Commit Graph

3145 Commits

Author SHA1 Message Date
UbitUmarov
2247251c2f bug fix: Of course i had to pick a wrong number for profileBegin 2017-09-16 18:58:10 +01:00
UbitUmarov
05da6b9f14 bug fix. Increase the values of profileHollow and profileBegin used to match pbs number of faces and the Mesh number of faces. The small values i used before seem to be randomly lost. 2017-09-16 00:19:58 +01:00
UbitUmarov
396ab1424c in some cases ll TPVs can only see avatar rotations around Z or camera misbehaves 2017-08-25 23:44:59 +01:00
Kevin Cozens
cf855c3842 Corrected index number in ErrorFormat based Exception message 2017-07-30 12:27:27 -04:00
UbitUmarov
35b1166ba8 add a few more... 2017-07-25 04:10:22 +01:00
UbitUmarov
1557b78d67 add missing session ID verification 2017-07-25 04:04:55 +01:00
UbitUmarov
40b16f1705 SimpleAngularDistance update prioritization scheme ameks no sense without ordered dequeue of the updates 2017-07-10 22:01:38 +01:00
UbitUmarov
f8cdccc167 a few more changes on entities updates 2017-07-10 21:12:34 +01:00
UbitUmarov
6bac44e767 bug fix 2017-06-29 00:42:35 +01:00
UbitUmarov
b0a0163253 BUG FIX: change lludp hovertext utf-8 cut point. Thx djphil 2017-06-28 01:29:49 +01:00
UbitUmarov
79e166e9aa revert EnvironmentTick back to orignal clock, since change may cause issues on some code paths. Clean a bit get mesh and get texture throttle 2017-06-19 05:22:38 +01:00
UbitUmarov
d9a300fa8e some cleanup.. remove some stats that only some do look at once on a lifetime 2017-06-14 20:19:13 +01:00
UbitUmarov
ed8526bcfb coment out tests that now depend on active thread pool 2017-06-13 20:34:21 +01:00
UbitUmarov
ad43cc6784 change llclient async udp packets processing. Removed the shared Jobengine that made only one thread do some packets for all users, and removed the FireAndForget, so each user could issue a unlimited number of threads. Added a new JobEngine per client, so each gets at most one thread,and that thread can be released if iddle (for 5 seconds ) 2017-06-13 19:04:18 +01:00
UbitUmarov
f33a871d61 hope gc does remove a little dic and contents 2017-06-13 14:15:28 +01:00
UbitUmarov
fd8836e493 dont let time go back 2017-06-13 14:09:34 +01:00
UbitUmarov
3ba63dde6e udp is not tcp. If mono versions have bronke udp sento, better update, also having 300 threads because object select is not funny 2017-06-13 12:17:39 +01:00
UbitUmarov
e650a4ff16 remove excessive notion of paralelism 2017-06-13 08:56:21 +01:00
UbitUmarov
be975d1e89 add a adicional in transit flag to signal HG tps, and use it to ignore usernames requests sent to start region during tp; don't send unknows display names ( getdisplaynames cap ) 2017-06-09 23:27:33 +01:00
UbitUmarov
c68e7b6621 change child agents close control; disablesimulator is not a caps event message 2017-05-31 23:31:02 +01:00
UbitUmarov
720a69a49b remove the option to store baked textures on assets service, thats suicide use xbakes 2017-05-31 04:47:59 +01:00
UbitUmarov
27afe136d4 mono is a total crap 2017-05-29 03:13:56 +01:00
UbitUmarov
2c19d08448 cleanup util.cs get dns 2017-05-29 02:07:53 +01:00
UbitUmarov
6d23e0bc31 add temporary debug msgs 2017-05-29 01:27:02 +01:00
UbitUmarov
7a82c7c5b2 make BlockingQueue.Dequeue timeouts more coerent (just less than watchdog timeout) 2017-05-26 00:47:08 +01:00
UbitUmarov
65e9421058 minor changes 2017-05-25 04:24:23 +01:00
UbitUmarov
b6c23fe911 make a few more threads background ones 2017-05-25 02:01:36 +01:00
UbitUmarov
4286ae43f2 make some threads background ones 2017-05-25 01:51:53 +01:00
UbitUmarov
9a1d94f455 remove use of libomv BlockingQueue 2017-05-25 01:28:02 +01:00
UbitUmarov
73222e4dd4 fix IClientIPEndpoint broken by justin long ago.. but stop using it
except on SceneBanner, later it my be also removed from there and
 everywhere
2017-05-22 19:16:42 +01:00
UbitUmarov
9ab8ce1404 fix remote requests for dwell, so dwell module still called 2017-05-14 04:17:48 +01:00
UbitUmarov
cb21caae77 fix some issue on parcels loading and make parcels dwell show something. Resolution is 2.5min aprox. 2017-05-14 01:44:04 +01:00
UbitUmarov
19d141c9a5 avoid a null ref 2017-05-11 23:46:06 +01:00
UbitUmarov
d0912b6151 let StreamReader be in using statements 2017-05-07 00:47:45 +01:00
UbitUmarov
3402819888 do the same in the cases we are just moving parts around and not changing their caches (ie their taskInventory) 2017-05-04 12:08:10 +01:00
UbitUmarov
7c5376f224 move mesh pbs creation code out of mesh upload code into to PrimitiveBaseShape.cs 2017-04-25 14:21:01 +01:00
UbitUmarov
29ab39f14f cosmetics on mesh upload encoding of number of faces on pbs shape. Use opensim shape enums in place of libovm for coerence, add a few coments. 2017-04-25 13:05:20 +01:00
UbitUmarov
2f6c78b888 finish encoding number of mesh faces in pbs shape on new meshs upload, and *HACK* flag it setting hollow shape to triangle. (some limited encoding as added some months ago, but only for viewers LOD). Use this hack flag to fix sop number of faces. old meshs will still report 8 faces, information to fix this seems lost unless the mesh asset is decoded 2017-04-25 04:58:24 +01:00
UbitUmarov
0f7ffc56ce several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
UbitUmarov
63383bf3c5 add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug 2017-04-14 21:55:37 +01:00
UbitUmarov
6826ca9b57 fix the meaning of objectDuplicate[OnRay]() flags parameter but still not using it 2017-01-19 18:25:25 +00:00
UbitUmarov
6d784f6306 Permissions module: GenerateClientFlags() no need to keep looking for the same part several times; fix locked mask in GetObjectPermissions() 2017-01-17 23:22:02 +00:00
UbitUmarov
db2fbf6516 add more calls to effective permissions aggregation, some paths may still be missing on objects changes, but remove the aggregation on check paths, so all can be tested. 2017-01-17 13:24:09 +00:00
UbitUmarov
e0ab0b3b6b change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago 2017-01-11 01:02:57 +00:00
Melanie Thielker
e58903be6f Correct casing on isGod and isViewerUIGod 2017-01-07 20:38:30 +00:00
UbitUmarov
effa32cfa4 replace godlevel compares by the new faster bool isViewerUIGod 2017-01-07 18:41:46 +00:00
Melanie Thielker
e81b3d8f0c Remove a red ink error on shutdown. Harmless message since shutting down anyway 2017-01-07 00:29:20 +00:00
Melanie Thielker
ad8915f154 Restructure god level and permissions
Create a class GodController which controls all aspects of god level,
viewer modes and user levels at ScenePresence level.
2017-01-06 00:55:14 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
cbc3501246 a few changes to Gods ( ie administrators) control 2017-01-05 18:02:59 +00:00