Commit Graph

57 Commits

Author SHA1 Message Date
Sean Dague
9d2e0535f1 * Fixes a small bug where load-oar fails due to whitespace in region name.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
2009-01-05 15:43:30 +00:00
idb
8a58d998d9 Prevent exception in terrain module if just the word terrain is entered at the console. Fixes Mantis #2915 2008-12-26 11:59:37 +00:00
Teravus Ovares
7bbda6651e * Commit patch from cmickeyb. #2871. Optimized float array for the terrain heightfield to reduce cpu usage on new client significantly.
Thanks cmickeyb!
2008-12-19 00:06:19 +00:00
Jeff Ames
a8fff196f5 Update svn properties, minor formatting cleanup. 2008-12-11 02:35:51 +00:00
Justin Clarke Casey
9e02a639e5 * Apply the other patch from http://opensimulator.org/mantis/view.php?id=2315
* This means that LL RAW terrains (one source being the upload/download buttons on the estate dialog in the viewer) are now imported the 'right' way around rather than being 
flipped on the y axis
* Existing RAW terrains before this patch will need to be flipped with the "terrain flip y" command from the console after import
* More details on the mailing lists soon.
-This line, and those below, will be ignored--

M    OpenSim/Region/Environment/Modules/World/Terrain/FileLoaders/LLRAW.cs
M    OpenSim/Framework/Communications/Cache/CachedUserInfo.cs
M    OpenSim/Framework/Communications/Cache/UserProfileCacheService.cs
2008-12-10 16:50:11 +00:00
Justin Clarke Casey
7c3bfdd8c9 * Apply terrain flip patch from http://opensimulator.org/mantis/view.php?id=2315
* This allows terrain to be flipped on the x or y axis with the command "terrain flip x" (or y)
* See terrain help from the command prompt
* This is in anticipation of change the way around in which terrain raw files are imported to match that of Second Life (to reduce user confusion and improve useability)
* Thanks jonc!
2008-12-09 17:00:42 +00:00
Melanie Thielker
ba723a4cf6 Refactor: Scene.ExternalChecks -> Scene.Permissions. Also make all
the internals of the permissions module adapter sane
2008-11-21 22:14:57 +00:00
Melanie Thielker
302d65569f Allow gods to terraform without limits. Respect the Allow Others To
Terraform flag in land.
2008-11-11 01:47:40 +00:00
Justin Clarke Casey
6ec9c2d706 * Apply http://opensimulator.org/mantis/view.php?id=2468
* This time there are accompanying changes to the unit test to adapt it to the changes
* Thanks tglion
2008-10-27 17:06:47 +00:00
Justin Clarke Casey
0d69e06779 * Temporarily revert terrain changes in r6976 and reinstate unit test from r6977.
* If a change is going to affect a unit test, then please could we change the unit test at the same time?  Otherwise this will never get done
* It also seems a bad idea to disable tests which start failing unless there's a very good reason
2008-10-27 14:27:45 +00:00
Melanie Thielker
cc48110a03 Mantis #2428
Thank you, miceakitsune, for a patch that makes terraforming tools usable again
2008-10-26 23:09:00 +00:00
Melanie Thielker
c25f3ced04 Disable terrain brush test until someone with terrain-fu can look
at it and determine the new test parameters needed for the terrain
brush with strength support
2008-10-25 14:47:09 +00:00
Charles Krinke
4e14aa44c7 Thank you kindly, Tglion for a patch that:
Support of strength-slider in latest sl-client (1.21.6)
Added a patch, which includes the support of strength-slider 
in latest sl-client (1.21.6) for Raise- and LowerSphere.
2008-10-25 14:07:35 +00:00
Homer Horwitz
641de2f404 Check for terrain size=256x256 on "terrain load <file>". This fixes
(the rest of) Mantis#1813.
2008-10-15 21:20:07 +00:00
Charles Krinke
ac443559d1 Mantis#2354. Thank you kindly, Tglion for a patch that:
The average-value of modify.ModifyBlock.Height in LLClientView.cs:4170 
seem to be incorrect or it isn't the average? Mhhh...
So the terrain build -> Flaten Sphere is unuseable.
I have put in a patch that contains a workaround while 
the main problem is not solved.
2008-10-08 14:51:55 +00:00
Justin Clarke Casey
48d86fb23f * Apply http://opensimulator.org/mantis/view.php?id=1207
* Implmements llModifyLand() and a check for the "Allow others to terraform flag"
* Thanks tglion!
2008-10-07 14:49:12 +00:00
Charles Krinke
e575ef7ad2 Revert r6697 patch as the build fails. 2008-10-06 00:58:43 +00:00
Charles Krinke
4f6cdc08d6 Mantis#1207. Thank you, TGlion for a patch that addresses:
Implementation of llModifyLand() and There is a bug on 
permission-check of land-terraforming: x an y-coordinates 
are interchanged on function-call ExternalChecksCanTerraformLand.
Correct: x is west, and y is north. 2) Missing check of 
"Other allow to terraform-flag" (Parcel.ParcelFlags.AllowTerraform)
2008-10-06 00:46:27 +00:00
Jeff Ames
eee31c6f28 Minor formatting cleanup. 2008-09-16 10:15:09 +00:00
Dr Scofield
03e3f88059 From: mike pitman <pitman@us.ibm.com>
New patch (terrainedit2.patch) is attached that passes unit tests (
and in fact supplies the new unit test to pass..:) The previous
failure was due to the change of the brush size to be linear instead
of exponential, and the fact that the test parameters were assuming
the exponentional brush size.

This patch also removes dependency on 'duration' argument for
adjustment step size. This should address the widely differing reports
of instability with terrain editing.

Note: 'doing this right' implies ultimately reading the parameters
from the ini file, which this patch does not do.
2008-09-16 07:19:22 +00:00
Dr Scofield
4d88246a3f reverting r6302 2008-09-15 14:49:22 +00:00
Dr Scofield
0e2edbb5d4 From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning
operation on the smooth and flatten tools. I dug in and found that the
spikes apparently result from smooth's overly aggressive iteration
steps toward the average curvature, which leads to an instability that
blows up the heights. I introduced a scaling factor to dampen the
'duration' parameter which tames progress and seems to keep things
stable.
2008-09-15 13:44:58 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Teravus Ovares
50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Jeff Ames
0718aa0b7f Minor formatting cleanup. 2008-08-07 12:55:46 +00:00
Adam Frisby
e2ce142669 * Added a check for Infinite or NaN values before updating a heightfield. This may slow down terraforming when it debug mode - feedback appreciated. 2008-07-28 00:43:01 +00:00
mingchen
f2742fb604 *Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
2008-07-25 02:30:07 +00:00
Charles Krinke
1ef7a05b3e Mantis#1544. Thank you kindly, Jonc, for a patch that:
Terrain revert using the PaintBrushes appears to work OK, 
however when using 'apply to selection' the RevertArea 
FloodEffect calculates the revert height incorrectly 
unless the strength passed in from the viewer is 1.0
Attaching a patch to correctly reset the selected area 
to the heights in the revertmap.
2008-07-21 19:29:55 +00:00
Melanie Thielker
e712678689 Patch #9147
Patch #4 of the region settings series. Partial functionality of the new
storage system. More patches to follow.
2008-07-14 01:27:47 +00:00
Justin Clarke Casey
8251508412 * On client login, send only one terrain patch at a time (with pauses) instead of 4 at a time
* Certain terrains which are fine went patches are sent singly cause a libsecondlife failure when patches are sent in batches
* See http://opensimulator.org/mantis/view.php?id=1662 for more details
2008-07-03 23:04:12 +00:00
mingchen
a5e3439cf0 *.Raw files should now be loadable using "terrain load-tile" functionality 2008-07-03 22:16:09 +00:00
Justin Clarke Casey
7d5a21ddbf * Allow terrains to be loaded and saved from streams as well as directly to and from files
* Should be making use of this in the next revisions
2008-06-29 19:21:43 +00:00
MW
7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Jeff Ames
a2b1a1787d Minor formatting cleanup. 2008-06-25 14:30:28 +00:00
Charles Krinke
8f5a8e4f9f Mantis#1569. Thank you kindly, Nebadon for a patch that
addresses: Rotation of terrains varies between all the formats, 
Raw and R32 seem to be the same, while PNG, JPG, BMP all seem 
to be rotated 180 degrees different.
2008-06-23 20:15:39 +00:00
Charles Krinke
838ffd7792 Mantis#1543. Thank you kindly, Jonc for a patch that:
Implements terrain bake from Region/Estate dialog and 
respects estate settings during terraforming
2008-06-19 20:57:00 +00:00
Teravus Ovares
6bea792436 * Enables maptile display in grid mode for simulators that are not on the same instance.
* Only generates a new maptile after a refresh interval
* Maptile names have the UnixTimeSinceEpoch that they were generated and the regionUUID they're from, so you can know which ones are no longer necessary.
* Updates RegionInfo, so backup your /bin/Region/*.xml files.
2008-06-14 02:39:27 +00:00
Adam Frisby
3c47fd2cb2 * Fixed a slight issue with the LLRAW exporter.
* Linden uses a neutral height channel of 128.0 on their multiplier. OpenSim was using a neutral of 127.0 - this has been changed to 128.0, this may cause files exported to the .RAW format to look slightly different when loaded back in - it is highly recommended to use the R32 format instead which avoids these sorts of issues.
* Made a tweak to the Terrain Plugin loading process.
2008-05-28 23:52:24 +00:00
Jeff Ames
5752c1f5c2 Formatting cleanup. 2008-05-28 03:44:49 +00:00
Adam Frisby
7a77a069dd * Added new InstallPlugin interface to ITerrainModule.
* This is to allow other region modules to install Terrain Effects.
2008-05-27 21:06:48 +00:00
Adam Frisby
de06c85259 * Patch from jhurliman - Implements a binary search in the LLRAW exporter which dramatically speeds up exports. 2008-05-26 21:39:01 +00:00
Jeff Ames
535d64b66b Add copyright notices.
Fix spelling typo (Thanks ChrisDown for pointing this out)
2008-05-20 15:38:49 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Adam Frisby
d90022b4d8 * Applying Mantis #970 - Revert brush does stupid things. Thanks tglion for fixing a really dumb bug. 2008-05-13 17:14:04 +00:00
Adam Frisby
9f1c033757 * Minor tweak to TerrainChannel
* Minor tweak to Permissions/PermissionsModule.cs
2008-05-09 03:19:20 +00:00
mingchen
6c71a04da8 *Added all the permission checks to the sceneexternalchecks and modified permission module to follow this.
*This makes permission checking much more modular; allows restrictive and granting module to be made without modifying the existing permission module
2008-05-08 19:37:57 +00:00
Justin Clarke Casey
9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
Adam Frisby
07098978b9 * Updating some file locations. 2008-05-04 19:21:14 +00:00
Adam Frisby
87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00