Commit Graph

17 Commits

Author SHA1 Message Date
lbsa71
67e12b95ea * Optimized usings
* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7 as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
MW
f6e8cbbd06 Fixed a bug in SQLAssetServer that only seemed to be a problem when running under the MS .net Runtime, but was fine with mono. 2007-10-29 15:58:52 +00:00
Adam Frisby
5dad0ed729 * Return of R2162. /Take that SVN!/ 2007-10-22 21:57:32 +00:00
Sean Dague
6acaabefc3 revert r2162 as it completely clobbered all the work on
the ChatModule by MW and myself.  Couldn't find Adam online
after that rev went in.
2007-10-22 15:37:54 +00:00
Adam Frisby
c4707a284f * Major ass commit.
* Sqlite Storage Engine now supports terrain -- however be aware that every terrain revision stored will at 512KB to your database file. At the moment it is storing every revision from the first.
* Fixed an issue where by noverbose mode would display lots of useless junk. Noverbose mode is now quite usable.
* Fixed a whole bunch of console message issues such as naming and categorisation
2007-10-22 15:23:48 +00:00
Sean Dague
d4bb430f78 get rid of all the ^M line endings 2007-10-19 20:28:18 +00:00
lbsa71
656c72befc * some more refactoring + bugfix 2007-10-19 08:57:30 +00:00
lbsa71
46700d3b7d * Total refactoring of Asset Server for massive win
* There is now a AssetServerBase
* lolcat in ur assets
2007-10-19 07:46:03 +00:00
lbsa71
26b8018bcc * Some asset loading refactoring 2007-10-17 10:58:19 +00:00
lbsa71
8b01821dba * normalized line endings 2007-10-15 04:27:52 +00:00
Tleiades Hax
1232eb1c58 Asset server implementation. Again one of these "plumbing" releases, where no real functionality has been introduced, but ground work has been made, enabling the asset server, and preparing the sim server to query the asset server.
Introduced an "IPlugin" interface, which plugins can inherit from.
2007-10-13 07:26:21 +00:00
Sean Dague
b8d9737a47 fixing me some line endings 2007-09-17 12:52:03 +00:00
MW
0770a5de0a Trying some locks on asset database access. 2007-09-11 04:54:55 +00:00
Sean Dague
a1be7f4be5 added some debugging for tracing where asset code isn't working with sqlite 2007-09-10 13:34:20 +00:00
MW
22dbe82b26 A couple of fixes to make sure db4o gets set as the default asset database. Also added a couple of console output lines to try to make it easier to tell which asset storage system is in use. 2007-09-10 07:48:22 +00:00
MW
15423539f9 hooked up sdague new sqlite asset database provider to the old asset system. So we can still use sqlite for assets while we wait for the rest of the new asset system to be wrote.
Needs more testing, so if it causes problems will have to swap back to db4o.
2007-09-10 06:45:54 +00:00