Commit Graph

24 Commits

Author SHA1 Message Date
Teravus Ovares (Dan Olivares)
bff26ccdbb * More tweaking of the various services to work with nonstandard region sizes. * Now, what's available of the terrain will show and it'll be truncated if it's larger on Linden Clients. Parcel minimum is 64 (256/4) for the client to accept it. 2009-08-08 00:10:19 -04:00
Teravus Ovares (Dan Olivares)
2b990a61bf This is the second part of the 'not crash on regionsize changes'. This lets you configure region sizes to be smaller without crashing the region. I remind you that regions are still square, must be a multiple of 4, and the Linden client doesn't like anything other then 256. If you set it bigger or smaller, the terrain doesn't load in the client, the map has issues, and god forbid you connect it to a grid that expects 256m regions. 2009-08-07 20:31:48 -04:00
Teravus Ovares
4cbf0444df * Tweak the caps manager so that the NPCAvatar works again. 2009-08-01 14:26:00 +00:00
Teravus Ovares
64bd9a3354 * Updates libOMV to version 0.7.0
* Uses mantis #3811 as a base (thanks jhuliman) with changes.
* E-mail regarding interface changes sent to the opensim-dev list 
* Archive: https://lists.berlios.de/pipermail/opensim-dev/2009-July/007219.html
2009-07-25 15:49:10 +00:00
Arthur Valadares
f243dddc04 * Corrected CAPS namespaces
* "luke, use the sed"
2009-06-18 14:33:35 +00:00
Jeff Ames
840de6c036 Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt. 2009-06-01 06:37:14 +00:00
Melanie Thielker
ca75c101ec Allow the perms module to inspect and modify the list of objects to return
for more fine-grained control
2009-05-24 17:20:47 +00:00
Melanie Thielker
f3f7d60367 Add a new permissions check for bulk object returns. 2009-05-24 16:11:35 +00:00
Melanie Thielker
68da7d1a43 Correctly reset the group ownership flag when a parcel is reclaimed. 2009-05-12 13:48:55 +00:00
Melanie Thielker
e1750c8c7c Hook up deed permissions checking to the land module 2009-05-12 13:41:30 +00:00
Melanie Thielker
d8e1842d25 Add some asset cache plumbing. Change the generic cache from UUID to string
keys to allow caching the new crop of URI identified objects.
2009-05-10 12:27:05 +00:00
Melanie Thielker
acfb5051cd Intermediate commit. WILL NOT COMPILE! 2009-05-04 20:15:39 +00:00
Charles Krinke
a416e75ddb Thank you kindly, MCortez, for a patch that:
This hooks up the LandManagementModule to handle the DeedParcelToGroup 
packet. Now people can start testing land assigned to and owned by groups.
Also fixes a viewer crash issue when searching for and then joining a group 
with an agent that is not already being tracked by groups server.
2009-04-19 00:11:14 +00:00
Melanie Thielker
4b85cbf0b6 Correctly flag group owned prims in the land prim list 2009-04-16 01:01:40 +00:00
Melanie Thielker
ac96722c1d Fix build break and change some groups interfaces 2009-04-16 00:46:24 +00:00
Adam Frisby
9e51c2db95 * Implements World.Parcels[] array for MRM scripting. 2009-04-06 07:17:23 +00:00
Justin Clarke Casey
3d70dbd01d * refactor: move media and music url setting from scene into LandObject 2009-03-05 20:53:23 +00:00
Justin Clarke Casey
c213a12b57 * simplify media and music url setting since we never get back a null land object 2009-03-05 20:32:35 +00:00
Justin Clarke Casey
6c735e0828 * Replace some string to byte conversions for object/item name/description fields with the LLUtil function that prevents the max string size from being breached 2009-03-05 19:32:27 +00:00
Melanie Thielker
d31bf02eaf Thank you, patnad, for a patch that removes the "Subdivision of" text
when dividing land.
Fixes Mantis #3154
2009-02-14 12:24:26 +00:00
Justin Clarke Casey
88b273bc71 * refactor: Move export map function to world map module from scene 2009-02-13 16:43:20 +00:00
Sean Dague
5959e42683 large scale fix for svn props after "the great refactor" 2009-02-12 18:59:45 +00:00
lbsa71
801da4346a * optimized usings. 2009-02-12 09:53:12 +00:00
Dr Scofield
180be7de07 this is step 2 of 2 of the OpenSim.Region.Environment refactor.
NOTHING has been deleted or moved off to forge at this point.  what
has happened is that OpenSim.Region.Environment.Modules has been split
in two:

- OpenSim.Region.CoreModules: all those modules that are either
  directly or indirectly referenced from  other  OpenSim packages, or
  that provide functionality that the OpenSim developer community
  considers core functionality:

      CoreModules/Agent/AssetTransaction
      CoreModules/Agent/Capabilities
      CoreModules/Agent/TextureDownload
      CoreModules/Agent/TextureSender
      CoreModules/Agent/TextureSender/Tests
      CoreModules/Agent/Xfer
      CoreModules/Avatar/AvatarFactory
      CoreModules/Avatar/Chat/ChatModule
      CoreModules/Avatar/Combat
      CoreModules/Avatar/Currency/SampleMoney
      CoreModules/Avatar/Dialog
      CoreModules/Avatar/Friends
      CoreModules/Avatar/Gestures
      CoreModules/Avatar/Groups
      CoreModules/Avatar/InstantMessage
      CoreModules/Avatar/Inventory
      CoreModules/Avatar/Inventory/Archiver
      CoreModules/Avatar/Inventory/Transfer
      CoreModules/Avatar/Lure
      CoreModules/Avatar/ObjectCaps
      CoreModules/Avatar/Profiles
      CoreModules/Communications/Local
      CoreModules/Communications/REST
      CoreModules/Framework/EventQueue
      CoreModules/Framework/InterfaceCommander
      CoreModules/Hypergrid
      CoreModules/InterGrid
      CoreModules/Scripting/DynamicTexture
      CoreModules/Scripting/EMailModules
      CoreModules/Scripting/HttpRequest
      CoreModules/Scripting/LoadImageURL
      CoreModules/Scripting/VectorRender
      CoreModules/Scripting/WorldComm
      CoreModules/Scripting/XMLRPC
      CoreModules/World/Archiver
      CoreModules/World/Archiver/Tests
      CoreModules/World/Estate
      CoreModules/World/Land
      CoreModules/World/Permissions
      CoreModules/World/Serialiser
      CoreModules/World/Sound
      CoreModules/World/Sun
      CoreModules/World/Terrain
      CoreModules/World/Terrain/DefaultEffects
      CoreModules/World/Terrain/DefaultEffects/bin
      CoreModules/World/Terrain/DefaultEffects/bin/Debug
      CoreModules/World/Terrain/Effects
      CoreModules/World/Terrain/FileLoaders
      CoreModules/World/Terrain/FloodBrushes
      CoreModules/World/Terrain/PaintBrushes
      CoreModules/World/Terrain/Tests
      CoreModules/World/Vegetation
      CoreModules/World/Wind
      CoreModules/World/WorldMap

- OpenSim.Region.OptionalModules: all those modules that are not core
  modules:

      OptionalModules/Avatar/Chat/IRC-stuff
      OptionalModules/Avatar/Concierge
      OptionalModules/Avatar/Voice/AsterixVoice
      OptionalModules/Avatar/Voice/SIPVoice
      OptionalModules/ContentManagementSystem
      OptionalModules/Grid/Interregion
      OptionalModules/Python
      OptionalModules/SvnSerialiser
      OptionalModules/World/NPC
      OptionalModules/World/TreePopulator
2009-02-10 13:10:57 +00:00