lbsa71
67e12b95ea
* Optimized usings
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* Shortened type references
* Removed redundant 'this' qualifier
2007-10-30 09:05:31 +00:00
MW
3d8219f6c7
as per the "Filesystem cleanup for OpenSim repository" mailing list thread. Have flattened the OpenSim.Framework project/namespace. The problem is that the namespace is still wrong as its "OpenSim.Framework" while the directory is "OpenSim\Framework\General" , so we need to decide if we change the directory or correct the namespace.
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Note this has lead to a big flat project, but I think a lot of the files we most likely don't even use any longer. And others belong in other projects/namespaces anyway.
2007-10-29 21:46:25 +00:00
lbsa71
070047ce1b
* Added prototypical AvatarFactory module interface to load avatar parameters
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* Added dump_assets_to_file option to enable asset dumping for debug
* normalized some namespaces
* InventoryFolder renamed to InventoryFolderImpl to
2007-10-26 14:08:36 +00:00
lbsa71
849eaffbe5
* Applied patch #418 : copyright-r2012.patch - some errors, but got most thru
2007-10-15 07:10:21 +00:00
Sean Dague
c3d8f1f425
getting all our line endings consistant again
2007-10-05 15:45:45 +00:00
lbsa71
5a65521203
== The "right name and place" commit ==
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* Moved InventoryData to Framework.Types/InventoryItemBase.cs
* Moved UserData to Framework.Interfaces/IUserData.cs
* Moved UserProfileData to Framework/Types/UserProfileData.cs
* Deleted ass-backwards Framework dependency on Framework.Data (now it's the other way round)
* Changed some namespaces to reflect file structure
2007-10-05 10:14:42 +00:00
lbsa71
863195612b
Reverting back to 2017 since 2018 were causing Linux breakage; reopening Tleiades patch 444 and 445.
2007-09-27 14:57:43 +00:00
lbsa71
8143c597fc
* Tleiades grid mode inventory ( #444 ) - thanx Tleiades!
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* updated to rev 1413 on libsecondlife.dll and libsecondlife.dll.config (#423 )
2007-09-27 13:25:45 +00:00
lbsa71
1302ef44e3
* Started major restructusing of comms to prepare for better grid and region functionality
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* Working towards one shared set of services
* Killed off two projects with very little functionality
2007-09-24 07:30:30 +00:00
Sean Dague
b8d9737a47
fixing me some line endings
2007-09-17 12:52:03 +00:00
MW
531f64a53b
Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
2007-08-16 16:31:32 +00:00
MW
181a90967e
Start of inventory items, when you upload a texture the data will now be stored in the inventory database and you will still have that texture in inventory on later logins (Again only in standalone mode with authentication.)
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Also there might be some problems if you upload textures in other regions to the start one (due to us not updating the CAPS url properly).
2007-08-14 17:29:15 +00:00
MW
ff08d4d016
More inventory work, should be able to now create new inventory folders and them be stored in database (so are there on next login). Again only works in standalone mode with Account/password authentication turned on. [Creating new inventory items should be working very soon.]
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The test is to make sure that it hasn't broke grid mode at all.
2007-08-14 14:57:52 +00:00
MW
a228b5984e
Start of Inventory service, currently only (partially) functional in standalone mode and using sqlite).
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In standalone mode, if you have account authenticate turned on (setting in opensim.ini) then when you create a new account, a set of inventory is created for that account and stored in database (currently only a set of empty folders). Then during login the database is search for that set and sent to the client in the login response.
More functions will be added soon, like creating new folders (and a bit later items) from the client inventory window.
2007-08-14 13:54:46 +00:00