Commit Graph

1250 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
a22f007246 Improve the explanative text of migration failures
When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users).  The amended text attempts to calm their nerves.
2010-09-18 03:37:10 +01:00
John Hurliman
860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
John Hurliman
c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman
0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Jeff Ames
20cd1da6bf Add copyright headers. 2010-09-12 12:54:31 -04:00
John Hurliman
e2544584ad Changed all string references of "IRegionDataStore" to "ISimulationDataStore" 2010-09-11 22:02:34 -07:00
John Hurliman
109b517583 Fixed the naming mess around data connectors for simulation data 2010-09-11 20:43:06 -07:00
John Hurliman
47ac9f97b1 Re-enabled asset last access time logging in MySQL 2010-09-11 18:29:38 -07:00
John Hurliman
dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Justin Clark-Casey (justincc)
11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Melanie Thielker
6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:28:33 +01:00
Justin Clark-Casey (justincc)
b9db495d91 Fix sqlite migration problems by moving migrations in 019_RegionStore.sql and 020 into RegionStore.migrations
This shows that panda is still not running the sqlite database tests since this change fixes the test failure in that area when "nant test" is executed locally
2010-09-01 22:06:56 +01:00
Melanie
eefb207c1b Fix a casting operation to use ToString() 2010-08-30 02:10:11 +01:00
Jonathan Freedman
0a83fde85c Implements parcel media setting persistence and packet / CAPS handling
properly for the new media settings.

Signed-off-by: Melanie <melanie@t-data.com>
2010-08-30 02:07:55 +01:00
Justin Clark-Casey (justincc)
692cf3c657 Remove parts locking from data classes since these are using a copy of the scene object 2010-08-26 00:17:26 +01:00
Justin Clark-Casey (justincc)
8031f8ec09 Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking 2010-08-26 00:08:53 +01:00
Justin Clark-Casey (justincc)
289c21099c Add automated test at the opensim 'api' level to check that a given item goes to the correct directory
Also removes some mono compiler warnings
2010-08-24 16:50:31 +01:00
Melanie Thielker
f58a809536 Skip conversion if fields that are null in the database. This may
uncover errors elsewhere.
2010-08-19 11:45:56 +01:00
Marck
30d0bf4207 Fix SQLite database plugin for UserAccountData queries with a single word. 2010-08-15 17:27:06 -07:00
Justin Clark-Casey (justincc)
39a748b47a refactor: Use SOP.Flags rather than SOP.ObjectFlags 2010-08-13 20:23:53 +01:00
Diva Canto
7741143fb5 Enforce DB limits on region name to 32 chars, or else (not good). Removed a piece of code from Hyperlinker that didn't work anyway. Shortened the hyperlink region name. 2010-08-10 11:17:38 -07:00
Justin Clark-Casey (justincc)
3b26baf282 Even if all data migratios are up to date, still print the current revision to the log 2010-08-09 22:54:13 +01:00
Melanie
a5e4a2bb3b Add distance sort for null, too 2010-08-08 18:18:42 +01:00
Melanie Thielker
1f25b9e8db Thank you, Marck00, for a patch that implemented region distance sorting
for fallback regions. Applied with changes.
2010-08-08 17:37:50 +01:00
Justin Clark-Casey (justincc)
1270727c96 Merge branch 'moap' 2010-08-06 18:29:30 +01:00
Justin Clark-Casey (justincc)
7f3f1bfe88 fix mysql/mssql prim serialization problem 2010-08-04 20:23:18 +01:00
Justin Clark-Casey (justincc)
2a0254f2da Implement MediaUrl persistence for MySQL and MsSQL
Not sure how I forgot this.  This may resolve problems with media textures not persisting over restart for these databases.
2010-08-03 17:54:40 +01:00
Justin Clark-Casey (justincc)
9d8a67fe13 get rid of PrimitiveBaseShape.MediaRaw staging post
using an OSD serialization rather than auto forces serialization code to be placed in OpenSim.Framework
this makes the media texture raw data staging post in PrimitiveBaseShape redundant, now we just directly call the code in PrimitiveBaseShape.MediaList itself
2010-08-03 16:26:27 +01:00
Diva Canto
c4ecbd1fb1 White space from previous commit. 2010-07-31 16:40:58 -07:00
Marck
f91ec19224 Implemented console command "show hyperlinks". 2010-07-31 16:38:23 -07:00
Justin Clark-Casey (justincc)
109ddd1bd5 add mssql support for media on a prim
compiles but not tested.  please test and correct if necessary!
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
849fc0483f add mysql support for media on a prim 2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
412fed975f relocate serialization code from SQLiteRegionData to MoapModule using load and save events.
This is better modularity.  It also allows MoapModule to be replaced with some other media module that may behave completely differently in the future.
Remaining non-modularity:
PrimitiveBaseShape needs explicit Media and MediaRaw fields.  MediaRaw is required in order to shuttle the pre-serialization data back and forth from the database layer.
The database also needs to know about MediaRaw though not about Media.
IMO, it would be extremely nice to remove these hard codings but this is a bridge too far at the present time.
2010-07-26 23:34:23 +01:00
Justin Clark-Casey (justincc)
afdbeba4e4 Put a wrapper around the media texture region serialization
THIS WILL BREAK EXISTING MEDIA TEXTURE PERSISTENCE.  Please delete your existing sqlite databases if you are experimenting with this branch.
This wrapper will make it easier to maintain compatibility if the media texture data evolves.
This will also make it easier to store non-sl media texture data.
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
f872a2af11 add missing regionstore migration file for new fields. D'oh!
this should enable persistence now
2010-07-26 23:34:22 +01:00
Justin Clark-Casey (justincc)
fc76ce0f46 fix bug where prim persistence would fail if media had never been set 2010-07-26 23:34:21 +01:00
Justin Clark-Casey (justincc)
43f480864b fix problem persisting when only one face had a media texture 2010-07-26 23:34:20 +01:00
Justin Clark-Casey (justincc)
9682e0c733 Implement media texture persistence over server restarts for sqlite
This is currently persisting media as an OSDArray serialized to LLSD XML.
2010-07-26 23:34:19 +01:00
Diva Canto
6afa55d446 Removed a few obsolete mono addin references. Mantis #4854 2010-07-14 14:47:01 -07:00
Justin Clark-Casey (justincc)
5d83b3f991 comment out obsolete assert that 'item has been passed to another user since it was last set' perms flag was set when a prim item was added to a scene object 2010-07-14 17:53:43 +01:00
Melanie
dd14016885 Revamp the permissions propagation. This MAY mess up. Please test.
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Diva Canto
fe60b6783d Hopefully fixes mantis #4852 2010-07-08 16:21:01 -07:00
Diva Canto
76d2f0f68e Same patch as before but for SQLite. 2010-06-27 12:40:17 -07:00
Diva Canto
b0129b35f8 Added checks to XInventory DB layer to truncate names and descriptions. 2010-06-27 12:37:16 -07:00
Justin Clark-Casey (justincc)
d399bd3eb7 minor: fix spelling mistake interupt -> interrupt in migrations
This is for  mantis 4783
2010-06-25 21:18:52 +01:00
Melanie
a3ebd4db3f Revert "This is a HACK! Downright nasty. For some reason, the devs of the mysql"
Didn't do what it said on the package!

This reverts commit 8643db3ef0.
2010-06-19 23:45:56 +01:00
Melanie
8643db3ef0 This is a HACK! Downright nasty. For some reason, the devs of the mysql
connector have decided that their vision of timeouts is the only valid one.
This uses reflection to show them the finger. Please test.
2010-06-19 22:48:43 +01:00
Melanie
e3432b8f63 Revert "Set command timeout to infinity on migrations"
This reverts commit 51d30fd34a.
2010-06-17 17:48:34 +01:00
Melanie
51d30fd34a Set command timeout to infinity on migrations 2010-06-17 17:43:40 +01:00