Commit Graph

14 Commits

Author SHA1 Message Date
Jeff Ames
d10c79d421 first stab at implementation of CopyInventoryItem 2007-11-18 13:50:46 +00:00
Brian McBee
666bd6f06e Another try: Fix moon bleeding over into linden grid. Need to clear your cache to fix it. 2007-11-14 06:00:03 +00:00
Jeff Ames
db174dfa20 set svn:eol-style 2007-11-11 09:19:21 +00:00
Brian McBee
f1f3298473 moon 2007-11-11 02:02:35 +00:00
Jeff Ames
a9b5732c33 reformatted OpenSimAssetSet.xml (whitespace only) 2007-11-08 09:16:24 +00:00
Jeff Ames
0c770af51a fixed case of name key in OpenSimAssetSet.xml 2007-11-08 08:49:24 +00:00
lbsa71
fb6aa6eafc * Added 'Jim' and 'Goblin' shapes; not available in inventory yet though 2007-10-27 11:45:52 +00:00
Tleiades Hax
5e7dba7268 Very early first implementation of grid based assets.
Run this on a major grid, and weep
2007-10-26 11:46:27 +00:00
Adam Frisby
4e01aa4879 * Added time dilation property to Scene
* Default Terrain algorithm now produces something slightly less mountainous.
* Fixed lolcat
2007-09-24 16:39:26 +00:00
Brian McBee
67d2571301 Here is your ocean back. You will probably need to delete your regionassets.yap, and will lose your uploaded assets. 2007-08-27 05:18:07 +00:00
Brian McBee
5ce230ccee Added texture set for the library. To enable, delete your regionassets.yap. WARNING: IF YOU DELETE THIS FILE YOU WILL LOSE ANY ASSETS THAT YOU HAVE UPLOADED. 2007-08-25 19:29:30 +00:00
MW
a63fb0147b committed a test version of OpenSimAssetSet.xml in last commit, so fixing that. 2007-08-13 20:40:38 +00:00
MW
45fcbaae1b Added Scene.ConvertLocalIDToFullID() method. 2007-08-13 20:24:37 +00:00
MW
cf203cf5ee The startup set of assets in the local asset server can now be set from a xml file (OpenSimAssetSet.xml). (remember to make changes to the set, you will also need to delete the old asset .yap file, so that it is recreated).
Also the set of items in the OpenSim inventory Library can also now be set from a xml file (OpenSimLibrary.xml).
2007-08-08 17:11:02 +00:00