Commit Graph

105 Commits

Author SHA1 Message Date
Robert Adams
eacc2561d1 BulletSim: add osGetPhysicsEngineType() LSL function and update
the physics engines to return the name that is specified in the INI
file ("physics = XXX") as the type of engine.
This os function is a little different than the others in that it
does not throw an exception of one is not privilaged to use it.
It merely returns an empty string.
2013-01-11 16:47:35 -08:00
SignpostMarv
e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv
ce7694c108 added perms checking, duplicated functionality to methods that do not require perms and have higher threat level 2012-10-02 22:14:46 +01:00
SignpostMarv
35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
SignpostMarv
07dbe46ba3 wrapping attachment functions in a region 2012-09-04 00:03:44 +01:00
SignpostMarv
ff867b59cf Implementing functing to send messages directly to attachments 2012-09-04 00:03:44 +01:00
SignpostMarv
a858c5daee implementing a function to get the number of attachments worn 2012-09-04 00:03:43 +01:00
Mic Bowman
3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
SignpostMarv
1e18f0f26a copying documentation from http://opensimulator.org/wiki/Threat_level 2012-08-28 00:12:35 +01:00
Justin Clark-Casey (justincc)
a08687aef3 Revert "implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject()"
This reverts commit 2ad9d656b3.

Reverted pending consideration of associated issues.
2012-08-24 01:18:35 +01:00
SignpostMarv
2ad9d656b3 implementing function to allow scripts to self-replicate as if the owner duplicated them, using the same script delay as llRezObject() 2012-08-24 00:21:42 +01:00
TBG Renfold
4f3fabae5b Adds osGetHealth.
Returns the amount of health (in an integer) that an avatar has left in the scene.
If an avatar is not found or safe is enabled on a region, -1 is returned.

Example usage:

default
{
    touch_end(integer _t)
    {
        key agentID = llDetectedKey(0);
        osCauseDamage(agentID, 50);
        llSay(0, llKey2Name(agentID) + " has " + (string)osGetHealth(agentID) + "% health left.");
    }
}
2012-08-24 00:13:14 +01:00
SignpostMarv
cd2c5843a8 reduced-complexity implementation of function to get rezzing object key
Signed-off-by: Melanie <melanie@t-data.com>
2012-08-02 22:12:36 +01:00
SignpostMarv
72d29bdb40 LSL/OSSL lacks Math.Min & Math.Max implementations. 2012-07-28 00:09:11 +01:00
Mic Bowman
644fb6b013 Implements a very useful OSSL function to test a string to see
if it is a UUID. The function is osIsUUID().

Thanks SignpostMarv!
2012-07-20 10:25:50 -07:00
Justin Clark-Casey (justincc)
c8af20f966 This script allows an object to be attached directly from prim inventory to another avatar in the scene.
Very useful in serious game/environment scenarios where its only allowed for trusted creators.
Threat level Severe
2012-07-09 23:08:41 +01:00
Talun
1b1f841c6a Mantis 6063 osNpcTouch.
Allow NPCS to touch obects.
2012-07-06 22:37:19 +01:00
Justin Clark-Casey (justincc)
951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
BlueWall
fba802bb03 Merge branch 'master' of /home/opensim/var/repo/opensim 2012-04-26 16:13:47 -04:00
Talun
b8114d2b67 Add a version of osNpcSay that takes a channel number Mantis 5747
osNpcSay(UUID npc, string message) left untouched

New functions:-
osNpcSay(UUID npc, int channel, string message)
osNpcShout(UUID npc, int channel, string message)
osNpcWhisper(UUID npc, int channel, string message)

Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-04-26 16:13:29 -04:00
Justin Clark-Casey (justincc)
40e37d8b78 Add osForceAttachToAvatar() and osForceDetachFromAvatar()
These behave identically to llAttachToAvatar() and llDetachFromAvatar() except that they do not enforce the PERMISSION_ATTACH check
Intended for use in completely controlled dedicated environments where these checks are more a UI hinderance than a help.
Threat level high.
2012-04-24 00:03:57 +01:00
Snoopy Pfeffer
78fd487a70 New OS scripting functions osSetTerrainTexture and osSetTerrainHeight as originally proposed in SL Jira (https://jira.secondlife.com/browse/SVC-244). 2012-04-10 21:49:43 +02:00
Snoopy Pfeffer
19837ff4dd Two new scripting functions osInviteToGroup(userID) and osEjectFromGroup(userID) that invite/eject users to/from groups the object containing the script is set to. These functions also work for closed groups. 2012-03-27 22:30:02 +02:00
Justin Clark-Casey (justincc)
4a57112f19 Add osGetInventoryDesc() as per http://opensimulator.org/mantis/view.php?id=5927
This allows one to get description data for a given prim inventory item.
Thanks MarcelEdward and GuduleLapointe!
2012-03-17 04:02:23 +00:00
Diva Canto
824eb7ed20 Added osGetGridGatekeeperURI() 2012-03-10 19:51:28 -08:00
Mic Bowman
8a375f3c30 Adds an OSSL command for regular expression-based string replacement. Parameters
are osReplaceString(string source, string patter, string replace, integer count, integer start)
The count parameter specifies the total number of replacements to make, -1 makes
all replacements.
2012-03-01 14:49:49 -08:00
Justin Clark-Casey (justincc)
7c1d075a5a Implement osIsNpc(key npc):integer. This return TRUE if the given key belongs to an NPC in the region. FALSE if not or if the NPC module isn't present. 2012-01-27 23:17:13 +00:00
Justin Clark-Casey (justincc)
9939f94f08 Implement osNpcGetOwner(key npc):key. This returns the owner for an 'owned' NPC, the npc's own key for an 'unowned' NPC and NULL_KEY is the input key was not an npc.
llGetOwnerKey() could also be extended but this does not allow one to distinguish between an unowned NPC and some other result (e.g. 'no such object' if NULL_KEY is the return.
Also, any future extensions to LSL functions by Linden Lab are unpredictable and OpenSim-specific extensions could clash.
2012-01-27 23:05:48 +00:00
BlueWall
8f871cca10 Add osGetGridHomeURI function
Add osGetHomeURI function to the family of osGetGrid* functions. Returns the SRV_HomeURI setting from the [LoginService] configuration.
2012-01-19 14:21:12 -05:00
BlueWall
ba7d8cedec Add function osGetGridCustom
Add function osGetGridCustom to take an argument for the GridInfo kpv to retrieve from the GridInfoService
2012-01-17 22:38:36 -05:00
Justin Clark-Casey (justincc)
6e7154d55c Removing osNpcCreateOwned(). Please use osNpcCreate(string user, string name, vector position, string notecard, int options) instead with option OS_NPC_CREATOR_OWNED
Please note that correct option name is OS_NPC_CREATOR_OWNED not OS_NPC_CREATE_OWNED as mistakenly put in a previous commit.
2012-01-13 00:00:18 +00:00
Justin Clark-Casey (justincc)
c4972e7734 Add osNpcCreate(string firstname, string lastname, LSL_Vector position, string notecard, int options) variant.
This will be documented soon.  Options can currently be
  OS_NPC_CREATE_OWNED - creates a 'creator owned' avatar that will only respond to osNpc* functions made by scripts owned by the npc creator
  OS_NPC_NOT_OWNED    - creates an avatar which will respond to any osNpc* functions that a caller has permission to make (through the usual OSSL permission mechanisms).

options is being added to provide better scope for future extensibility without having to add more functions
The original non-options osNpcCreate() function will continue to exist.
2012-01-12 19:37:30 +00:00
Melanie
679d155a39 Fix some syntax issues 2012-01-06 23:08:18 +00:00
Melanie
9668992493 Add osNpcPlayAnimation and osNpcStopAnimation which respect ownership as well 2012-01-06 22:59:50 +00:00
Melanie
7518b075b7 Add osNpcCreateOwned to create an owned NPC. Those can be sensed only by the owner, can be destroyed only by the owner and only the owner can save their appearance. Added "NPC" as a flag to llSensor to sense NPCs and exclude them from "AGENT" results. 2012-01-06 22:35:06 +00:00
Melanie
fbb2a7e90d Add ThreatLevel.NoAccess to OSSL. This allows to enable OSSL without enabling
any methods, even those without threat, automatically. It is for use with
setups wanting to allow only specific methods to specific users.
2012-01-06 17:37:22 +00:00
nebadon
8ae824ff09 Mantis 5816: osParseJSON Decoding Problems
osParseJSON uses hand-crafted decoding that has two issues
* does not seem to handle top-level JSON lists
* does not seem to handle unicode text
thanks otakup0pe!
2011-12-11 23:25:12 -07:00
Justin Clark-Casey (justincc)
de161585c0 Implement osNpcStand(<npc-id>)
Allows you to stand an NPC that has sat.
2011-10-17 01:56:25 +01:00
Justin Clark-Casey (justincc)
0c041ce12f Implement osNpcSit(). This is still in development so don't trust it
Format is osNpcSit(<npc-uuid>, <target-uuid>, OS_NPC_SIT_IMMEDIATE)
e.g. osNpcSit(npc, llGetKey(), OS_NPC_SIT_IMMEDIATE);
At the moment, sit only succeeds if the part has a sit target set.
NPC immediately sits on the target even if miles away - they do not walk up to it.
This method is in development - it may change so please don't trust it yet.
Standing will follow shortly since that's kind of important once you're sitting :)
2011-10-17 01:42:31 +01:00
Justin Clark-Casey (justincc)
76e0afe83f tidy up some OSSL NPC parameter names 2011-08-12 02:46:44 +01:00
Justin Clark-Casey (justincc)
16ac5413dd rename position parameter in osNpcMoveToTarget to target 2011-08-12 01:52:12 +01:00
Justin Clark-Casey (justincc)
aebd46a434 rename osNpcStopMoveTo() to osNpcStopMoveToTarget() 2011-08-12 01:32:49 +01:00
Justin Clark-Casey (justincc)
d23d37d2aa implement osNpcGetPos() 2011-08-11 23:36:22 +01:00
Justin Clark-Casey (justincc)
a21e98ae1a implement osNpcGetRot() and osNpcSetRot()
Rotation works if done around the z axis.  Anything else leads to random results.
2011-08-11 23:28:14 +01:00
Justin Clark-Casey (justincc)
b1ae930c6b Implement osAgentSaveAppearance() to save the appearance of an avatar in the region to a notecard
This is separate from osOwnerSaveAppearance() so that owner saves can be allowed without allowing arbitrary avatar saves
2011-08-11 22:26:47 +01:00
Justin Clark-Casey (justincc)
ee22569c92 only accept npc UUIDs to osNpc* functions, not names (except for create) 2011-08-11 02:19:13 +01:00
Justin Clark-Casey (justincc)
5d6c9644fa early code to allow scripts to force npcs not to fly when moving to target
this is to allow walking on prims.  it will be up to the script writer to be sure that there is a continuous path.
currently implemented in osNpcMoveToTarget(), but none of this is final.
2011-08-10 01:47:37 +01:00
Justin Clark-Casey (justincc)
195c1dc9b8 implement osNpcStopMoveTo() to cancel any current move target 2011-08-10 00:26:38 +01:00
Justin Clark-Casey (justincc)
795c8e6c22 Add osOwnerSaveAppearance() to help with setting up NPC appearances. Not yet ready for user use.
Adds regression test.
2011-08-09 22:05:47 +01:00
Justin Clark-Casey (justincc)
e869eeb0bf Implement first draft functions for saving and loading NPC appearance from storage.
This works by serializing and deserializing NPC AvatarAppearance to a notecard in the prim inventory and making the required baked textures permanent.
By using notecards, we avoid lots of awkward, technical and user-unfriendly issues concerning retaining asset references and creating a new asset type.
Notecards also allow different appearances to be swapped and manipulated easily.
This also allows stored NPC appearances to work transparently with OARs/IARs since the UUID scan will pick up and store the necessary references from the notecard text.
This works in my basic test but is not at all ready for user use or bug reporting yet.
2011-08-09 03:51:34 +01:00