Teravus Ovares
d773ca5147
* Made physical prim stable enough for the general population to turn on. (though I still don't recommend it for welcome regions unless object build is off.
...
* Updated the ode.dll for windows with a more reasonable stack space reserve. Linux users will need to type ulimit -s 262144 before starting up OpenSimulator if using Physical Prim to protect against stack collisions. or run the included ./bin/opensim-ode.sh to start up OpenSimulator in ODE mode.
* Added internal collision score and am keeping track of 'high usage' prim.
* Tweaked collisions some more
* Tested up to 460 physical prim in extremely close quarters (which was previously impossible in OpenSim). After 460 in tight quarters, physics slows down enough to make it hard to do any moving, however.. non physics things still work, such as logging on to the simulator, etc.
2008-02-13 07:50:15 +00:00
Teravus Ovares
f603e57e9a
* Added PhysicsScene.Dispose()
...
* In ODE, disposing of all of the ODE objects and the ODE World to reclaim memory when the simulator restarts.
2008-02-11 22:54:51 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
...
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
Teravus Ovares
c4687116ad
* Implemented grab and throw in ODE. It's a little strong still so toss gently at first to test the waters or you'll lose prim to the pit at the edge of the sim. Make sure the object is physical before trying to toss it or it'll just move to the new location.
2008-01-29 15:10:18 +00:00
Teravus Ovares
a3972257c8
* Added some of the finer control points to POS such as
...
** jumping
** crouching
** landing on prim
2008-01-12 04:29:36 +00:00
lbsa71
efd90b56b7
* Optimized usings
...
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Teravus Ovares
27e0287526
* Re-did the mass calculations in ODE for Prim
...
* Exposed the mass as a PhysicsActor read only property (so scripts can get at it - hint hint -)
* Hollow and Path Cuts affect the prim mass (all Hollow Types are supported in this calculation (sphere,square,triangle))
* Prim no longer sink into the ground.
2007-12-19 22:42:06 +00:00
Jeff Ames
6702b03733
Misc. cleanup:
...
* added Util.Clip(value, min, max)
* modified asset cache's numPackets calculation to use max packet size (600) instead of 1000
* removed a few magic numbers
2007-12-19 08:44:25 +00:00
Teravus Ovares
081f4403ea
* Added some simstats to fill the simulator pane of the Statistics monitor.
...
* I stress, this is an initial implementation and the Agents(Child and Root) are definately obviously incorrect.
2007-12-12 06:58:55 +00:00
Jeff Ames
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
2007-12-10 05:25:16 +00:00
Brian McBee
5d786056fb
per chi11ken: adding check for out-of-bounds avatars in POS
2007-11-20 05:59:35 +00:00
Brian McBee
c8293d908d
New improved POS! With slippery avatars and extra calculations.
2007-11-20 05:40:50 +00:00
Jeff Ames
3aa73ae1c7
fixed array range out of bounds exception and reference invalidation under load in POS
2007-11-20 05:05:27 +00:00
Brian McBee
c6619b6f7d
Reverting my POS changes. I need to think this through a bit more.
2007-11-20 04:54:19 +00:00
Teravus Ovares
5a71d03b7a
*Huge* structural changes in ODE/OdePrim to get all of the calls in threadlocked code. ODEPrim was almost completely re-written.
...
Copy/Space test needed.
2007-11-20 04:38:08 +00:00
Brian McBee
db3858c13a
POS physics. tweaking stair-climbing which broke with my last change
2007-11-20 04:28:31 +00:00
Brian McBee
26909477fc
POS physics: removed "stickiness" from avatars so they can slide along surfaces instead of sticking to them.
2007-11-20 04:04:07 +00:00
Jeff Ames
a1391d0848
fixed POS rotation with certain angles
2007-11-19 05:28:00 +00:00
Jeff Ames
c261812e39
added rotation support to POS
2007-11-19 04:46:05 +00:00
Jeff Ames
c40cfb01aa
flying in POS should be a bit smoother
2007-11-18 18:20:02 +00:00
Jeff Ames
924026d01c
cleaned up some mono compiler warnings
2007-11-18 15:14:37 +00:00
dan miller
8c5add18a2
improved avatar logic -- walk up low steps now, sorta
2007-11-17 23:28:44 +00:00
dan miller
7c18c69668
minor POS tweak for speed
2007-11-17 22:43:05 +00:00
dan miller
d71b28c731
Out of a fog of alcohol and adenovirus, I present - POS!
...
EXTREMELY basic collision detection; walk on prims
don't rotate anything
do not feed or annoy POS
YMMV
2007-11-17 09:59:07 +00:00
Jeff Ames
ba9b317122
added some POS gravity
2007-11-17 06:25:41 +00:00
Jeff Ames
e3998230cc
added dummy POS physics plugin
2007-11-16 10:25:27 +00:00