Melanie
fc1c77b42d
Merge branch 'avination' into careminster
2013-01-23 19:31:27 +00:00
Melanie
997d53e532
EXPERIMENTAL - Comment out the check for the agent already being in transit
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to prevent avatars being locked into their sim on a failed teleport.
May have side effects and must be revisited to fix right.
2013-01-23 18:17:49 +01:00
Melanie
0e17887e03
Allow TeleportCancel packets to reset the transfer state machine
2013-01-21 01:46:40 +01:00
Melanie
b7b3063849
Implement HTTP Request froma thread pool to avoid packet congestion
2013-01-20 18:38:00 +01:00
Melanie
cf4bf7432a
Revert "Refactor scripted http request to use async calls rather than hard threads"
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This reverts commit 461ecd7cf9 .
2013-01-20 15:58:20 +01:00
Melanie
461ecd7cf9
Refactor scripted http request to use async calls rather than hard threads
2013-01-20 02:08:38 +01:00
Melanie
2d3a57a002
Merge branch 'avination'
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Conflicts:
OpenSim/Framework/ThrottleOutPacketType.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
2013-01-19 21:49:33 +01:00
Melanie
bd77e2b7ba
Remove the core groups module
2013-01-19 14:29:09 +01:00
Melanie
1323271826
Kill the dumb Opensimulator Testing group again - for good.
2013-01-19 13:21:43 +01:00
teravus
3e0e9a0962
* Enables loading cached bakes on teleport by filling in the appropriate avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent.
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* Speeds up appearance sending.. since there's nothing to wait for.
2013-01-16 17:59:13 -05:00
Melanie
206bfe0657
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
OpenSim/Region/ScriptEngine/Shared/Instance/Tests/CoopTerminationTests.cs
2013-01-16 17:05:37 +00:00
Diva Canto
37fcf87946
Changed a couple of debug messages at the request of osgrid.
2013-01-16 08:20:32 -08:00
Justin Clark-Casey (justincc)
660d36a5b0
Implement a workaround solution for saving manual script state changes by the user before logout instead of wrongly removing the script early.
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This workaround relies on the fact that a closing client goes inactive before the attachments derez calls happen.
This reverts the change to remove scripts too early instead of stopping them, since the the two step stop then remove is necessary to execute the detach event.
2013-01-11 02:28:43 +00:00
Melanie
f74915ed4f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2013-01-11 02:13:10 +00:00
Justin Clark-Casey (justincc)
05ac6d3209
Save attachments on detach/exit if a contained script state has been changed.
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This involves making Attachments module listen for start/stop script changes.
It also involves removing the script from the region on detach in the same manner as every other DeleteSceneObject() call rather than simply stopping it
This is necessary tue to the bad assymetry of start and stop script triggers but it appears to be the correct behaviour anyway, as detached objects are completely gone from the sim.
Not just in a state where their scripts have been stopped.
2013-01-11 01:46:36 +00:00
Justin Clark-Casey (justincc)
a16ae5d7e3
Move scene debug commands into separate module. Command changes from "debug scene <key> <value>" to "debug scene set <key> <value>" to accomodate future settings
2013-01-10 23:49:48 +00:00
Justin Clark-Casey (justincc)
170d376967
On baked texture save, replace any HG ID with an ordinary asset ID so the HGAssetBroker doesn't try to save back to the avatar's originating region
2013-01-10 01:45:56 +00:00
Melanie
3a495ccd56
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/Plugins/Timer.cs
OpenSim/Region/ScriptEngine/XEngine/XEngine.cs
2013-01-10 01:38:03 +00:00
Melanie
aecb32b74e
Merge branch 'avination' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-01-10 01:25:07 +00:00
Melanie
083ac92b34
Merge branch 'avination' into careminster
2013-01-06 10:52:22 +00:00
Melanie
e62b14024f
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-01-04 22:39:07 +00:00
Justin Clark-Casey (justincc)
a75f24bb79
minor: Add some doc to the extremely unhelpful 'fudge....' comment as to why we're deselecting the prim in code before scheduling an update on attachment
2013-01-03 21:06:50 +00:00
Justin Clark-Casey (justincc)
7f195de303
Fix problem where object attached from ground often does not get attached properly.
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It seems this is happening because we send a kill for objects that are selected when attached.
A code comment says that this is to get the client to deselect it, but v3 and v1 clients do this just fine without the kill.
Aims to address http://opensimulator.org/mantis/view.php?id=6456
2013-01-03 20:57:14 +00:00
UbitUmarov
a285ff7e69
check land permitions on sit target for unscripted sits
2013-01-03 14:27:21 +00:00
Justin Clark-Casey (justincc)
589e3e8686
minor: Change channel digger replacement message in TerrainModule to Info from Warn.
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This is to stop this unnecessarily triggering log analysis code which reports warn and error level statements.
2013-01-03 00:03:29 +00:00
Oren Hurvitz
1a6694b264
Fixed several problems with the Sun: some settings didn't work, or were inconsistently used. - The sun position is always calculated by combining the sun settings in the Region and Estate. This fixes the problem that 'UseEstateSun' didn't work. - To remove ambiguity, the EstateToolsSunUpdate event no longer accepts the sun's position as parameters. That's because the position is always calculated from the Region and Estate settings. - Use only the 'FixedSun' flag to determine whether the sun is fixed; not the 'UseGlobalTime' flag. - Don't change the region's 'SunPosition' field according to the sun's position: this field is used only to set the position when using a FixedSun. (The 'SunVector' field does get updated according to the sun's position in the sky)
2013-01-02 23:16:24 +00:00
Oren Hurvitz
24e486e9df
Fixed: the AvatarEnteringNewParcel event wasn't triggered in some cases
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If an avatar moved between regions: A -> B -> A, then when returning to region A the AvatarEnteringNewParcel wasn't triggered. This happened because the ScenePresence in region A still remembered its previous 'currentParcelUUID', so it appeared as if the avatar didn't change parcels. Now, however, when a ScenePresence becomes a child presence we clear its 'currentParcelUUID'.
2013-01-02 23:00:23 +00:00
Justin Clark-Casey (justincc)
2db1f22b89
minor: minor code and log formatting fixes to recent changes in LandManagementModule
2013-01-02 22:31:18 +00:00
Oren Hurvitz
9784e4e07d
Changed locks to prevent deadlocks (especially during multi-region Load OAR)
2013-01-02 22:28:41 +00:00
Oren Hurvitz
d2f4ca0dfe
If Save OAR/IAR times-out while waiting for assets then notify the caller that the operation failed
2013-01-02 22:15:00 +00:00
Oren Hurvitz
70695a6ed9
Implemented Return Objects when it's invoked from the Top Colliders or Top Scripts dialogs
2013-01-02 21:59:01 +00:00
teravus
6797ac1474
* This finishes the implementation of AgentCachedTexture. Requires the XBakes Module and service for full functionality. Previous no-cache functionality works without the service and module. In some ways, I would have been happier not putting an AssetBase in WearableCacheItem.. but turns out it was probably unavoidable. No additional locks, yay.
2012-12-29 08:53:58 -05:00
teravus
77cc7ce399
* Partial Commit for Avatar Appearance to include the functionality of Cached Bakes.
2012-12-21 19:12:30 -05:00
Melanie
79bdf464d3
Merge branch 'avination' into careminster
2012-12-18 09:48:12 +00:00
Melanie
0a876a305c
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Instance/ScriptInstance.cs
2012-12-16 21:19:30 +00:00
UbitUmarov
20773dcfcc
add a Check method to flotsamAssetCache, so to check if a asset is in
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cache without actually loading it. Make use limited use of it in
avatarfactory textures check. Also on llclientview
HandleAgentTextureCached that now should work. Other asset cache modules
for now will return false, so are broken. baked textures logic
still unchanged. *UNTESTED*
2012-12-13 02:55:36 +00:00
Justin Clark-Casey (justincc)
6fca93f0b1
Fix sounds so that they play from inventory after teleport rather than only on initial login region.
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Regression from commit ed162a10 (Fri Oct 5 13:50:12 2012)
We had started listening for the client login event for attaching the sound trigger event rather than OnNewClient
Addresses http://opensimulator.org/mantis/view.php?id=6453
Many thanks to danbanner for identifying the exact commit where this went wrong, which made identifying the fix easy.
2012-12-13 01:03:35 +00:00
Diva Canto
af8d53657d
HGAssetMapper: Get wasn't really working. It's true that some assets are copied in the process of being gathered their UUID, but not all. Specifically, terminal assets like textures aren't copied. We have to go one more time through the ids.
2012-12-09 22:05:12 -08:00
Diva Canto
cb80d8a29c
UserManagementModule: search the local cache for names too.
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Inventory transfers: don't do async on asset transfers or now.
2012-12-09 15:31:11 -08:00
Melanie
f30d519bcc
Merge branch 'master' into careminster
2012-12-09 21:27:32 +00:00
Justin Clark-Casey (justincc)
63cff49bce
Re-enable code disabled in f605a62 to allow a TaskInventoryAccepted message to nominate a non-root destination folder.
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This is in relation to http://opensimulator.org/mantis/view.php?id=6311
This is after further analysis which shows the viewer expects the server to move the folder for #RLV give but then should be renaming the folder itself.
For some reason this is not happening, possibly because we are not sending BulkUpdates or because we are not using transaction IDs properly.
This needs to be fixed in the future.
However, moving the folder even if the rename isn't correctly triggered in the viewer seems preferable to disabling this code altogether.
2012-12-08 01:29:58 +00:00
UbitUmarov
93bede4e6a
revert the use of avatar skeleton and use avatar size provided by viewers,
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since at least for now seems good enought
2012-12-07 21:26:58 +00:00
UbitUmarov
d2499c4c31
*TEST* Use new avatar size in ubitODE.
2012-12-07 15:54:46 +00:00
Melanie
2cb824d3fc
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/MessageTransferModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
2012-12-07 03:49:04 +00:00
Justin Clark-Casey (justincc)
e60fe958df
minor: Fix more compiler warnings in CoreModules tests by properly overriding OpenSimTestCase.SetUp()
2012-12-05 23:44:12 +00:00
Justin Clark-Casey (justincc)
1b5f21f761
minor: also comment out the debug log message which reports searching for child agents in simulator scenes for now.
2012-12-04 23:07:26 +00:00
Justin Clark-Casey (justincc)
0d4047e641
minor: Comment out "Delivering IM to..." messages for now.
2012-12-04 23:06:02 +00:00
Diva Canto
583e44103c
Bug fix in OfflineMessageModule. Mantis #6446
2012-12-04 08:36:54 -08:00
Melanie
daa1d99513
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Avatar/InstantMessage/OfflineMessageModule.cs
OpenSim/Region/Physics/Meshing/Meshmerizer.cs
2012-11-30 01:19:08 +00:00
Diva Canto
d656ec8f33
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-11-27 21:11:19 -08:00