Justin Clarke Casey
37fa677548
* refactor: Extract caps related code from scene and put into a region module
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* No functional changes in this revision
2009-01-21 21:14:17 +00:00
Teravus Ovares
4823f2ae8e
* Set SVN Properties
2009-01-19 18:33:25 +00:00
Teravus Ovares
8e01f75784
* Progressive texture patch + PriorityQueue put into the LLClient namespace.
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* Updates LibOMV to r2362
2009-01-19 17:11:57 +00:00
Justin Clarke Casey
af49acd6cc
* refactor: move url sending from scene to DialogModule
2009-01-08 19:28:10 +00:00
Justin Clarke Casey
e7bb27b5bd
* refactor: move code to send a dialog to a user from scene to DialogModule
2009-01-08 19:14:52 +00:00
Justin Clarke Casey
9a97a6866f
* refactor: move estate dialog to DialogModule
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* This appeared only to be implemented for the region, and doesn't currently seem to work anyway
2009-01-08 19:05:22 +00:00
Justin Clarke Casey
17f783457b
* refactor: move code for sending a message to all users in a region to the DialogModule
2009-01-08 18:50:46 +00:00
Justin Clarke Casey
b97a51d7d0
* refactor: Make some direct IClientAPI calls go through the dialog module instead
2009-01-07 20:46:28 +00:00
Justin Clarke Casey
1aa9e63428
* Move general alert code to DialogModule.
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* Should be a clean build - last failure looked like a mantis hiccup
2009-01-07 20:29:09 +00:00
Justin Clarke Casey
9b96fc9029
* refactor: Establish DialogModule, move some alert code from Scene to here
2009-01-07 20:09:37 +00:00
diva
158de95bde
Another interregion comms change that will not work well with previous versions. This commit moves InformRegionOfChildAgent from OGS1 to RESTComms, effectively having the complete child agent life cycle over REST: create=POST, update=PUT, close=DELETE.
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Additional changes include more functions in the IHyperlink interface, and some refactorings in the HG code for better reuse in RESTComms.
2009-01-03 07:05:33 +00:00
diva
4144fd0eb2
Split agent updates into two messages: full update and position+camera update. They're both sent over HTTP PUT. The full update is sent on TPs, for now; later it will also be sent on region crossings.
2009-01-03 02:29:49 +00:00
diva
d8ebf2fc9d
Major changes in interregion communications. This breaks compatibility with older versions, and may result is all sorts of weirdnesses when interacting with sims in older versions. Changes:
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- Introducing synchronous Teleports. Now the receiving region calls back the sending region after the client has been made a root agent there, that is, after client sends CompleteMovement to the destination.
- SendCloseAgent moved from OGS1 Remoting to RESTComms.
2009-01-01 19:42:24 +00:00
Justin Clarke Casey
e4c7bdc730
* Remove mono compiler warnings
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* Leaving the 23 warnings in ChildAgentDataUpdate.cs for Diva to look at
2008-12-30 20:48:31 +00:00
Justin Clarke Casey
f0ea8eb534
* Implement saving of region settings in OAR files
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* This means that you can now save terrain textures, water height, etc.
* Estate settings are not supported
* Older OAR files without these settings can still be loaded
2008-12-30 19:00:19 +00:00
Jeff Ames
2be0f7a6f0
Update svn properties, minor formatting cleanup.
2008-12-30 01:08:07 +00:00
diva
57518c3624
Merged the InterregionData that Melanie had placed there onto the existing ChildAgentDataUpdate. This commit involves a change in prebuild.xml, because ChildAgentDataUpdate uses OpenMetaverse.StructuredData. Still no use of this data structure, though. Crossing my fingers that this partial commit will compile ok...
2008-12-29 21:10:35 +00:00
Melanie Thielker
bafa5a3693
Demonstration code for modular comms. No user functionality
2008-12-28 19:15:20 +00:00
Melanie Thielker
8e8abde7d4
Addinf InterregionData.cs IInterregionComms.cs and InterregionComms.cs
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Creates a nonshared region module publishing IInterregionComms, to
send data of type InterregionData to another region directly.
2008-12-23 21:36:13 +00:00
Justin Clarke Casey
2afdfc4d29
* Remove IGesturesModules since it won't be very helpful without a client message anyway
2008-12-23 18:01:05 +00:00
Justin Clarke Casey
cce1b096db
* refactor: Replace part of SceneObjectPart with the identical sound playing code in the SoundModule
2008-12-23 17:54:13 +00:00
Justin Clarke Casey
c1320112a9
* Add a method to allow friendship offers to a logged in client from an offline user directly from the server
2008-12-23 17:16:47 +00:00
Justin Clarke Casey
db0c65ea56
* refactor: move sound trigger from scene into sepearate SoundModule
2008-12-19 21:03:56 +00:00
Justin Clarke Casey
aa497a1867
* refactor: move saved named prims to xml2 method out into the serialization module
2008-12-19 19:47:11 +00:00
Justin Clarke Casey
eb6cca4750
* refactor: Rename IRegionSerialiser and move into interfaces namespace
2008-12-19 19:07:11 +00:00
Justin Clarke Casey
5313330e4d
* minor: move IGesturesModule into the correct namespace
2008-12-19 18:37:15 +00:00
Justin Clarke Casey
583fa73126
* refactor: Remove archiver module scene wrappers
2008-12-19 18:33:03 +00:00
Justin Clarke Casey
7271edd684
* Add missing file from last commit
2008-12-19 18:02:59 +00:00
Justin Clarke Casey
7ce8ccb043
* refactor: Move tree code out into a separate module
2008-12-19 17:57:03 +00:00
Justin Clarke Casey
4f88f25913
* refactor: move gestures code out from Scene into its own module
2008-12-18 18:49:05 +00:00
Justin Clarke Casey
18ba6c3510
* minor: A few tiny bits of documentation and log message cleanup before starting something different
2008-12-01 20:28:00 +00:00
Justin Clarke Casey
c85e2a0fb0
* restore deleted method documentation, some to IRegionDataStore and some to MySQLRegionData
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* I would like to keep documentation on methods, even if it sometimes seems obvious (and not all of these are)
2008-11-26 17:42:35 +00:00
Justin Clarke Casey
759a667247
* Make a step on removing direct access to TaskInventoryDictionary from other packages
2008-11-25 17:15:21 +00:00
Justin Clarke Casey
11f7471d9c
* Remove direct access to Inventory.Serial
2008-11-25 17:01:18 +00:00
Justin Clarke Casey
6caebb6c93
* refactor: Establish an IEntityInventory interface for SceneObjectPartInventory.cs and expose that from SceneObjectPart rather than the original object
2008-11-25 16:47:50 +00:00
Melanie Thielker
ee4d4d784e
Fully implement object return from the parcel dialog
2008-11-21 07:33:13 +00:00
Melanie Thielker
e9ad6f7913
Plumb in the list if user IDs to the land module to allow selection
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of objects by owner name
2008-11-21 04:41:39 +00:00
Justin Clarke Casey
14f3ac1440
* Add just enough to allow the scene presences test to establish a new user connection (though not yet an actual ScenePresence)
2008-11-19 20:13:51 +00:00
Jeff Ames
0d4e391f75
Update svn properties, minor formatting cleanup.
2008-10-21 14:08:30 +00:00
Charles Krinke
a5d945e199
Thank you kindly, Idb for a patch that solves:
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llWind always returns a zero vector. In the attached
patch the WindModule has been changed slightly to
make wind data available for llWind
2008-10-19 21:11:13 +00:00
Melanie Thielker
efe3f3eb2a
Megapatch. :) Fix skull attachment editing. Streamline Object terse updates.
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Add rezzing time to objects. Add Object return and traffic fields to land
database. Add plumbing for auto return. Implement auto return.
Contains a migration. May contain nuts.
2008-10-18 05:51:36 +00:00
Justin Clarke Casey
e768602681
* refactor: Rename InventoryModule to InventoryTransferModule
2008-09-29 15:09:35 +00:00
Teravus Ovares
16b6738cda
* Patch from JHurliman
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* Updates to libomv r2243,
* Remove lots of unnecessary typecasts
* Improves SendWindData()
Thanks jhurliman.
* Will update OpenSim-libs in 10 minutes..
2008-09-26 17:25:22 +00:00
Justin Clarke Casey
7ee1f3dff6
* Implment task inventory item asset update for the old non CAPS transaction system
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* This means that saving notecards in prim inventories should now work.
* Not the nicest code in the world - the transactions system is pretty fugly right now
* PLEASE NOTE: Currently, the prim will not repersist until up to 15 seconds after it is unselected.
* What we really need is a proper mechanism so that any prim updates still waiting when the simulator is quit are performed before exit.
2008-09-26 14:28:24 +00:00
Melanie Thielker
f3c8963c86
Convergence is almost complete. This brings the diff between the API to < 10k
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and makes it use a common set of types in both engine. Fixes the issues with
running both engines and HTTP requests / listens / timers etc..
Also fixes a couple of minor Scene issues and a CTB by nullref.
2008-09-25 05:13:44 +00:00
Homer Horwitz
1c08f46ec3
- Add Dispose method to IRegionDataStore
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- Add necessary dummy Dispose-methods where they are missing
- Implement the SQLite Dispose-methods
(currently only used for unit tests, in the next commit)
2008-09-18 20:10:09 +00:00
Melanie Thielker
91e3463582
Remove the cruft of accessing a private member of another module's class
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from DataSnapshot and replace it with a best practices approach, making
it much less dependent on the land module's internal structure and types.
2008-09-13 17:50:02 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Melanie Thielker
ccd74f888b
Some complex re-ordering to make prebuild do what needed to be done.
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It is now possible to use module interfaces without referencing Scene.
Place those interfaces in OpenSim/Region/Interfaces. They may not
use any refs from OpenSim.Region.Environment as parameters.
This resolves a circular library ref introduced in r5949
2008-08-23 02:30:07 +00:00
Melanie Thielker
5d6f92fb96
Patch #9171
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Disallow bulk uploads if money module is present and upload cost
is set and the user hasn't got sufficient funds.
2008-08-23 00:44:06 +00:00