Commit Graph

529 Commits

Author SHA1 Message Date
Melanie Thielker
24628928c3 Add per-instance date to DNE to avoid serializing stuff 10 times a second.
Clode cleanup and removal of commented stuff in ScriptManager.
2008-09-26 15:01:03 +00:00
Melanie Thielker
824283ca3c Remove all the subclassing complexity and script server interfaces from
DNE and move all of DNE into the DotNetEngine directory. Remove references
that would cause the script runtime to load the entire engine + scene into
each script appdomain. This might help DNE memory consumption.
2008-09-26 13:16:11 +00:00
Melanie Thielker
92ebbd1420 Remove interfaces that are no longer used from DNE 2008-09-26 12:04:16 +00:00
Melanie Thielker
c21a8b9969 Full API convergence. Api is back in LSL_Api.cs and OSSL_Api.cs.
The binaries are still different, but that is only a small step away now.
The OSSLPrim has been removed. This commit will breal all scripts
using Prim.Scale(), etc, syntax. It was not secure and will have to
be brought back in another form.
2008-09-26 02:51:00 +00:00
Melanie Thielker
c713dcbada Some script engine interface changes 2008-09-25 20:04:59 +00:00
Melanie Thielker
f926d917cb Fix script engine name parsing for DotNetEngine to make that actually work
Add a reference for Windows builds
2008-09-25 17:54:44 +00:00
Melanie Thielker
f11107821e Add an extension to allow registering multiple interfaces of a type with
Scene. Make the script engines check that the engine name in the
//Engine:language comment is a valid engine and treat it as a normal
comment if it's not.
//DotNetEngine: needs to be written as //ScriptEngine.DotNetEngine: now, since
that is it's real internal name. //XEngine: still works
2008-09-25 17:26:32 +00:00
Melanie Thielker
a3fcaef890 CONVERGENCE!!!!!!
The entire LSL API is now in the single, shared file
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api_Base.cs
This is for both engines. The OSSL function are still separate.
2008-09-25 06:04:47 +00:00
Melanie Thielker
f3c8963c86 Convergence is almost complete. This brings the diff between the API to < 10k
and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Charles Krinke
5edaddce6d Mantis#2123. Thank you kindly, Idb for a patch that solves:
Under both DotNetEngine and XEngine, if an agent's UUID 
is passed as the parameter to llGetObjectMass(), 
it throws an exception.
2008-09-25 03:58:03 +00:00
Melanie Thielker
fb7a29a5ef Rename lots of stuff in DNE to reduce source code differences in the
LSL implementation files. Rename lots of stuff in XEngine for the same
reason. Move methods between interfaces. Just refactor stuff.
2008-09-24 13:18:06 +00:00
Melanie Thielker
48da2c24a2 Add the missing file 2008-09-23 21:23:23 +00:00
Melanie Thielker
bbb962f64e Refactor BuiltIn_Commands_BaseClass to ScriptBaseClass to ease the later
code merging and transition to Shared/
2008-09-23 20:20:40 +00:00
Melanie Thielker
1e7a820bd1 Remove some debug output 2008-09-23 20:04:03 +00:00
Melanie Thielker
88277366bf Switches the direct event postings in the API file over to the Shared/
new style of parameter passing, using the IEventReceiver interface.
2008-09-23 20:02:32 +00:00
Melanie Thielker
6425680cff Add IEventReceiver to DNE - a consolidation series patch 2008-09-23 17:33:00 +00:00
Melanie Thielker
420a645036 Remove Common/LSL_Types.cs. Both script engines now use a single version
of the types, located in OpenSim/Region/ScriptEngines/Shared/LSL_Tyoes.cs
Also changes the compiler in DotNetEngine to use that. You _will_ need to
let your region recompile all your scripts!
2008-09-23 15:14:15 +00:00
Melanie Thielker
dffa6567e8 Alter tests to match up with the results after tyre's patch 2008-09-23 12:17:21 +00:00
Melanie Thielker
44e566260c Mantis #2243
Thank you, tyre, for a patch that refactors LSL to use a unified set of
method signatures and type names, reorders methods and removes unused
and adds new method stubs.
2008-09-23 11:41:34 +00:00
Melanie Thielker
70d264ee6c Update the permissions system to handle scripts and notecards the way
it was meant to. No functional changes, just better code
2008-09-23 03:36:16 +00:00
Justin Clarke Casey
8e00e933a4 * Apply http://opensimulator.org/mantis/view.php?id=2234
* Exceptions can thrown by llGetOwnerKey() 
* Thanks idb
2008-09-22 20:09:06 +00:00
Melanie Thielker
b8a39a4dde Remove the script engine identifier tag, so the compiler just sees
the language specifier. Makes language specifiers work again with
script engine specifiers.
2008-09-22 11:18:49 +00:00
Melanie Thielker
79ac01fb0c Prevent scripts from running under multiple engines at once 2008-09-22 02:11:40 +00:00
Melanie Thielker
1602ba6175 Allows to use the new script engine feature. Begin your script with
//XEngine: or //DotNetEnine: , optionally followed by a language
like //XEngine:lsl, and it will be run on the chosen engine.
2008-09-21 22:16:17 +00:00
Melanie Thielker
94aaf67dfa Change the scirpt engine loading mechanism. Script engines are now
ordinary region modules and are able to coexist in one instance.
See http://opensimulator.org/wiki/ScriptEngines for details. There were
changes to OpenSim.ini.example, please note DefaultScriptEngine.
Also see the User docs and FAQ on the Wiki. Default is DotNetEngine.
2008-09-21 21:47:00 +00:00
Justin Clarke Casey
451bd5a0ca * minor: warnings removal 2008-09-21 20:56:39 +00:00
Charles Krinke
37da083de5 Mantis#2233. Thank you kindly, Idb, for a patch that solves:
The constants for llGetParcelDetails were missing 
for DotNetEngine and XEngine.
2008-09-21 20:51:55 +00:00
Melanie Thielker
83b030229e Mantis #2232
Thank you, idb, for a patch that fixes an overflow issue in casting
string -> int for both engines, and adds tests!
2008-09-21 15:54:58 +00:00
Jeff Ames
c8349e21c4 Update svn properties, minor formatting cleanup. 2008-09-21 02:41:22 +00:00
Homer Horwitz
4d8544dada Fix Mantis #2215: llGetNotecardLine() not detecting EOF under DNE 2008-09-20 14:46:09 +00:00
Melanie Thielker
5d3fe9f8cd Guard LLRezObject against NaN 2008-09-19 17:34:35 +00:00
Melanie Thielker
592f98c4aa Mantis #2217
Guard against NaN being returned from llRotBetween. Return a zero rotation
if the result is NaN.
2008-09-19 17:00:17 +00:00
Justin Clarke Casey
48978ba3e0 * Apply http://opensimulator.org/mantis/view.php?id=2212
* Update llGetNumberOfNotecardLines() and llGetNotecardLine() to use dataserver on dotnetengine
* Thanks M.Igarashi
2008-09-18 18:58:39 +00:00
Justin Clarke Casey
c9c59c68f1 * Apply http://opensimulator.org/mantis/view.php?id=2207
* Attached patch implements llRequestAgentData for DotNetEngine. (It already is implemented in XEngine.)
* Thanks Y. Nitta
2008-09-17 13:18:48 +00:00
Justin Clarke Casey
6bcdc82a46 * Apply http://opensimulator.org/mantis/view.php?id=2206
* Fix/implement LSL group-related functions llDetectedGroup, llSameGroup 
* Thanks nlin
2008-09-17 13:14:07 +00:00
Jeff Ames
5c165c9bdd Update svn properties, minor formatting cleanup. 2008-09-16 23:21:50 +00:00
Justin Clarke Casey
0e6e8624ad * Apply http://opensimulator.org/mantis/view.php?id=2205 with a few small tweaks
* LSL Conformance: llSetPayPrice should accept more than four arguments in list
* Thanks kcozens!
2008-09-16 18:49:57 +00:00
Justin Clarke Casey
ad7df5b500 * Apply http://opensimulator.org/mantis/view.php?id=2204 (with a small tweak)
* Attached patch implements LSL llGetAgentSize() for DotNetEngine and XEngine.
* Thanks Y. Nitta!
2008-09-16 17:57:34 +00:00
Justin Clarke Casey
c6dfc99f22 * Apply http://opensimulator.org/mantis/view.php?id=2203
* Implementation of LSL llBreakLink and llBreakAllLinks
* Thanks Y. Nitta!
2008-09-16 17:48:57 +00:00
Justin Clarke Casey
6b0097039a * Apply http://opensimulator.org/mantis/view.php?id=2202
* llGround causes Array out of bounds exception in KanEd#11 script 
* Thanks Y. Nitta!
2008-09-16 17:41:01 +00:00
Melanie Thielker
f46fc508d1 Mantis #1843
Applying DotNetEnine part of this patch. Thank you, nlin!
Corrects ad hoc key list comparison.
2008-09-16 10:26:54 +00:00
Charles Krinke
5164fa2411 Mantis#2197. Thank you kindly, Tyre, for a patch that:
adds the new function osTeleportAgent().
2008-09-15 14:32:02 +00:00
Homer Horwitz
4ba7ce5981 Added some further clipping to color- and alpha-values. 2008-09-14 15:46:54 +00:00
Charles Krinke
f2d60976d0 Mantis#2183. Thank you kindly, Ewe Loon for a patch that addresses:
after using llTakeControls my sim receives about 200 messages per second, 
l of which get queued , this could be because there is no lag as the viewer 
and sim are on the same computer. The patch I have included checks to see if 
the "Changed" param is 0 then searches the EventQueue for Control messages 
being sent to the same localid, if it finds a message already in the Queue 
and Changed==0 then the new message is only notifing you the key is being held, 
since there is already a message the new one isnt needed so it isnt added 
to the queue.
2008-09-14 00:47:45 +00:00
Homer Horwitz
37e6ce24a2 Fixed several cases of inverted colors and alpha in DNE and XEngine.
Added clamping to 0.0 - 1.0 for R, G, B, and A.
2008-09-13 22:48:30 +00:00
Jeff Ames
b4141f9e56 Formatting cleanup. 2008-09-13 22:07:07 +00:00
Homer Horwitz
54e1988d85 Fixing a bug in DNE which caused the face-colors to be inverted when set via script. 2008-09-13 21:54:07 +00:00
Melanie Thielker
8830b8b72c Mantis #2018
Read animation data from avataranimations.xml to allow default animations
to be started and stopped by name from scripts.
2008-09-13 19:51:56 +00:00
Justin Clarke Casey
0dc1018ca1 * minor: Remove warnings
* leaving in the ones to do with ScriptBase since these actually indicate coding bugs that I don't have the time/brainpower to fix at the moment
2008-09-12 21:20:24 +00:00
Tedd Hansen
b41acfb4cf Cut of remote server as AppDomains and even WCF can do it better (better means less code in this case) 2008-09-12 18:42:02 +00:00