UbitUmarov
9aa2484f0d
to do that don't use slideexpiration; add cap event ChatterBoxForceClose
2016-08-11 08:38:39 +01:00
UbitUmarov
23578635df
more changes relative to incorrect use of activegroupid
2016-08-05 15:19:42 +01:00
UbitUmarov
a66e747c95
add GetActiveMembershipData() to groups modules, let core groups also have GetMembershipData(), wait for client to ask for it not telling in OnNewClient, as other modules do.
2016-08-04 20:57:57 +01:00
UbitUmarov
bb8e271081
fix a typo
2016-08-04 17:29:47 +01:00
UbitUmarov
ec8101a24a
remove references to RegionCombinerModule
2016-07-28 00:34:16 +01:00
UbitUmarov
800044cead
take friends out of onMakeRoot if crossing
2016-07-26 22:30:51 +01:00
UbitUmarov
cdf215f613
add a missing field to ChatterBoxSessionAgentListUpdates. it is still wrong, and its use even worse
2016-07-23 01:28:57 +01:00
UbitUmarov
07c8e79b03
missing file
2016-07-01 19:32:14 +01:00
UbitUmarov
9358a6ad29
revert several changes to groups modules (agentGroupData is private). change interregions invite/eject messages, etc
2016-07-01 16:10:45 +01:00
UbitUmarov
90b825cda8
if a NPC is owned, allow access if ownerID matchs parcel owner or it is in the access list. option OS_NPC_OBJECT_GROUP it still needed if access is by group (this option should also work with not owned NPC) NEEDS TESTING, may prove to be a bad solution
2016-06-28 23:30:04 +01:00
UbitUmarov
a08c354a07
fix NPCs OS_NPC_OBJECT_GROUP option. group ID needs to be set during creation, before scenepresence.CompleteMovement, set tittle just after it.
2016-06-28 18:14:30 +01:00
Diva Canto
8d99fe095a
Mantis #7920 : group info was not being updated in many situations. (regression) Putting back the heavy messaging.
2016-06-19 17:35:11 -07:00
Diva Canto
76ab1ed10c
Restored sending group membership data via EventQueue -- this had been a regression. Took the opportunity to refactor that code, so that both Groups V2 and XmlRpcGroups can use the same function.
2016-06-19 16:27:12 -07:00
Melanie Thielker
e8b46023e4
Add osRequestURL and osRequestSecureURL with an options list.
...
Only currently supported option is "allowXss" which will send the needed
Access-control-allow-origin: * header to allow xss scripting against
the LSL http server.
2016-03-16 20:04:52 +01:00
UbitUmarov
ee15c51ba4
add npc create option OS_NPC_OBJECT_GROUP. with it the npc will be created with the group of the object with the script, if that object owner is member of that group. This should allow parcel access by group to work now, and not much else. The groupTitle will also be set, it the region option NoNPCGroup is not active.
2016-01-01 23:41:25 +00:00
Jak Daniels
cc992bf156
Changes to TerrainModule/ITerrainModule to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2015-11-22 01:32:36 +00:00
Jak Daniels
7cac0ccbe3
Changes to TerrainChannel/ITerrainChannel to support importing OARs with different Region sizes to the destination region.
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Signed-off-by: UbitUmarov <ajlduarte@sapo.pt >
2015-11-22 01:32:08 +00:00
UbitUmarov
156fdd4908
remove some duplicate using statements
2015-11-21 01:49:31 +00:00
UbitUmarov
0c93159297
remove unused return value on DeliverMessageTo()
2015-11-20 00:09:56 +00:00
UbitUmarov
f7f5aba597
remove unused parameter
2015-11-17 07:59:11 +00:00
UbitUmarov
72684592ba
Merge branch 'master' into avinationmerge
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Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
2015-11-01 03:01:59 +00:00
Melanie Thielker
ea56f4f27c
Introduce an EntityTransferContext carrying the version numbers to pass
...
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
2015-10-31 18:13:02 +01:00
Melanie Thielker
dc6d9eadf3
Testing stage of the new versioning system. Use at own risk. May not
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work. Will eat your babies. Yada. Yada.
2015-10-31 00:01:35 +01:00
UbitUmarov
1af6ac4bfc
remove unused method parameter master also removed
2015-10-02 17:44:19 +01:00
UbitUmarov
feb78b2910
add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
2015-09-30 02:45:11 +01:00
UbitUmarov
87ad573ec2
MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
2015-09-18 02:00:10 +01:00
UbitUmarov
5becc16acf
try to improve vehicles crossing with Xengine. Lag seems main issue now, but needs testing, specially the fail cases, that most likelly need more work
2015-09-14 16:40:01 +01:00
Melanie Thielker
f24414c063
Remove the last proprietary copyright headers, insert BSD ones.
2015-09-13 21:03:38 +02:00
UbitUmarov
a11edceb00
seems to compile ( tests comented out)
2015-09-02 19:54:53 +01:00
UbitUmarov
371c9dd2af
bad merge?
2015-09-01 14:54:35 +01:00
UbitUmarov
3829df1059
try to implement core load oar options
2015-08-24 17:05:16 +01:00
UbitUmarov
cbc569a1e0
rename ImapTileModule as IMAPImageUploadModule to match core
2015-08-24 11:06:12 +01:00
UbitUmarov
5da9979024
Warp3D map now seems to work
2015-08-22 16:35:49 +01:00
UbitUmarov
d22d46ee96
update MapSearchModule
2015-08-22 13:41:45 +01:00
UbitUmarov
601914ecd8
find sending of initial terrain using PushTerrain as os core
2015-08-19 16:28:03 +01:00
Melanie Thielker
2374c4a4c1
Adding the IAgentStatefulModule interface. It is used in addtion to
...
one of the existing module interfaces to denote a module that holds
agent specific state that should be transferred to other regions
2015-08-15 19:08:45 +02:00
Cinder
0fa94f222d
Refactor AgentPreferences so that database operations happen centrally. the opensim way.
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:42 -07:00
Cinder
c1ddb7f05e
Relicense AgentPreferences files to BSD and OpenSimulator
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:26 -07:00
Cinder
6f71d5c2c6
Support for Linden AgentPreferences capability and friends (UpdateAgentLanguage and UpdateAgentInformation) and Mantis #7157
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Signed-off-by: Diva Canto <diva@metaverseink.com >
2015-06-13 07:27:01 -07:00
Robert Adams
bedafb8fae
varregion: refactor use of 'double heightmap[,]' into references to new class TerrainData
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and push the implementation from Scene into the database readers and writers.
2015-03-27 19:32:50 -07:00
Robert Adams
9f18e3ba80
Varregion: first cut at removing Border class checks for region crossings.
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Added Scene.PositionIsInCurrentRegion(pos) to sense when new position needs some crossing work.
Many changes made to EntityTransferModule to accomodate new crossing sense logic.
2015-03-22 21:53:02 -07:00
Justin Clark-Casey (justincc)
7d3bafd5ab
Add outbound URL filter to llHttpRequest() and osSetDynamicTextureURL*() script functions.
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This is to address an issue where HTTP script functions could make calls to localhost and other endpoints inside the simulator's LAN.
By default, calls to all private addresses are now blocked as per http://en.wikipedia.org/wiki/Reserved_IP_addresses
If you require exceptions to this, configure [Network] OutboundDisallowForUserScriptsExcept in OpenSim.ini
2015-03-04 18:27:50 +00:00
Diva Canto
e2dd15625f
Added GetDisplayNames capability. For now, we don't actually use display names, and this cap returns the regular name. But this moves the server side into the newer, preferred, protocol used by the viewer for fetching the names of agents in the scene given their UUIDs. (the old protocol is via UDP). This works fine in my limited tests, but could use further testing by others.
2015-01-09 08:31:56 -08:00
Diva Canto
5cf6a6f830
WARNING: BREAKING CHANGES FOR REGION MODULE DEVELOPMENT.
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This cleans up Opensim's use of mono addins. In particular, the extension points /OpenSim/RegionModules and /OpenSim/WindModule moved from OpenSim.exe to OpenSim.Region.Framework.dll. From here on, developers of region modules should declare their dlls to be dependent on OpenSim.Region.Framework, starting with version 0.8.1
Additional changes:
- Addins version uniformly updated to 0.8.1. These numbers should be compatible with the release numbers or else it becomes very confusing.
- Mono addins directives moved from files addins.xml to embedded directives in the class and assembly declarations, to make it all consistent
2014-12-30 07:58:42 -08:00
Justin Clark-Casey (justincc)
bee3f203cd
Allow scripts in attachments on an owned NPC to call NPC functions on that NPC
2014-12-04 22:52:46 +00:00
Justin Clark-Casey (justincc)
1d19e1bbd0
Add naive implementation of controlled incoming HG attachments to manage load.
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Instead of processing all incoming attachment scene object concurrently, process them consecutively to eliminate potential overload from this source.
This is a naive implementation because it does not currently account for slow foreign asset services.
Although it may take longer, this approach may also improve attachment visibility for HG avatars
since the scene object is now always added to the scene after receiving assets from the foreign service and not before.
2014-11-25 23:23:10 +00:00
UbitUmarov
b4a91f5dde
return bbox and offsetHeight to RezObject
2014-11-19 16:43:56 +00:00
Melanie Thielker
bec456c2a5
Remove the Invisible stuff and add more baked caching. Refactor selection of textures to save to Bakes module.
2014-11-11 07:09:30 +01:00
Melanie Thielker
46424a4a77
Add a new baked texure module methid to support baked texturing mesh avatars
2014-11-10 04:47:37 +01:00
UbitUmarov
4571e5bc3e
try to make SOG crossings full async. Simplify some borders checking....
2014-10-24 18:10:28 +01:00