Justin Clark-Casey (justincc)
31ffd5450b
Make tracked per scene thread names conform to the majorirty format.
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This is <thread-name> (<region-name>)
2011-11-15 23:34:28 +00:00
Justin Clark-Casey (justincc)
828e4a5b09
Add comments about trying to avoid synchronous work off the EventManager.OnMakeRootAgent event since this is on the critical path for transfer of avatars from one region to another.
2011-11-15 20:26:42 +00:00
Justin Clark-Casey (justincc)
a3c5f76942
Removed unused and mostly commented out SceneCommunicationService methods
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As far as I can see, the SCS is only now used for informing neighbours of up/down status and possibly sending child agent updates and close requests
2011-11-15 18:16:43 +00:00
Justin Clark-Casey (justincc)
20f26eeb17
Remove unused RegionCommsListener/IRegionCommsListener.
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All this is now being handled through IEntityTransferModule and SimulationService instead, and has been for some time.
2011-11-15 17:38:55 +00:00
Justin Clark-Casey (justincc)
64784bc0cf
remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is not being used any more - it's now IEntityTransferModule and SimulationService instead
2011-11-15 17:30:58 +00:00
Justin Clark-Casey (justincc)
50803dfe2c
For clients that are entering a simulator from initial login, stop executing FriendsModule.FetchFriendslist() asychronously.
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Executing this asynchronously allows a race condition where subsequent friends fetches hit a cache that FetchFriendsList() had not yet populated.
Changing this to synchronous may improve issues where a user does not see friends as online even though they are.
I don't believe synchronous is a problem here, but if it is, then a more complicated signalling mechanism is required. Locking the cache isn't sufficient.
2011-11-15 15:57:53 +00:00
Justin Clark-Casey (justincc)
89632f3ea8
Add test for removing a friendship.
2011-11-14 20:56:56 +00:00
Dan Lake
ed19284d85
Merge branch 'remove-scene-viewer'
2011-11-14 12:37:48 -08:00
Justin Clark-Casey (justincc)
e5ff7f389b
Improved method doc for AddFriend() - it actually does set up a two-way relationship.
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Rename IFriendsModule.AddFriend() to AddFriendship()
2011-11-14 20:31:16 +00:00
Justin Clark-Casey (justincc)
348d15707d
Add test for adding a friend whilst online
2011-11-14 18:08:02 +00:00
Justin Clark-Casey (justincc)
49ec85ae15
Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to stop a NullReferenceException being thrown if an HG IM is sent to a simulator running multiple regions
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This is an attempt to address http://opensimulator.org/mantis/view.php?id=5791
2011-11-14 15:24:02 +00:00
Dan Lake
5fd1749150
Remove SceneViewer from ScenePresence to reduce quadruple queueing of
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prim update to only triple queuing. Existing method was:
1. Schedule prim for update, adding to scene update list
2. Update on SOGs during heartbeat queues update onto each SceneViewer
3. Update on SPs during heartbeat queues update onto each IClientAPI
4. ProcessEntityUpdates queues updates into UDP send stack
Now the SceneViewer has been eliminated so updates are scheduled at any
time and then put onto the IClientAPI priority queues immediately during
SceneGraph.UpdateObjectGroups.
2011-11-11 17:16:52 -08:00
Justin Clark-Casey (justincc)
6adaf1be74
extract common ScenePresence setup code into Init() method for ScenePresenceSitTests
2011-11-11 23:36:35 +00:00
Justin Clark-Casey (justincc)
84ad23234b
add SP.PhysicsActor checks to other sit/stand tests
2011-11-11 23:33:55 +00:00
Justin Clark-Casey (justincc)
acaf6937c5
add sit and stand on ground test
2011-11-11 23:32:43 +00:00
Justin Clark-Casey (justincc)
a3052e40ad
extract ground sit code into SP.HandleAgentSitOnGround() for consistency with other sitting code.
2011-11-11 23:28:32 +00:00
Justin Clark-Casey (justincc)
2a2cdaa211
As with prim sitting avatars, make an avatar phantom when it sits on the ground and solid again when it stands.
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This is to avoid http://opensimulator.org/mantis/view.php?id=5783 when a collision with a ground sitting avatar causes that avatar to automatically stand and sometimes not be able to move
A better solution may be to keep gound sitting avatars solid but remove their collision status. However, this requires some physics code work.
2011-11-11 23:10:43 +00:00
Justin Clark-Casey (justincc)
2a7f4e0602
remove unncessary IClientAPI parameter from SP.SendSitResponse()
2011-11-11 21:53:00 +00:00
Justin Clark-Casey (justincc)
b1cb4f5b04
As per mailing list last week, remove facility that would automatically move the avatar if prim with no sit target was out of sitting range.
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Now, no movement occurs.
Note that you can still sit on a prim with an explicit sit target from any distance, as was the case before.
2011-11-11 21:42:58 +00:00
Justin Clark-Casey (justincc)
a658bddbcd
Bump warp sit distance up to 10 meters, as discussed on opensim-dev mailing list last week.
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This means that if the avatar is within 10 meters of the selected target, it sits on it immediately without walking.
Existing autopilot outside this range will be disabled in a later commit
2011-11-11 19:59:12 +00:00
Justin Clark-Casey (justincc)
8f4955f6a9
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
2011-11-11 19:40:31 +00:00
Justin Clark-Casey (justincc)
dc200d7bb5
Add new ScenePresenceSitTests with a single sit/stand test
2011-11-11 19:38:36 +00:00
Dan Lake
10e664eedc
Fix compile error from an earlier commit
2011-11-10 17:37:33 -08:00
Dan Lake
7432ca6daf
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 17:21:49 -08:00
Dan Lake
96c59156a7
In SOP, replaced many references to private members with the public properties
2011-11-10 17:21:37 -08:00
Melanie
a5838cf0a6
Prevent linking objects while they are deeded. On unlinking deeded objects,
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set LastOwnerID properly so the parts cannot be transferred, circumventing
no trans perms
2011-11-11 00:28:12 +00:00
Melanie
2bd4eaeb19
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-10 23:43:29 +00:00
Melanie
0daece6f2b
Fix turn left and turn right properly. Works for both built-ins and LSL AOs
2011-11-10 23:42:48 +00:00
Dan Lake
8fbaa10ade
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 15:23:16 -08:00
Dan Lake
9359293b11
Cleaned UpdatePermissions calls on SOP and SOG to eliminate redundant properties packet sends and so one part is not telling a different part what to do. That should be up to the SOG to manage permissions on its parts and notify clients when one of them changes.
2011-11-10 15:20:21 -08:00
Melanie
f5abae5ac6
Implement nudging support for strafing motion
2011-11-10 23:03:05 +00:00
Dan Lake
f3fea81936
Merge branch 'master' of git://opensimulator.org/git/opensim
2011-11-10 14:09:53 -08:00
Dan Lake
18c625bda6
When updating SOG, a physics taint should not override a full update with a terse update
2011-11-10 14:09:35 -08:00
Melanie
48d2300b8a
Fix misaligned sit animation on scripted sit caused by the default sit
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animation being run after the scripted one.
2011-11-10 20:54:15 +00:00
Justin Clark-Casey (justincc)
4f6915bad5
minor: Correct misleading method doc on SOG.UpdateRootRotation()
2011-11-09 21:49:08 +00:00
Melanie
559e6e52f5
Make the AsyncSceneObjectDeleter send a list of kills. This will make large
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marquee-selected deletions of single prims or small link sets nearly
instantaneous
2011-11-06 20:43:49 +00:00
Melanie
c7dd7b13a2
Convert SendKillObject to take a list of uint rather than sending one
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packet per prim. More to come as we change to make use of this.
2011-11-06 20:38:07 +00:00
Melanie
fa992a020c
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
2011-11-06 20:00:47 +00:00
Melanie
0bf757e42b
Allow HG and other scene presences not linked to a user account to function.
2011-11-06 20:00:03 +00:00
Snoopy Pfeffer
927561383e
HUD attachments: Removes some more messages sent to wrong clients.
2011-11-06 17:43:39 +01:00
Melanie
bd10d14bbd
Fix build break
2011-11-05 23:12:00 +00:00
Melanie
bbbcdaa462
Remove spammy autopilot debug
2011-11-05 22:54:47 +00:00
Melanie
01b6a4b62e
Remove some left over debug and reverse experimental reordering of ifs
2011-11-05 22:46:45 +00:00
Melanie
4d3926694d
Remove enableprejump config option and associated code as this is now
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fully functional and cannot be disabled because that would break timings.
2011-11-05 22:43:45 +00:00
Melanie
71388fc02a
Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
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properly.
2011-11-05 22:41:00 +00:00
Melanie
ac3254a5f5
Change puvlic m_ variable to a getter property
2011-11-05 21:43:35 +00:00
Melanie
2dc452b4a7
ScenePresence part of the Avination animator fixes.
2011-11-05 21:41:16 +00:00
Melanie
b6df9e9fe4
Chnaging the sit target adjustment to a more precise approximation of SL. Some small
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fixes ported from Avination. Some white space fixes.
2011-11-05 21:24:36 +00:00
nebadon
e182cc198d
Fix avatar height, removes the hip offset hack
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Author: Mana Janus <mana@mjm-labs.com >
2011-11-05 02:56:52 -07:00
nebadon
e3885625a0
Don't rotate child prims, if only the root prim is rotated.
2011-11-05 02:26:25 -07:00