Commit Graph

63 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
e9271ec653 Add some doc about the EventManager.OnLoginsEnabled event. 2012-03-19 22:48:26 +00:00
Justin Clark-Casey (justincc)
23aba007dd Add documentation to make more explicit the difference between OnRezScript and OnNewScript in the event manager
OnNewScript fires when a script is added to a scene
OnRezScript fires when the script actually runs (i.e. after permission checks, state retrieval, etc.)
2012-03-07 00:04:24 +00:00
Dan Lake
b313d16493 Merge branch 'master' of ssh://opensimulator.org/var/git/opensim 2012-02-17 13:51:54 -08:00
Dan Lake
784263f5e3 Added the TriggerAvatarAppearanceChanged to EventManager. It's triggered by AvatarFactoryModule after an avatar's appearance has been succesfully changed and persisted (if the persist option is set). 2012-02-17 13:45:45 -08:00
Robert Adams
6baa13ab7a Add new and updated script events 2012-02-17 09:12:41 -08:00
Dan Lake
0ce9ad4a56 Add event RegionHeartbeatEnd for modules interested in coordinating activity with region heartbeats 2012-02-01 17:01:28 -08:00
Dan Lake
e41f23dead Trigger event when prims are scheduled for an update. This gives modules early access to changed parameters. 2012-01-19 03:06:35 -08:00
Dan Lake
fc391d4b10 Added EventManager.OnRegionStarted which is triggered when Heartbeat is started. 2012-01-04 12:01:18 -08:00
Justin Clark-Casey (justincc)
5c4056660f Don't pass on ChaneWaterHeight event from EventManager is new water height is less than 0
This is to stop bad values and subsequent viewer crashes.
Thanks to Michelle Argus for this patch.
2011-12-16 21:16:01 +00:00
Justin Clark-Casey (justincc)
cacc028835 If the entire simulator is shutting down then don't bother to unload the scripts from the appdomain in XEngine.
All the other actions (script state save, etc.) still occur.
This makes shutdown where there are many scripts vastly quicker.
2011-11-17 21:03:08 +00:00
Justin Clark-Casey (justincc)
828e4a5b09 Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another. 2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
50803dfe2c For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required.  Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
6e4ec29722 Do a partial fix/implementation of OSSL osNpcMoveTo()
Avatar moves and stops.  However, will stop in mid stride.
And if the move to position is in the air, avatar will continue to make vain and quite hilarious attempts to take off (but never doing so).
Clearly more work is needed.
2011-08-03 04:19:19 +01:00
Diva Canto
9759b2a4bb Added EventManager.OnPrimsLoaded, an event that modules can hook up onto so that they know when the scene's objects have been loaded from the DB. 2011-06-08 15:18:14 -07:00
BlueWall
c7e18f9017 Adding an event to signal that logins are enabled
Added an event to signal the eabling of logins and added an alert to send to a configured service.
2011-05-28 16:20:10 -04:00
Melanie
178d541dca Add an event for an orderly region shutdown that fires once per region before
the SceneGraph is torn down.
2011-05-24 01:19:48 +01:00
Justin Clark-Casey (justincc)
d011896341 Add generic EventManager.OnObjectAddedToScene and get PrimCountModule to listen for that rather than EventManager.OnParcelPrimCountAdd
OnParcelPrimCountAdd had the wrong semantics for the PrimCountModule - it was invoked for every entity in the scene, not just new ones, which would screw up the untainted count.
Extend automated test for this scenario.
2011-03-23 21:53:14 +00:00
Jeff Ames
a331fd4e24 Formatting cleanup. 2010-10-27 00:01:03 -04:00
Justin Clark-Casey (justincc)
62a0910355 Allow region modules to know which agents actually receive chat 2010-10-22 01:01:56 +01:00
John Hurliman
c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman
0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
John Hurliman
109b517583 Fixed the naming mess around data connectors for simulation data 2010-09-11 20:43:06 -07:00
Justin Clark-Casey (justincc)
953b7f4917 Add test to check persistence of newly added pre-linked objects
Added a MockRegionDataPlugin to do in-memory persistence for tests since adding this to OpenSim.Data.Null.NullDataStore doesn't seem appropriate
NullDataStore can do nothing because OpenSim only ever retrieve region objects from the database on startup.  Adding an in-memory store here would be unecessary overhead.
2010-09-06 23:00:24 +01:00
Melanie Thielker
0246edc2ea Reflect the ParcelPropertiesUpdateRequest into Scene.EventManager, because
modules need to see it (Search!) even if it comes in via CAPS
2010-09-06 04:09:51 +01:00
Justin Clark-Casey (justincc)
f067f733ea add userExposed parameter to part copy event 2010-07-28 19:38:20 +01:00
Justin Clark-Casey (justincc)
0f15ccb2cf relocate moap specific cloning code to MoapModule 2010-07-28 19:23:30 +01:00
Justin Clark-Casey (justincc)
b51b2efdc8 Add EventManager.OnSceneObjectPreSave() for future use. This is triggered immediately before a copy of the group is persisted to storage 2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
586ae0f6a0 Add EventManager.OnSceneObjectLoaded() for future use. This is fired immediately after a scene object is loaded from storage. 2010-07-26 23:34:22 +01:00
Melanie
eaea89bbb7 Remove localID from script controls data. It won't transfer to another
region anyway
2010-07-11 13:09:11 +01:00
Melanie
ec637e2b8c Committing the LightShare code, which was developed by TomMeta of Meta7.
This allows scripts to set WindLight parameters for clients connecting
to a region. Currently, this is only supported by the Meta7 viewer.
2010-03-31 04:20:20 +01:00
Jeff Ames
f58a0394ed Formatting cleanup. Add copyright notices. 2010-03-10 13:15:36 +09:00
Justin Clark-Casey (justincc)
e07548d703 move linden notecard parsing from LSL_Api.cs to SLUtil so that region modules can use it 2010-03-04 20:08:25 +00:00
Diva Canto
5c5966545d Initial Online friends notification seems to be working reliably now. All this needs more testing, but everything is there. 2010-02-28 12:07:38 -08:00
Jeff Ames
af265e001d Formatting cleanup. 2010-02-15 19:21:56 +09:00
Justin Clark-Casey (justincc)
00947cf2ca Add EventManager.OnIncomingSceneObject event which is triggered by an incoming scene object
Add a read-only Attachments property to ScenePresence
2010-02-08 19:02:20 +00:00
Justin Clark-Casey (justincc)
2c7672a2b9 minor: add a smidgen of EventManager doc 2010-02-03 19:27:44 +00:00
Justin Clark-Casey (justincc)
cd4651041e For each delegate added to events in the EventManager, catch and log but do not propogate any exceptions that come back
This stops exceptions thrown by modules from disrupting the kernel and still allows other delegates to be executed normally
2010-02-03 19:04:31 +00:00
Justin Clark-Casey (justincc)
daa66c4811 add an IsRoot property to sop 2010-02-03 16:40:21 +00:00
Justin Clark-Casey (justincc)
0e23c5fffb minor: add some documentation to EventManager.OnObjectGrab 2010-02-02 18:19:15 +00:00
Justin Clark-Casey (justincc)
4c1740f7d8 Actually make EventManager.OnAttach() fire when an object is attached. Previously, only detach was firing! 2010-02-01 20:15:36 +00:00
Justin Clark-Casey (justincc)
05a3e37b85 Apply http://opensimulator.org/mantis/view.php?id=3334
Send continuous touch() events if the left mouse button is held down while moving over an object
This conforms with Linden Lab practice
Thanks Revolution
2010-01-29 23:12:08 +00:00
Melanie
2320b17ca9 Whitespace cleanup 2010-01-11 02:04:05 +00:00
Revolution
a0859754c0 Adds llRotTarget and the events at_rot_target and not_at_rot_target.
Signed-off-by: Melanie <melanie@t-data.com>
2010-01-11 02:00:40 +00:00
Revolution
038ec133e6 Adds land collision events.
CRs cleaned from patch

Signed-off-by: Melanie <melanie@t-data.com>
2010-01-10 19:58:18 +00:00
Jeff Ames
ee205e7e81 Formatting cleanup. 2009-10-01 01:17:47 +09:00
Diva Canto
5d09c53a1a Unpacking the mess with OtherRegionUp, so we can have a real cache of the neighbours in the grid service modules. 2009-09-27 10:14:10 -07:00
Jeff Ames
9d9fcac038 Misc cleanup. 2009-08-16 17:14:21 +09:00
Jeff Ames
1123a326ab Formatting cleanup. Fix some compiler warnings. 2009-08-13 15:43:24 +09:00
Melanie
4ee8d8a813 Another stab at cmickeyb's patch for script GC.
Moved the Close() for the appdomain-hosted parts into a new destructor
on ScriptInstance.
2009-08-07 20:43:23 +01:00