Commit Graph

31 Commits

Author SHA1 Message Date
Dan Lake
92c88121c7 Removed all refs to IClientAPI from IAttachmentsModule. Separated client handlers for attachments to call public interface and rearranged module file into sections 2011-10-04 14:40:39 -07:00
Dan Lake
460946ad62 Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still. 2011-10-03 16:44:32 -07:00
Justin Clark-Casey (justincc)
bd991fc95f Don't try and delete attachments for child agent close 2011-09-13 22:54:50 +01:00
Justin Clark-Casey (justincc)
96a3b68086 Remember to set and unset the fire and forget method at the top of the attachment and npc tests 2011-09-08 20:59:52 +01:00
Justin Clark-Casey (justincc)
b903d2ca96 In SetAttachment, if the existing attachment has no asset id then carry on rather than abort.
When a user logs in, the attachment item ids are pulled from persistence in the Avatars table.  However,
the asset ids are not saved.  When the avatar enters a simulator the attachments are set again.  If
we simply perform an item check then the asset ids (which are now present) are never set, and NPC attachments
later fail unless the attachment is detached and reattached.

Hopefully resolves part of http://opensimulator.org/mantis/view.php?id=5653
2011-09-06 01:59:21 +01:00
Justin Clark-Casey (justincc)
0cb0140a1d Stop the pointless double setting of every attachment in AvatarAppearance.
The second was already being filtered out so this has no user level effect
2011-09-06 00:29:37 +01:00
Justin Clark-Casey (justincc)
32444d98cb Make SP.Attachments available as sp.GetAttachments() instead.
The approach here, as in other parts of OpenSim, is to return a copy of the list rather than the attachments list itself
This prevents callers from forgetting to lock the list when they read it, as was happening in various parts of the codebase.
It also improves liveness.
This might improve attachment anomolies when performing region crossings.
2011-08-31 16:29:51 +01:00
Justin Clark-Casey (justincc)
1de68b34d9 refactor: migrate DropObject handling fully into AttachmentsModule from Scene 2011-08-30 22:25:38 +01:00
Justin Clark-Casey (justincc)
e7a515bab0 Fix bug where attachments were remaining on the avatar after being dropped.
If the inventory service is configured not to allow deletion then these will not disappear from inventory
2011-08-30 22:06:24 +01:00
Justin Clark-Casey (justincc)
1615e7d29f Eliminate duplicate AttachmentPoint properties by always using the one stored in the root part's state field. 2011-08-27 00:33:24 +01:00
Justin Clark-Casey (justincc)
33a894f3d2 refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid pointless duplication of identical values 2011-08-27 00:15:21 +01:00
Justin Clark-Casey (justincc)
040ad11e61 refactor: remove common presence set up in attachments tests 2011-08-26 22:24:51 +01:00
Justin Clark-Casey (justincc)
dc61bf4b1f comment out verbose test logging from last commit 2011-08-26 22:17:27 +01:00
Justin Clark-Casey (justincc)
1dba047e4d add regression test for detaching an attachment to the scene 2011-08-26 22:17:05 +01:00
Justin Clark-Casey (justincc)
002313bf13 refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingleAttachmentToInv() 2011-08-26 22:02:23 +01:00
Justin Clark-Casey (justincc)
4b4c5e69e5 Remove forcing of phantom on ground attached objects - attachments can be both non-phantom and flagged as physical.
As per Melanie
2011-08-24 22:45:51 +01:00
Justin Clark-Casey (justincc)
21f1b68fdf extend initial rez regression test to check that attachment is phantom 2011-08-24 22:25:23 +01:00
Justin Clark-Casey (justincc)
73d913dad2 Make objects attached from the ground phantom 2011-08-24 22:12:51 +01:00
Justin Clark-Casey (justincc)
b9ec625dbf add TestAddAttachmentFromGround() regression test 2011-08-24 21:07:46 +01:00
Justin Clark-Casey (justincc)
97b207240e rename AttachmentsModule.ShowDetachInUserInventory() to DetachSingleAttachmentToInv() for consistency and to reflect it's actual behaviour 2011-08-23 22:05:22 +01:00
Justin Clark-Casey (justincc)
014cd4f8bb remove mono compiler warnings 2011-08-23 21:41:16 +01:00
Justin Clark-Casey (justincc)
805ba268d5 replace TestRemoveAttachments() with a more thorough TestRemoveAttachment() 2011-08-23 21:37:36 +01:00
Justin Clark-Casey (justincc)
34aed96a2f replace old TestAddAttachments() with a more thorough TestAddAttachment() 2011-08-23 21:20:23 +01:00
Justin Clark-Casey (justincc)
bd5d35ee32 extend test to check that there is one attachment and that it has the right name 2011-08-17 00:42:58 +01:00
Justin Clark-Casey (justincc)
696bd44833 Add new regression TestRezAttachmentsOnAvatarEntrance() to do simple attachments check 2011-08-17 00:37:33 +01:00
Justin Clark-Casey (justincc)
57e54d84d6 Add new FireAndForgetMethod.None.
This executes the callback on the same thread that made the request.  Designed for use only by regression tests that rely on a predicable event ordering.
2011-08-16 23:05:08 +01:00
Justin Clark-Casey (justincc)
d3c10e609e Move some previously common code back into separate tests. Remove unused region handle from test. 2011-08-16 22:27:52 +01:00
Justin Clark-Casey (justincc)
0bbf7c21d7 Isolate existing incomplete attachments tests rather than have them rely on each other.
Much easier to debug this way.
2011-08-16 22:13:32 +01:00
Justin Clark-Casey (justincc)
c58b32e7ba drop number of attachments in test from 3 to 2 to reduce text complexity 2011-08-16 22:09:13 +01:00
Justin Clark-Casey (justincc)
601257f8b6 remove setting up of second scene in attachments since it's not currently used 2011-08-16 21:58:52 +01:00
Justin Clark-Casey (justincc)
66eb537d0c relocate AttachmentTests.cs to AttachmentsModuleTests.cs 2011-08-16 21:56:56 +01:00