Commit Graph

10 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
39c610c165 Log which address and port the UDP listener is configured for. This will match that given for InternalAddress in the config (e.g. 0.0.0.0)
Can't obtain actually bound address until the UDP socket is used for the first time.
2011-04-01 00:41:52 +01:00
Justin Clark-Casey (justincc)
1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
John Hurliman
4e04f6b3a5 * Clarified what FireQueueEmpty is doing with a MIN_CALLBACK_MS constant and upped it to 30ms
* Removed the unused PacketSent() function
* Switched UnackedPacketCollection from a SortedDictionary to a Dictionary now that the sorting is no longer needed. Big performance improvement for ResendUnacked()
2009-10-21 17:02:55 -07:00
John Hurliman
06990b074c Allow the LLUDP server to run in either synchronous or asynchronous mode with a config setting, defaulting to synchronous mode 2009-10-14 16:48:27 -07:00
John Hurliman
0d2e6463d7 * Minimized the number of times textures are pulled off the priority queue
* OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well
* Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings
* Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup
2009-10-14 11:43:31 -07:00
John Hurliman
29543514e6 * Changed the "Packet exceeded buffer size" log line to debug and include the packet type. This message is normal, but could be evidence of a message marked for zerocoding that probably shouldn't be
* Changing OpenSimUDPBase back to high concurrency. High concurrency mode seems to make other problems happen faster, so it's helpful for working out other bugs and will probably
2009-10-09 16:33:50 -07:00
Melanie
23586b69a1 Slow down the packet receiving code again after new reports of thread storms. 2009-10-09 12:17:55 +01:00
John Hurliman
a5b9971fd7 * Added a lock object for the write functions in LLUDPClientCollection (immutable != concurrent write safety)
* Allow the UDP server to bind to a user-specified port again
* Updated to a newer version of OpenSimUDPBase that streamlines the code even more. This also reintroduces the highly concurrent packet handling which needs more testing
2009-10-09 01:53:06 -07:00
Diva Canto
51ea39199b Putting the lock back in TryGetValue. 2009-10-08 15:42:08 -07:00
Melanie
a0dd9f4bb4 Fork UDPBase from libOMV into opensim 2009-10-08 22:25:14 +01:00