UbitUmarov
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72684592ba
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Merge branch 'master' into avinationmerge
Conflicts:
OpenSim/Framework/AvatarAppearance.cs
OpenSim/Framework/Servers/ServerBase.cs
OpenSim/Framework/VersionInfo.cs
OpenSim/Region/CoreModules/Agent/AssetTransaction/AssetXferUploader.cs
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/LocalSimulationConnector.cs
OpenSim/Region/CoreModules/ServiceConnectorsOut/Simulation/RemoteSimulationConnector.cs
OpenSim/Region/Framework/Interfaces/IEntityTransferModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
OpenSim/Region/PhysicsModules/Ode/ODEPrim.cs
OpenSim/Region/PhysicsModules/Ode/OdeScene.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
OpenSim/Services/HypergridService/GatekeeperService.cs
OpenSim/Services/Interfaces/IAvatarService.cs
OpenSim/Services/LLLoginService/LLLoginService.cs
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2015-11-01 03:01:59 +00:00 |
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Melanie Thielker
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ea56f4f27c
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Introduce an EntityTransferContext carrying the version numbers to pass
to all interested functions. Should fix the varregion conditional.
Still a testing version, do NOT use in production!
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2015-10-31 18:13:02 +01:00 |
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Melanie Thielker
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e8e0ba6d8f
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Remove testing cruft that is blocking the new protocols. Unit tests no
longer test TP v1 now.
TP v1 will be removed within 6 months anyway.
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2015-10-31 17:22:27 +01:00 |
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UbitUmarov
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9232876421
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let silly tests override version on local connections
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2015-10-31 02:05:11 +00:00 |
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Melanie Thielker
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f0fd028ed9
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Merge branch 'master' of opensimulator.org:/var/git/opensim
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2015-10-31 00:06:34 +01:00 |
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Melanie Thielker
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dc6d9eadf3
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Testing stage of the new versioning system. Use at own risk. May not
work. Will eat your babies. Yada. Yada.
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2015-10-31 00:01:35 +01:00 |
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UbitUmarov
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dd9b06e3b6
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fix mantis 7733, reverting setting of IsAttachment on first call to full check. Replace instead same simple IsAttachment tests by full checks
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2015-10-29 22:14:11 +00:00 |
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UbitUmarov
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9e6d9e0436
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friends rights to edit objects display on viewers fixed. This needs to be optimized in future
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2015-10-27 01:17:32 +00:00 |
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UbitUmarov
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c3532ba876
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set SOG.IsAttachment when doing a full check, so future gets see the right value
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2015-10-25 19:59:05 +00:00 |
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UbitUmarov
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28d4afbe3a
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replace objects scale clamp by a more readable clamp. Simplify GroupResize and let rescale factors < 1 also be checked for size limits, Set new scales directly not checking them again.
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2015-10-23 01:39:53 +01:00 |
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UbitUmarov
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7cb6ecb9f5
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Make physics engines finish internal representation of loaded prims before starting simulation so it does start for all at same time. Currently only in use by ubOde
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2015-10-22 17:34:28 +01:00 |
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UbitUmarov
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e464bf5d82
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recover scripts execution time stat i lost on previus changes. Behing async, this will not add with other time stats giving total frame time, as happens on other simulators. But its a good diag stat.
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2015-10-21 18:34:06 +01:00 |
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UbitUmarov
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0045398324
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move ugly convertion of axis locks 3 bit flags to a wasted vector3 down to PhysicsActor. Let engines use LockAngularMotion with either Vector3 argument or byte
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2015-10-20 19:00:26 +01:00 |
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UbitUmarov
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d8528a7ba0
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add axis locks to sop serializer. Now they are also saved to inventory
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2015-10-20 18:37:24 +01:00 |
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UbitUmarov
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3c69071145
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also apply axis locks, when creating a prim physics actor
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2015-10-20 18:21:13 +01:00 |
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UbitUmarov
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52860a7d15
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stop using a Vector3 to store 3bits
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2015-10-20 16:55:18 +01:00 |
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UbitUmarov
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dfd60d6f71
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STATUS_ROTATE are linkset flags and not prim
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2015-10-20 15:37:43 +01:00 |
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Diva Canto
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59b63b6406
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On to 0.8.3!
Conflicts:
OpenSim/Region/PhysicsModules/ConvexDecompositionDotNet/Properties/AssemblyInfo.cs
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2015-10-18 21:51:49 -07:00 |
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Diva Canto
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06d2508b96
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On to 0.8.3!
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2015-10-18 21:47:10 -07:00 |
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UbitUmarov
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8e333c953d
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in stats use real integration time, not the wanted one. Dont let stats calls overlap using a proper lock object
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2015-10-12 11:29:13 +01:00 |
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UbitUmarov
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1af6ac4bfc
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remove unused method parameter master also removed
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2015-10-02 17:44:19 +01:00 |
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UbitUmarov
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6ae7341e42
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send DisableSimulator messages on closing childagents. Possible still not on at best timming, or on the right source files
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2015-10-01 20:50:12 +01:00 |
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UbitUmarov
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2abe1ccc59
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change GetNewRezLocation physics ray results processing
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2015-10-01 14:47:32 +01:00 |
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UbitUmarov
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6df75a927c
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let hoverheight rest position be a falling state
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2015-09-30 20:37:14 +01:00 |
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UbitUmarov
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4a2e6db344
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add high level code suport for SetHoverHeight() called from a attachment, so in future physics engines can also suport it
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2015-09-30 17:34:25 +01:00 |
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UbitUmarov
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0151c773e2
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let sp know about scene before anything else on creation
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2015-09-30 06:05:28 +01:00 |
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UbitUmarov
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5b7a3c703d
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clamp all draw distance changes within region limits
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2015-09-30 05:57:02 +01:00 |
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UbitUmarov
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feb78b2910
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add several options for NPC creation so abusive use can be reduced (restrictive by default) UNTESTED
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2015-09-30 02:45:11 +01:00 |
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UbitUmarov
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f97807b53f
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let us see our online friends
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2015-09-28 20:57:33 +01:00 |
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UbitUmarov
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028cbb7cbe
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remove a auxiliar vector no longer needed
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2015-09-28 18:10:27 +01:00 |
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UbitUmarov
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ad58f9b17e
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recover a lost position check for mega regions
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2015-09-28 17:55:35 +01:00 |
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UbitUmarov
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05db03e809
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fix unscripted sits without physics help
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2015-09-26 03:14:06 +01:00 |
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UbitUmarov
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d0a7e5bd78
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fix object rez on terrain, i broke adding physics assistance
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2015-09-26 02:33:57 +01:00 |
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UbitUmarov
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0fb033e567
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fix object crossings to other scene on same instance
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2015-09-26 01:31:57 +01:00 |
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UbitUmarov
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e6f675b81b
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rearrange source code
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2015-09-25 17:41:50 +01:00 |
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UbitUmarov
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2b0587770a
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add butterflies to terrain
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2015-09-25 05:46:06 +01:00 |
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UbitUmarov
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13b8b17b9a
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we still don't have extended wind and cloud neither do viewers
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2015-09-24 20:55:39 +01:00 |
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UbitUmarov
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a6b8eb7bca
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some cleanup on terrain encoder
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2015-09-24 19:11:17 +01:00 |
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UbitUmarov
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f484773447
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save a few more bits per flat patch
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2015-09-24 15:23:52 +01:00 |
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UbitUmarov
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58daecfccb
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don't mess ray direction..
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2015-09-24 06:57:53 +01:00 |
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UbitUmarov
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af34bfddd1
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add physics assistance on placement of a new object. This may help on mantis 7727, but may still need more work
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2015-09-24 06:46:07 +01:00 |
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UbitUmarov
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c83351b9c0
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fix the DC term on flat patch encoding
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2015-09-23 22:35:27 +01:00 |
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UbitUmarov
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63bc0b574f
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speedup flat terrain patchs encoding, plus a few minor changes.
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2015-09-23 21:04:13 +01:00 |
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UbitUmarov
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ccfb561e8d
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change the encapsulation of compressed land patchs in llUDP packets
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2015-09-23 00:01:32 +01:00 |
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UbitUmarov
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032958709b
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last merging of sog m_linkedAvatars into m_sittingAvatars - untested.
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2015-09-21 21:49:51 +01:00 |
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UbitUmarov
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25677e4a1b
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try to remove Scenepresence dependence on sog m_linkedAvatars, sitting may still work
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2015-09-21 21:31:01 +01:00 |
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UbitUmarov
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04800a7570
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add missing sit check
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2015-09-21 19:56:59 +01:00 |
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Kevin Cozens
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b412db72be
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Fix a regression to GetSittingAvatars(). Return List<ScenePresence> once more.
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2015-09-21 11:00:34 -04:00 |
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UbitUmarov
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87ad573ec2
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MapBlockFromGridRegion and Map2BlockFromGridRegion are the same thing
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2015-09-18 02:00:10 +01:00 |
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UbitUmarov
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b9137e2dee
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avoid a null ref (that should not happen after last commit), also reduce use of thread jobs, where one is good enought
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2015-09-15 22:30:39 +01:00 |
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