Commit Graph

50 Commits

Author SHA1 Message Date
Teravus Ovares
1a55dd11f1 * More friendly OpenJpeg error handling.
* Often times now the only reason OpenJpeg doesn't work is because it requires Glibc 2.4    The error messages reflect that.
* In J2kDecoder module, It stops trying to decode modules if it encounters a dllnotfound exception and instead sends a full resolution layer that causes the texture sender to only send the full resolution image.  (big decrease in texture download speed, but it's better then nasty repeating error messages)
2009-01-21 11:16:33 +00:00
Justin Clarke Casey
a31792ee5c * prune and regrade log messages relating to client login and logout 2009-01-06 21:39:55 +00:00
Justin Clarke Casey
fde6a1665c * refactor: call AddHttpHandler() directly via CommsManager 2009-01-06 14:44:45 +00:00
Justin Clarke Casey
579f11b3b8 * refactor: call AddLLSDHandler directly via CommsManager 2009-01-06 14:30:50 +00:00
Justin Clarke Casey
e7ac639f3a * Centralize references to the well known blank texture 5748decc-f629-461c-9a36-a35a221fe21f to a constant in OpenSim.Framework.Util 2009-01-05 19:36:48 +00:00
Charles Krinke
f8f93f4c48 Mantis#2860. Thank you kindly, Thomax for a patch that:
Improves map image representation.
2008-12-21 00:27:32 +00:00
Justin Clarke Casey
b37c8d6cbd * minor: Comment out high volume 'Getting MapItems' messages
* make worldmap module log tags consistent
2008-12-17 18:20:33 +00:00
Melanie Thielker
f518ca7feb Reapply r7369 r7367 r7366 r7370 r7381. This brings it back up to the new
libOMV.
2008-11-19 06:25:34 +00:00
Melanie Thielker
3234472d62 Reverting the texture sending patch and the new libOMV. This makes this
release a direct descendant of the stable 7364, with all the features and
none of the issues.
This omits the following patch chain: r7383 r7382 r7381 r7377 r7375 r7373
r7372 r7370 r7369 r7368 r7367 r7366
2008-11-19 06:15:21 +00:00
Justin Clarke Casey
c25a0ea792 * Update libOMV to r2359. This is necessary for the progressive texture patch
* Update libopenjpeg as well for this patch.
* Appears to be okay on a very short sniff test
* Source code will be placed in opensim-libs shortly
2008-11-17 21:00:34 +00:00
Justin Clarke Casey
9770cf778e * minor: Make some 'startup config failed to load' log messages more consistent 2008-11-06 20:38:04 +00:00
Jeff Ames
397b608af5 Thanks Diva for a patch that makes WorldMapModule friendly to subclassing. 2008-11-06 02:11:51 +00:00
Justin Clarke Casey
97d320d7d1 * Practise some defensive programming - gracefully terminate the thread if there is a problm in the world map module rather than bringing down the whole server. 2008-11-04 20:23:18 +00:00
Justin Clarke Casey
21c0df53a2 * Improve the previous fix by pushing the exception catching down into OGS1 grid services 2008-11-04 20:14:57 +00:00
Justin Clarke Casey
f793f93817 * Temporary fix to stop a problem in getting neighbour info in the world map module from crashing the entire server 2008-11-04 19:56:02 +00:00
Teravus Ovares
692f4259fb * Add root agent list/check for mapitem requests. 2008-10-19 00:29:37 +00:00
Homer Horwitz
ddfff68c20 Clean up webmap-generation a bit:
- Remove some duplicated code
- Avoid unnecessary allocation of variables/values if only used once anyway.
2008-10-09 18:46:09 +00:00
Teravus Ovares
2c5497fa3a * Re-enables map item requests.
* Puts remote requests in a single worker thread 
* Worker thread only starts when there are agents to serve
* When there are no agents to serve, it shuts down
* A good example of how to deal with threads in non-shared modules so they don't end up consuming threads per regions
2008-10-08 11:53:35 +00:00
Dr Scofield
2947ef9c00 warning squashing 2008-10-08 11:15:25 +00:00
Teravus Ovares
bb7fcf378b * Disabling mapitem requests for surrounding regions as it's probably using up a lot of threads right now when regions are inaccessable 2008-10-07 15:08:44 +00:00
Teravus Ovares
600721d480 * Made Mapitems more failure friendly 2008-10-06 18:29:25 +00:00
Teravus Ovares
78073fa440 MapItems/Green Dots
* Fixes 1 too large count in region you're in (Region no longer reports the green dot about yourself to you)
* For all local requests, the region will check itself instead of going to it's web service.  (optimization)
2008-10-06 04:29:48 +00:00
Teravus Ovares
f8acdeb437 * Green dots on the mainmap for avatar.
* Initial implementation
* You'll only be able to seen green dots on regions on the map that have been updated.
2008-10-06 00:00:55 +00:00
Homer Horwitz
63d7a92fb4 Added immediate TP failure message for TPs to regions that aren't there,
instead of the 130s timeout somewhere. Additionally, mark the map-tile as
offline. This partly fixes the TP problems of Mantis 2332; the rest is a viewer
problem (just relogin).
2008-10-04 18:08:35 +00:00
Homer Horwitz
16d68749a4 Add the missing bits for the new region-search:
- Added lookup in the data-layer
  - MySQL works
  - SQLite doesn't have a grid-db, so it won't work there
  - I added MSSQL-code to the best of my knowledge; but I don't know MSSQL :-)
- Added the plumbing up to OGS1GridServices. This speaks with the grid-server
  via XMLRPC.
- Modified MapSearchModule to use the new data. It's backward compatible; if
  used with an old grid-server, it just returns one found region instead of a
  list.
- Refactored a bit.
Note: This updates data, grid-server and region code. No new files.
2008-10-03 23:00:42 +00:00
Teravus Ovares
8de395d379 * EventQueueGet is now working.
* Switched it on by default
* Updated OpenSim.ini.example to reflect this
* Caught a UDP Server issue that occurs when the network pipe is saturated
* Still experimental :D
2008-10-03 09:53:49 +00:00
Homer Horwitz
35a23ab74f Added the first version of the MapSearchModule, which allows you to search for
regions in the in-world map. It currently only returns the first region that
matches the search string; in a future version it will return more search
results.
Note: File added; run runprebuild.
2008-10-02 22:20:17 +00:00
Melanie Thielker
9131ba23e1 Add a module selection option for the MapImage Module as well 2008-09-24 22:24:10 +00:00
Melanie Thielker
1d7095fbce Correct a capitalization error 2008-09-24 22:07:55 +00:00
Melanie Thielker
c009da3508 Add WorldMapModule = "name" to OpenSim.ini. Default is "WorldMap". 2008-09-24 21:48:55 +00:00
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
3bf8858727 Update svn properties, formatting cleanup. 2008-08-28 14:41:54 +00:00
Teravus Ovares
50bf3618a3 * Homer's amazing terrain MapTileRenderer. Thanks Homer!
* By default, texture rendering is on.  This may be affected by using secure assets since your region hasn't registered with the gridserver before it asks for texture assets.  It might also be affected by a slow asset server,  so consider this release experimental.
* Defined interface IMapTileTerrainRenderer.
* Extracted "old" shaded maptile terrain rendering into ShadedMapTileRenderer;
  streamlined it a bit and added "highlight" rendering to its "shadow"
  rendering.
* Added "new" terrain-texture based maptile terrain rendering
  (TexturedMapTileRenderer); made TerrainUtil.InterpolatedNoise public
* Adapted MapImageModule to allow switching between those two by configuration
* Added configuration option to OpenSim.ini.example
2008-08-22 22:04:43 +00:00
Jeff Ames
bea7d4d81a Update svn properties, formatting cleanup. 2008-08-19 02:59:27 +00:00
Teravus Ovares
eaeed632e0 * maptile - just flatten it.. we'll worry about projection later.. 2008-08-18 10:58:54 +00:00
Teravus Ovares
2ef4ccf89e * Slightly better implementation of prim volume drawing on the maptile using projection of an oriented bounding box. This isn't quite right yet. Experimental. It takes about 3 times longer then the previous version, however produces better results. 2008-08-18 08:25:58 +00:00
Teravus Ovares
f842ad4192 * Maptile prim volume drawing change from manually drawing the rectangles using Bitmap.setpixel to a drawing2d graphics context.
* Z-sort the prim volumes before drawing.
2008-08-18 03:25:23 +00:00
Teravus Ovares
c31b0a54a4 * Text/comment cleanup in MapImageModule 2008-08-18 01:38:11 +00:00
Jeff Ames
84a0a6645e Fix another compiler warning, based on a patch submitted by Leaf. (bug #1978) 2008-08-18 01:30:42 +00:00
Jeff Ames
6ef9d4da90 Formatting cleanup. 2008-08-18 00:39:10 +00:00
Teravus Ovares
0683a07081 * Turned on the MapImageModule as opposed to the code in Scene for generating the map image. Copied the code in Scene into the MapImageModule, made a few tweaks to get it to work with the module's interface.
* Refactored a few things in Scene to make maptile saving easier to understand.
* Added comments to describe the 'clever code' assetcache update without the gridasset being updated so as to lessen possible confusion in patches in the future.
* If the MapImageModule isn't loaded, default to the code in Scene still.
2008-08-17 18:59:58 +00:00
MW
cf1cf73839 added the flag param to IClientAPI.SendMapBlock 2008-06-25 20:14:47 +00:00
MW
35e1a2fdfc first part of Requestmapblocks fixes: Adds uint flags param to the OnRequestMapBlocks event (and handler), as when a client sends a map block request it also sends what layer it wants it for 0,1,2. It will always send two requests, one of them being for layer 2 (the overlay layer) and the other one either 0 or 1 depending on the tab that is selected in the client worldmap window. We should also be sending what layer the reply is for in IClientAPI.SendMapBlock (current always set to 0). That will come in next part (most likely at the weekend). 2008-06-25 20:03:16 +00:00
MW
7a9922af27 Added support for terrain map to be serialised to xml(as base64 binary). useful for places that the terrain map is needed in a serialised form. Also could add console commands to save and load from files, which should be faster than .raw files (these load/save commands are not included/implemented)
Add util functions to compress and uncompress strings. 
Fixed a couple of modules so they use SceneCommunicationService rather than directly call functions on the CommsManager.
2008-06-25 19:33:19 +00:00
Teravus Ovares
a401b03ab0 * Increase WEBMAP tile jpeg quality.
* I'm not sure if this method works on Linux..    but I guess I'll find out :P
2008-06-17 00:55:30 +00:00
Teravus Ovares
53c9ce46b3 * Enables binary data in BaseHttpServer with 'image' in content type.
* Enables regular jpeg map images to be served directly from the region.
* EX: http://192.168.1.127:9000/index.php?method=regionImagecc4583cd269b41bfa525dd198e19a5c5
* This is actually HTTP server address + port + index.php?method=regionImage<REGIONUUID, no dashes>
* The Webmap image location gets printed on the console when the simulator starts up.
* JPEG data is cached so we only create the webjpeg once.
2008-06-16 22:06:55 +00:00
Jeff Ames
64f01ade04 Update svn properties, clean up formatting, refactor out duplicate hard-coded port numbers. 2008-06-13 00:21:53 +00:00
Teravus Ovares
5219eb7420 * Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show.   The hack shows regions around the one you're in, but it won't show the one you're in..  you still need to click on the map to get that (not sure why yet).   Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
2008-06-12 20:19:42 +00:00
Jeff Ames
0e31eb8314 Update svn properties. 2008-05-04 21:59:29 +00:00
Adam Frisby
87b3137928 * Cleaned up code in Terrain, Tree and Map modules.
* Fixed a bug with Terragen loader where it would do bad things on a non 256x256 sized terrain. Now loads the array correctly. 
* Moved MapImageModule.cs to Modules/World/WorldMap
* Changed Location.RegionHandle to use Helpers.GetUlong instead of doing it ourselves.
2008-05-03 20:00:35 +00:00