Commit Graph

24 Commits

Author SHA1 Message Date
MW
3697408fae some more rearranging 2007-06-15 10:29:49 +00:00
MW
fd8ead61f6 Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
2007-06-14 10:16:28 +00:00
MW
d8f232c8b0 2007-06-12 18:11:14 +00:00
MW
4d217ca196 And some more! 2007-06-12 14:57:46 +00:00
mingchen
512c1670af *Added and updated copyright headers on all files in both OpenSim and OGS 2007-06-11 17:36:50 +00:00
MW
2f2ec10172 A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console). 2007-06-11 16:13:52 +00:00
MW
ed80c7ae32 Added AttachObject method to IClientAPI.
Added RequestAvatar(LLUUID avatarID) method to world.
2007-06-11 10:24:24 +00:00
MW
44e5ff33df Added a Couple of summary comments 2007-06-10 15:49:59 +00:00
MW
ab009fe36a Another bug fix 2007-06-10 13:19:48 +00:00
MW
6cfad7ff14 a few bug fixes 2007-06-10 13:14:46 +00:00
MW
76324e73d3 allows the texture of the created/sent primitive to be set. 2007-06-10 13:06:38 +00:00
MW
318862f75e Added Primitive sending methods to the IClientAPI (and implemented in ClientView.API), but currently untested. 2007-06-10 13:01:28 +00:00
lbsa71
4224b695ac * LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
2007-06-09 21:45:58 +00:00
MW
3658015de8 Number of small changes. 2007-06-09 11:13:02 +00:00
mingchen
2c04171990 *Added delegates and events for parcel and estate management
*Only thing left is to get the master user setup in both sandbox and grid mode
2007-06-08 21:30:51 +00:00
mingchen
2239ecba18 *Merged EstateManager, EstateSettings, ParcelManager,Parcel, and ParcelData classes
*Incorporated EstateSettings into the RegionInfo class
*Next step is to load from db, save to db the parcel and estate settings
2007-06-08 19:10:55 +00:00
MW
f4448fcd7d After nearly a hour of searching for an annoying bug (which turned out to be a new statement one line outside the loop it should have been in)....Multi-Regions in a single instance work, there is no Grid mode communication, so it can only be tested in sandbox mode right now.
All you need to do is put .xml files for each region you want to be ran by the single server inside the "bin\Regions" folder (make sure none of the settings in those .xml files conflict with each other) and then startup the server and login, Any neighbouring regions that are being ran in the instance should show up.  (However there is still no movement or anything) 
Now time to refine the communications interfaces!
2007-05-31 17:33:52 +00:00
MW
e92ab35b05 Another commit as ordered by robl 2007-05-31 16:30:42 +00:00
MW
a575bc38d6 More work on OpenGrid.Framework.Communications 2007-05-31 14:22:14 +00:00
MW
b2f16fd4e1 Now We need to test to see if we can login 2007-05-29 18:07:17 +00:00
MW
4d0261ed22 2007-05-29 17:57:03 +00:00
MW
36bcda6cfa 2007-05-29 17:10:31 +00:00
MW
b2eb26e4ba number of changes 2007-05-29 09:16:18 +00:00
MW
c746a2f9f4 Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes. 2007-05-27 18:52:42 +00:00