Melanie
a82112a47c
Merge branch 'master' into careminster-presence-refactor
2010-12-17 22:50:25 +00:00
Justin Clark-Casey (justincc)
0913d43c50
minor: 'debug packet' console command level <= 50 then don't log ImprovedTerseObjectUpdate messages
2010-12-17 22:29:43 +00:00
Melanie
835e4dbc2c
Add locks on m_killRecord without breaking things like justin did
2010-12-16 20:49:40 +01:00
Melanie
4719e925b8
Revert the locking changes in LLCLientView
2010-12-16 20:11:26 +01:00
Justin Clark-Casey (justincc)
0745d65344
Put in locks on m_killRecord to replace changed locks on m_entityUpdates.SyncRoot
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These locks are necessary to avoid a delete/update race condition for scene objects.
However, since we're now locking on m_killRecord this shouldn't cause delays to m_entityUpdates reprioritization
2010-12-15 23:11:42 +00:00
Melanie
d457b4c4b1
Merge branch 'master' into careminster-presence-refactor
2010-12-15 22:59:52 +00:00
Diva Canto
a4309578e2
Another stab at #LoginLag. Looking forward to hear the feedback! This makes updates for self movement as absolute top priority, going in to the unthrottled category. Self only, not other avies.
2010-12-14 16:04:28 -08:00
Melanie
354f568508
Merge branch 'master' into careminster-presence-refactor
2010-12-14 23:58:45 +00:00
Diva Canto
ff8ff773e7
Relax a highly constraining lock on m_entityUpdates that may be preventing reprioritizations from actually happening. #LoginLag
2010-12-14 12:58:32 -08:00
Melanie
9bd7f3b03a
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:35:56 +00:00
Diva Canto
6b8d01d8c4
It turns out that the 1/2 sec burst for prims download is not a bug, but a feature of the client. The client sets the throttles in such a way that makes the server behave like that. The same happens in the Linden Grid.
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Revert "This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond."
This reverts commit 870bbcfc6c .
2010-12-13 11:45:17 -08:00
Melanie
6b374fa547
Revamp the viewer -> banlist packet processing so fix a number of bugs.
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Remove the too coarse CanEditParcel method in favor of a CanEditParcelProperties
method that takes a GroupPowers argument to specify what action is to be
taken. Also, make the method to set parcel data much more granular. Permissions
in a deeded setting should now work.
2010-12-13 20:19:52 +01:00
Diva Canto
870bbcfc6c
This may have been the biggest, baddest bug in OpenSim ever... confusion between bytes per second and bytes per millisecond.
2010-12-13 09:42:27 -08:00
Diva Canto
c42876df67
Revert "Another stab at mantis #5256 "
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This reverts commit ccb4f958c0 .
2010-12-10 23:32:50 -08:00
Diva Canto
ccb4f958c0
Another stab at mantis #5256
2010-12-10 23:16:26 -08:00
Diva Canto
d8fd917076
Revert "A stab at mantis #5256 . Separate ScenePresence updates from SceneObject updates, and place them in different queues."
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This reverts commit f84905e294 .
2010-12-10 12:40:12 -08:00
Diva Canto
f84905e294
A stab at mantis #5256 . Separate ScenePresence updates from SceneObject updates, and place them in different queues.
2010-12-10 11:32:46 -08:00
Melanie
80b84e4bad
Prevent sending of attachment data to any client if the attachment
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is not actually attached to any avatar. Another stab ad fixing "HUD hair"
2010-12-08 00:08:14 +01:00
Melanie
b9f54fca5d
Allow TPing multiple people in the friends list in one go.
2010-12-07 23:01:42 +01:00
Melanie
45314c6622
Merge branch 'master' into careminster-presence-refactor
2010-12-06 02:54:51 +00:00
Jonathan Freedman
45cd2e3ef9
Merge branch 'master-core' into mantis5110
2010-12-05 11:49:15 -08:00
Melanie
4b979362e9
Add some safeguards: DOn't send someone else's HUDs, don't send deleted prims
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Removed some unneccessarily wordy core comments
2010-12-04 14:41:57 +01:00
Melanie
342dc532ec
Merge branch 'master' into careminster-presence-refactor
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Also prevent god takes from ending up in Lost and Found
2010-12-03 02:36:13 +00:00
Justin Clark-Casey (justincc)
5246d98b8d
Stop LLUDPServer sending updates after object deletes by always queueing deletes
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If an LL 1.23.5 client (and possibly earlier and later) receives an object update after a kill object packet, it leaves the deleted prim in the scene until client relog
This is possible in LLUDPServer if an object update packet is queued but a kill packet sent immediately.
Beyond invasive tracking of kill sending, most expedient solution is to always queue kills, so that they always arrive after updates.
In tests, this doesn't appear to affect performance.
There is probably still an issue present where an update packet might not be acked and then resent after the kill packet.
2010-12-02 02:01:01 +00:00
Justin Clark-Casey (justincc)
26569a7cd0
minor: add some method doc
2010-12-02 02:01:01 +00:00
Melanie
2bee150aac
Implement health monitoring of the packet receiving and sending threads
2010-11-28 20:45:03 +01:00
Melanie
4765fd9cd0
Remove hard limit on prim owners. The new LibOMV autosplits packets to
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prevent overflow
2010-11-27 19:31:18 +01:00
Jonathan Freedman
b7f5e82843
Merge branch 'master-core' into mantis5110
2010-11-21 20:01:48 -08:00
Jonathan Freedman
562147475c
Merge https://github.com/opensim/opensim into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.cs
2010-11-21 19:51:23 -08:00
Melanie
164007dd00
Merge branch 'master' into careminster-presence-refactor
2010-11-18 19:06:09 +00:00
Justin Clark-Casey (justincc)
c4f3175e17
add "Unacked bytes" column to "show queues"
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This should show the number of bytes sent to the client that it has not yet acknowledged.
2010-11-17 22:55:19 +00:00
Justin Clark-Casey (justincc)
2a17c39dfe
Fix "show queues" console command
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For each agent, this command shows how many packets have been sent/received and how many bytes remain in each of the send queues (resend, land, texture, etc.)
Sometimes useful for diagnostics
2010-11-17 22:55:19 +00:00
Melanie
43c270b536
Fix gesture and viewer preview sounds not playing
2010-11-17 18:20:24 +00:00
Melanie
2e5ae1b013
Fix gesture and viewer preview sounds not playing
2010-11-17 17:54:32 +01:00
Melanie
c4eb430ad2
Merge branch 'master' into careminster-presence-refactor
2010-11-16 21:15:15 +00:00
Justin Clark-Casey (justincc)
1e7334d985
provide avatar name in log if an exception ends up at the top of an async packet processing stack
2010-11-12 23:20:07 +00:00
Melanie
ee85a530f6
Merge branch 'master' into careminster-presence-refactor
2010-11-09 22:16:48 +00:00
Jeff Ames
ae9c4a4d11
Formatting cleanup.
2010-11-08 07:48:35 -05:00
Melanie
7844872067
Fix merge artefacts
2010-11-05 14:46:13 +01:00
Melanie
ddd3c6824a
Revert "Spin the AddNewClient process off into a new thread to avoid locking up the LLUDPServer (and therefore the entire scene)"
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This reverts commit 40e05f4109 .
Conflicts:
OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
2010-11-05 14:27:53 +01:00
Melanie
f985775962
Revert "Fix for hanging on "Connecting to region".. caused by packets being processed before the presence has bound to receive events. Fixed this by adding packets to a queue and then processing them when the presence is ready."
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This reverts commit 91b1d17e5b .
Conflicts:
OpenSim/Client/Sirikata/ClientStack/SirikataClientView.cs
OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-11-05 14:27:14 +01:00
Melanie
26f12f479f
Merge branch 'master' into careminster-presence-refactor
2010-11-02 22:58:33 +00:00
Jonathan Freedman
95a0ea78f9
Merge branch 'master' into mantis5110
2010-10-30 18:28:07 -04:00
Jonathan Freedman
e371d3208c
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
OpenSim/Services/Connectors/Simulation/SimulationServiceConnector.cs
2010-10-30 14:10:13 -04:00
Melanie
e98d8d500f
Fix logins and avatar appearance. Contains a Migration. May contain nuts.
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This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Jonathan Freedman
9e7d3e0f25
Merge branch 'master' into mantis5110
2010-10-29 23:59:16 -04:00
Jonathan Freedman
d219317074
Merge branch 'master' into mantis5110
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Conflicts:
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2010-10-29 23:12:51 -04:00
Melanie
46362cd1c0
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-30 00:56:58 +01:00
Justin Clark-Casey (justincc)
343c894658
Set async_packet_handling = true by default
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Setting this to true avoids a 500ms or so client freeze when the LLUDP server thread is taken up with processing a UseCircuitCode packet synchronously.
Extensive testing on Wright Plaza appeared to show no bad effects and this seems to reduce login lag considerably.
Of course, a lot of login lag is still coming from other sources.
2010-10-30 01:35:12 +01:00
Melanie
7503c4ad61
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2010-10-30 00:56:42 +01:00