Melanie
3796e08b59
Count agents for LSL instead of relying on SceneGraph to have the correct
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value. Fixes a reported glitch.
2012-02-22 23:14:29 +01:00
Melanie
1e1270166f
Adjust sit target and the llSetLinkPrimitiveParams sit position hack
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to match SL.
2012-02-22 20:40:44 +01:00
Melanie
1273ec6c7d
Merge branch 'master' into careminster
2012-02-21 23:17:39 +00:00
PixelTomsen
1c533eb520
Fix:LINK_ROOT flag for llGetLinkName() by SinglePrim
2012-02-21 23:15:33 +00:00
Melanie
985526b662
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/Framework/Scenes/Serialization/SceneObjectSerializer.cs
2012-02-18 22:21:10 +00:00
Justin Clark-Casey (justincc)
972f73ed2b
Make osNpcStopAnimation() call AvatarStopAnimation() rather than AvatarPlayAnimation()
2012-02-17 02:53:12 +00:00
Melanie
0c1074537b
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-02-16 00:38:04 +00:00
Justin Clark-Casey (justincc)
c906128191
Fix some logic mistakes where firstly osNpcCreate() without options was creating npcs sensed as agents and secondly the OS_NPC_SENSE_AS_AGENT option was having the opposite effect.
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Hopefully makes progress on addressing http://opensimulator.org/mantis/view.php?id=5872
2012-02-16 00:22:39 +00:00
Melanie
e321306517
Prevent object loss and positioning outside the region with failed object sim
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crossings
2012-02-14 00:02:53 +01:00
Melanie
acfe7e555e
Merge branch 'master' into careminster
2012-02-10 23:59:10 +00:00
Justin Clark-Casey (justincc)
b3d152f3ba
Fix an npc delete race condition with LSL sensors where an initial presence check could succeed but then the npc removed before the subequent npc check.
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The resulting null would cause an exception. We now check for null before looking at SenseAsAgent.
Hopefully fixes http://opensimulator.org/mantis/view.php?id=5872
2012-02-10 21:26:05 +00:00
Melanie
9c6ba8d18f
Push more NPC stuff into threads
2012-02-08 13:04:23 +01:00
Melanie
a829f20828
Experimental. Expand Fire & Forget for NPC delete
2012-02-06 22:26:25 +01:00
Melanie
447a66d660
Replace ParcelAccessEntry with a new struct, LandAccessEntry, which more
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accurately reflects the data sent by the viewer. Add times bans and the
expiration of timed bans.
Warning: Contains a Migration (and nuts)
2012-02-02 23:40:56 +00:00
Melanie
07c487a28f
Make ban, eject, freeze and the scripted versions of those work.
2012-02-02 21:36:45 +01:00
Melanie
6fe4b6fbe8
Fix remembering attachment point and position when an item is rezzed in world.
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Also fix PRIM_LOCAL_POS returning 0 when used on child prims from a script
in the root.
2012-02-02 02:51:59 +01:00
Melanie
1b63b21a4d
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Application/OpenSimBase.cs
2012-01-31 20:53:49 +00:00
PixelTomsen
a98a146c50
Fix:llSetText - limited text to a maximum of 254 chars
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mantis: http://opensimulator.org/mantis/view.php?id=5867
Signed-off-by: nebadon <michael@osgrid.org >
2012-01-31 10:17:38 -07:00
Melanie
9a86a713d3
Merge branch 'master' into careminster
2012-01-29 22:50:59 +00:00
Garmin Kawaguichi
5e60afe5ed
Fix llEdgeOfWorld functionality - see mantis http://opensimulator.org/mantis/view.php?id=5865
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Signed-off-by: nebadon <michael@osgrid.org >
2012-01-29 14:41:47 -07:00
Melanie
6fbc48ee9c
Make all NPCs owned by default
2012-01-28 03:32:25 +01:00
Melanie
fbe324cc5e
Fix build break
2012-01-28 03:15:17 +01:00
Melanie
090164ff7a
Completely disable NPC being sensed as agents, the abuse potential is too great
2012-01-28 03:12:56 +01:00
Melanie
428407c5e4
Merge branch 'master' into careminster
2012-01-28 01:01:23 +00:00
Justin Clark-Casey (justincc)
7837c611fb
Add OS_NPC_SENSE_AS_AGENT option to osNpcCreate().
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This allows NPCs to be sensed as agents by LSL sensors rather than as a specific NPC type (which is currently an OpenSimulator-only extension).
Wiki doc on this and other recent NPC functions will follow soon
2012-01-28 00:00:12 +00:00
Melanie
26a4e8a161
Merge branch 'master' into careminster
2012-01-27 23:30:26 +00:00
Justin Clark-Casey (justincc)
31b87ff07b
Increment LPS script stat for OSSL functions that were not already doing this
2012-01-27 23:24:49 +00:00
Justin Clark-Casey (justincc)
7c1d075a5a
Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present.
2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
abf0dd4250
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2012-01-27 23:14:34 +00:00
Justin Clark-Casey (justincc)
9939f94f08
Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
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llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
Melanie
9d60b84f78
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Framework/EstateSettings.cs
2012-01-26 23:07:31 +00:00
PixelTomsen
616373db16
llManageEstateAccess implementation http://wiki.secondlife.com/wiki/LlManageEstateAccess
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-01-26 16:15:23 -05:00
Melanie
4ce42762ee
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-26 00:21:21 +00:00
Justin Clark-Casey (justincc)
2de3a1b9da
refactor: decompose most of RezScript() into RezScriptFromAgentInventory(), RezNewScript() and rename one RezScript() to RezScriptFromPrim()
2012-01-25 23:22:07 +00:00
Pixel Tomsen
8f53c768f5
llGetParcelMusicURL implementation http://wiki.secondlife.com/wiki/LlGetParcelMusicURL
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Signed-off-by: BlueWall <jamesh@bluewallgroup.com >
2012-01-25 15:48:38 -05:00
Melanie
b996517c94
Typo fix
2012-01-25 15:18:31 +01:00
Melanie
24862eaf15
Spin off starting scripts in rezzed objects into a thread to avoid a recursion
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into the script engine if the script was suspended inside an event.
2012-01-25 14:44:09 +01:00
Melanie
4e0bb49394
Fix llLookAt the right way
2012-01-23 13:48:16 +01:00
Melanie
ba3b0c69f1
Merge branch 'master' into careminster
2012-01-21 19:52:33 +00:00
BlueWall
8f871cca10
Add osGetGridHomeURI function
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Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
BlueWall
ba7d8cedec
Add function osGetGridCustom
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Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
BlueWall
9ed9720861
Update osGetGrid**** functions
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The osGetGrid**** functions will now get the grid settings from the GridInfoService. Set the GridInfoURI in your ./bin/config-include/GridCommon.ini [GridInfo] section.
2012-01-17 22:07:40 -05:00
Melanie
747c25e920
Spin off NPC deletion into a thread to avoid it being done on a script
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microthread. A stab at fixing exceptions.
2012-01-17 11:18:56 +01:00
Melanie
35911d2362
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
2012-01-15 14:51:00 +01:00
Melanie
9447b6d15f
Merge branch 'master' into careminster
2012-01-15 14:40:33 +00:00
Melanie
068b8e1f9b
Disable using an agent ID to clone NPCs. The griefing potential is too great
2012-01-15 14:49:32 +01:00
nebadon
43173f1b0d
commented out redundant land owner checks for osTeleportAgent there is
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no need for these checks just use Allow_osTeleportAgent = PARCEL_OWNER
also increased function to severe threat level to make it harder to
accidently enable it for everyone.
2012-01-14 18:36:46 -07:00
Melanie
4cbf8d728e
Fix merge
2012-01-14 05:39:56 +01:00
Melanie
43128c9016
Merge branch 'master' into careminster
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Conflicts:
OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-01-14 06:09:19 +00:00
Justin Clark-Casey (justincc)
b5bb559cc0
Register the UrlModule for script engine events OnScriptRemoved and OnObjectRemoved just once in the UrlModule itself, rather than repeatedly for every script.
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Doing this in every script is unnecessary since the event trigger is parameterized by the item id.
All that would happen is 2000 scripts would trigger 1999 unnecessary calls, and a large number of initialized scripts may eventually trigger a StackOverflowException.
Registration moved to UrlModule so that the handler is registered for all script engine implementations.
This required moving the OnScriptRemoved and OnObjectRemoved events (only used by UrlModule in core) from IScriptEngine to IScriptModule to avoid circular references.
2012-01-14 00:23:11 +00:00