Commit Graph

1122 Commits

Author SHA1 Message Date
lbsa71
b12f56d1d0 * fixed a race condition where several UDP-generated threads would collide on accessing AckList
* introduced __TryGetValue__ (learn to love it!) instead of ugly ifs and catch
2008-01-16 12:38:08 +00:00
lbsa71
f2ca9c1d05 * Reverted bugfx that really should go into separate commit 2008-01-16 12:33:02 +00:00
lbsa71
5e757d2ad1 * More work on getting the database framework to actually work 2008-01-16 12:25:13 +00:00
Teravus Ovares
29c869fd33 * Fix for: http://opensimulator.org/mantis/view.php?id=358 2008-01-16 06:04:33 +00:00
Teravus Ovares
5958192398 * Added Packets In/s, Packets Out/s and Current un_acked Packets to the SimStatsReporter
* This doesn't take into account the throttler, it just assumes the throttle limit isn't reached.
2008-01-16 03:33:46 +00:00
Adam Frisby
b25f9f322c * Mother of all commits:
* Cleaned up copyright notices in AssemblyInfo.cs's
* Added Copyright headers to a bunch of files missing them
* Replaced several common string instances with a static constant to prevent reallocation of the same strings thousands of times. "" -> String.Empty is the first such candidate.
2008-01-15 02:09:55 +00:00
Teravus Ovares
e2c679637e * Trying something to see if it helps teleports and border crossings 2008-01-12 11:16:44 +00:00
Justin Clarke Casey
82d7fb7522 * Exprimental prim inventory persistence can now be enabled by users.
* This can be turned on by setting storage_prim_inventories_experimental = True in OpenSim.ini
* Implemented for sqlite and MySQL, no MSSQL implementation yet
* As an experimental feature, there is no guarantee that this won't take down your region or that the db representation won't need to change.
* More (and continuing) details at http://opensimulator.org/wiki/OpenSim:Prim_Inventory_Persistence
2008-01-11 18:44:53 +00:00
lbsa71
c01dfe4953 * Removed superfluous and erroneous perms check on parts. 2008-01-08 15:01:15 +00:00
lbsa71
3ebd0430d9 * Heavy refactoring of MultipleObjUpdate flow for readability 2008-01-08 14:54:20 +00:00
Teravus Ovares
9ea4c03b8f * Hiding CompletePingChecks and UseCircuitCode messages.. as the packets are most definitely handled.
* My guess is someone was using them to diagnose a problem and they've been in the console output ever since.
2008-01-05 22:06:24 +00:00
Brian McBee
b96da29d1a Inventory subfolders working again in grid mode. 2008-01-05 18:50:00 +00:00
Teravus Ovares
960b7e93b1 * Added the ability for estate managers to use the magic secondlife blue card of death to send out region and estate messages.
* Switched over Region Restart notices to the magic secondlife blue card of death method.
2008-01-04 02:24:05 +00:00
Brian McBee
0e966baa2c Tweaked "show users" formatting, added user's IP address to display. 2008-01-03 19:38:58 +00:00
Justin Clarke Casey
f34ccdd222 Reduce maximum number of items in an inventory packet to approximate Linden servers count, to see if this solves Ursula's inventory problem 2008-01-03 01:45:40 +00:00
Johan Berntsson
047aba2067 I have fixed the ZeroDecodeCommand bug, and restored my packet recycling code. Let me know by IRC if there are other problems 2008-01-03 00:59:12 +00:00
lbsa71
4b4ee98070 * Trying to address TextureSender issues
* The BlockingQueue exposes Contains so we can make sure we don't add a TextureSender to the queue if there's already one present
* introduced some TryGetValue and various code convention stuff
2008-01-02 09:07:11 +00:00
Teravus Ovares
2f43578386 * Re-wrote IM that sends the friend request so that it displays the name of the person who sent the request, or (hippos) if it can't find it. 2008-01-02 03:05:18 +00:00
Teravus Ovares
b4c9b6bd19 * You can add and remove a friend in standalone now within the same simulator. It saves.
* You can add and remove a friend in grid mode now within the same simulator.  It doesn't save yet.
* I got rid of Mr. OpenSim as a friend..   he bothers me /:b...
2008-01-01 06:12:04 +00:00
Teravus Ovares
32438ab1b9 * This update rolls back the packetpool and LibSL changes. Please retest and then patch these changes back in. Currently it's not quite ready for 0.5. The down side to this action, is that we loose some performance to the garbage collector for now. Given that the target date for 0.5 is *Two days* from now, I'm taking the initiative to work towards a real stable version.
* This update also fixes scripting and some weird physics reactions
2007-12-30 06:18:17 +00:00
Teravus Ovares
14368d9a73 * Applied Melanie's same instance IM fix. This will make IMs work within the same OpenSim Instance. 2007-12-30 04:12:08 +00:00
Teravus Ovares
f64d94f8ca * Rezzing items from Inventory on top of other prim rezzes them 0.5 meters above the 'hit' prim instead of buried in the ground somewhere.
* Various Refactorings
2007-12-28 14:24:14 +00:00
Adam Johnson
79496381fc Patch from Johan: LibSL updated to the latest revision (1568) and all packets are now
recycled to improve performance and memory usage.
2007-12-28 08:51:39 +00:00
Teravus Ovares
5bd5770ed2 * Patch from Melanie. Thanks Melanie!
* This patch addresses a regression where 5 default textures, including the default "new prim" texture, would not be shown unless in viewer cache.
* Further, it supplies a new plywood texture as the base texture, which is purpose-made from locally photo-sourced material (means i took a picture and made it into a tile), which is closer in appearance and color to the Linden one.
* It changes the default new prim texture UUID to match the UUID generated by the viewer when "default" is clicked, which is a texture UUID hardcoded in some scripts as well, so it would cause compatibility issues if not addressed.
* The patch fixes a number of UUID duplications (same UUID for asset and inventory items) and capitalization issues in the XML files.
* It also includes new versions of 4 other textures, which were no longer loadable in grid mode.
2007-12-28 05:36:28 +00:00
Teravus Ovares
67bbed8202 * Added ability to create new prim on existing prim (rezzing prim from inventory on other prim coming soon). No more new prim buried in the ground by accident.
* The prim are at the absolute position of the prim you rezzed it on top of + (0,0,0.5) for now.
2007-12-28 05:25:21 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
lbsa71
87e2a694e2 * AssetServerBase: _ProcessRequest is now called GetAsset
* PrimitiveBaseShape: The textures are now exposed as a 'TextureEntry Textures'; all serialization still using the 'byte[] TextureEntry' for backwards compatibility.
* Scene: Re-added AddTree, since the Tree type isn't gone from libsl, merely relocated.
2007-12-27 14:00:30 +00:00
Teravus Ovares
87d55443d3 * Added slightly better object sit handling
* Added sit handling for sit targets
* Implemented llSitTarget()
* Implemented llAvatarOnSitTarget()
* Sit targets do not persist sim restart.
2007-12-27 03:25:00 +00:00
Teravus Ovares
0e460a81cc * Coded around another Null packet sent by the packet pool
* Condensed 8 calls to unmanaged code in ODE down to 1
2007-12-26 04:23:36 +00:00
Justin Clarke Casey
bde1690c4c FOR http://opensimulator.org/mantis/view.php?id=226 I have a theory that an inventory descendents packet which exceeds a certain size is not being received by the client due
to something in the network constraining the maximum UDP packet size.
This hypothesis fits the observed facts.  The change here reduces the maximum number of items in any single packet to 20.
If I'm wrong I'll go back and correct the comments.
2007-12-24 03:26:55 +00:00
Justin Clarke Casey
c470efea57 Make copying of scripts into prim inventories more reliable on the first attempt when the asset server is lagging by formalising the de facto polling.
This may not be the best solution in the long run, but should improve things for now.
This may also improve reliability when updating inventory item metadata (e.g. renaming an item) and in retrieving textures
for the main map view.
2007-12-22 19:48:01 +00:00
Justin Clarke Casey
ed0f8bd572 minor refactor 2007-12-22 16:45:44 +00:00
Teravus Ovares
b64deca32f * Masochistically updated libsecondlife.dll to r1550
* after some tweaking to the UDPServer all appears to be well
* Added what 'was' the GetType(bytes,packetEnd,zeroBuffer) to the UDPServer. (it was removed as a static method from Packet)
2007-12-22 14:02:50 +00:00
Justin Clarke Casey
1ac57290ae Initial hookup of update task inventory event. No functionality yet. 2007-12-22 02:52:35 +00:00
mingchen
21e32196c7 *Fixed logic issue in LandManager that caused an 'invalid parcel' error to spew in the debug when land was selected 2007-12-21 21:04:27 +00:00
Justin Clarke Casey
42bc256e4f Refix bug where inventory textures don't appear in prim edit texture selection box
unless previously expanded in inventory.
2007-12-21 19:47:45 +00:00
Teravus Ovares
a453672edb * Remapped the Connection shutdown path.
* This fixes a *bunch* of Mantis bugs related to the following
* -- Neighbouring simulators not appearing after relog
* -- Login to simulator only to be logged off by simulator.
* -- ThreadAbort 
* -- Unable to shutdown circuitCode: x
2007-12-21 16:55:03 +00:00
Teravus Ovares
ba9e0e5cab * Fix for Mantis: 0000229 2007-12-21 15:02:57 +00:00
Teravus Ovares
2641f78a20 * Fixed a null NewPack error in ClientView.InPacket (object pool returning null objects?) 2007-12-20 14:44:59 +00:00
Jeff Ames
be2ad79e52 Added patch from Johan. First attempt to solve the LibSL.Packet GC problem. Works with LibSL rev>1532 2007-12-20 05:43:02 +00:00
Jeff Ames
6702b03733 Misc. cleanup:
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
mingchen
128f2b1e1b *Parcels and their access lists now store over multiple sessions when the datastore is sqlite 2007-12-18 17:42:02 +00:00
Teravus Ovares
f79a500621 * Sakai appears to be having some sort of socket error that we've not accounted for. We're going to assume that our endpoint is okay and continue reading. 2007-12-18 12:33:29 +00:00
Teravus Ovares
ccc8ffaaec * Added Incomplete Handling of the RegionInfoRequest packet
* Added Incomplete Handling of the EstateCovenantRequest packet 
* Added Incomplete Handling of the EstateOwnerMessageRequest.ChangeEstateCovenantid method
* Fixed a race condition with avatar animations
2007-12-18 12:08:34 +00:00
Teravus Ovares
425a7656ed * Removed the ObjectDisposed error. 2007-12-18 01:38:06 +00:00
Teravus Ovares
afe63faa2e * Fix for mantis 0000040 After client logout remote host closed connection on Simulator makes sim unuseable->'Closed Connection Called'
* I've fundamentally changed a few things, so this is experimental
* The routine that I used needs to be tested on Linux.  I don't expect it to cause a problem, but hey, it might.
* Child agents are still not logged off properly, so when the first set time out, the second set get logged off also, on the second log in if the second login is initiated before the first one fully times out.
2007-12-18 00:34:42 +00:00
Teravus Ovares
adf7afb606 * Turned all instances of ForEach loops in ClientManager into Local Arrays.
* Added Locking while the Copy is taking place.
* Added an error message to describe what's actually happening.
2007-12-17 20:24:49 +00:00
Charles Krinke
e7170496be Thank you, Kiryu for a patch to fix out of sync error in UDP server
in the file UDPServer.cs. Submitted by Jeff Ames via Mantis#200
2007-12-17 16:39:11 +00:00
mingchen
d845da215f *Land has now been linked to the StorageManager. Next step is to fill in the functions for the different datastore interfaces for Land Objects. 2007-12-17 03:49:13 +00:00
Charles Krinke
413fcc5709 The "Got a packet from an invalid client" has served its purpose
and is commented out, but is still there to help us if Mr.Murphy
decides to teach us (me) a lesson.
2007-12-17 00:51:51 +00:00