just needs to be set false to have acceptable scripts performance 2017-07-26 12:53:12 +01:00
UbitUmarov
8739ceb00f lets try using older EventManager.TriggerMoneyTransfer to pay parcel passes 2017-07-25 04:18:38 +01:00