Commit Graph

1157 Commits

Author SHA1 Message Date
Melanie
45314c6622 Merge branch 'master' into careminster-presence-refactor 2010-12-06 02:54:51 +00:00
Diva Canto
72748746d5 Fixed some inconsistency with trailing /. Made debug messages consistent. Changed the stored region names of HG regions. Increased the size of regionName in DB. 2010-12-05 19:43:24 -08:00
Melanie
e05f728b08 Merge branch 'master' into careminster-presence-refactor 2010-11-27 01:08:12 +00:00
Marck
7c02d5cec5 Another attempt at fixing failing test for creator info. 2010-11-26 23:04:31 +01:00
Melanie
ee9aca9c52 Add the ability for gods to impersonate users. For this, bit 6 needs to be
set in the target's UserFlags and the impersonator must have UserLevel 200
or above. The user can then log in using the target's name and their own
password.
2010-11-25 20:34:55 +01:00
Melanie
2c1c04119d Merge branch 'master' into careminster-presence-refactor 2010-11-25 01:24:32 +00:00
Diva Canto
a4bf6c5343 Attempt at fixing failing test. 2010-11-23 07:44:42 -08:00
Melanie
6557d5f359 Merge branch 'master' into careminster-presence-refactor 2010-11-23 14:05:09 +00:00
Marck
ba2bf78dcf Fix joining land parcels not being stored correctly in SQLite. Thank you to goetz for the initial patch in Mantis #5230. 2010-11-23 11:45:12 +01:00
Melanie
22ff06ba17 Merge branch 'master' into careminster-presence-refactor 2010-11-22 01:09:26 +00:00
Diva Canto
c617d658dd Added creator info across the board -- TaskInventoryItems and InventoryItems themselves. Tested. Seems to be working, main tests pass. Nothing done for IARs or HG transfers yet -- this only works for OARs for the time being.
New migration in inventory table in order to make CreatorID varchar(255).
2010-11-21 17:19:24 -08:00
Diva Canto
af8c8197ab Updated SQLiteLegacy/SQLiteSimulationData with the same. Is this crap still used?!? 2010-11-21 13:29:20 -08:00
Diva Canto
51343caeb5 Updated SQLite/SQLiteSimulationData to use SOP.CreatorInformation instead of SOP.CreatorID. Untested, but should work. 2010-11-21 13:27:03 -08:00
Diva Canto
6a9ae9e7cb Global creator information working on MySQL DB and on load/save OARs. Creator name properly shown on the viewer as first.last @authority.
New option added to save oar -profile=url. Migration on RegionStore making CreatorID be 255 chars.
Moved Handling of user UUID -> name requests to a new module UserManagement/UserManagementModule.
2010-11-21 13:16:52 -08:00
Melanie
5f8ab9f018 Merge branch 'master' into careminster-presence-refactor 2010-11-03 02:34:36 +00:00
Melanie
6c3b7617b0 Add lsClearWindlightScene() to the lightshare module to remove WL settings
from a region and allow normal day cycles to be reestablished
2010-11-03 02:31:43 +00:00
Melanie
4ab9d37a8e When LightShare is enabled, the standard day cycle is bypassed and replaced by
midday defaults when no specific LightShare profile is set.
This prevents LightShare info being send out when the region has no LightShare
profile, allowing normal day/night cycles to happen.
2010-11-03 02:04:17 +00:00
Melanie
26f12f479f Merge branch 'master' into careminster-presence-refactor 2010-11-02 22:58:33 +00:00
Melanie
e98d8d500f Fix logins and avatar appearance. Contains a Migration. May contain nuts.
This will cause visual params to be persisted along with worn items. With
this, alpha and tattoo laters will be saved. Multiple layers MAY work, but
not tested because I don't use Viewer 2.
2010-10-30 19:06:47 +01:00
Melanie
551015db63 Alphabetize results on region search by prefix matching 2010-10-18 20:29:00 +01:00
Melanie
bb7a755cba Merge branch 'master' into careminster-presence-refactor 2010-10-18 20:30:46 +01:00
Melanie
2be93066da Bump migration version on LastSeen field so it is actually run 2010-10-18 19:08:26 +01:00
Melanie
46e5c8e919 Merge branch 'master' into careminster-presence-refactor 2010-10-16 10:52:56 +01:00
Diva Canto
e039a8c8c2 UPdated the MySql driver to 6.2.4. Also established a much larger MySqlCommand timeout on fetching prims. 2010-10-15 15:43:06 -07:00
Justin Clark-Casey (justincc)
aa60c4b129 fix build break 2010-10-13 22:18:57 +01:00
Melanie Thielker
ccd5610997 Correctly update the LastSeen field 2010-10-13 18:41:09 +01:00
Melanie Thielker
01728fb19e Ensure no UUID.Zero region ID is ever written to presence. Add a Migration
to add a LastSeen field of type "Timestamp" to Presence for MySQL
2010-10-13 18:40:33 +01:00
Melanie
d8149373c1 Merge branch 'master' into careminster-presence-refactor 2010-10-06 00:27:10 +01:00
Jeff Ames
bc9f793a92 Formatting cleanup. 2010-10-04 21:28:17 -04:00
Melanie
4fbdcb95a0 Merge branch 'master' into careminster-presence-refactor 2010-09-25 06:19:26 +01:00
Teravus Ovares (Dan Olivares)
acd5bbdb71 * One more item for CSharpSqlite
* Hopefully this will enable mac people to use SQLite again
* Someone cooler then me will need to figure out how to define CSharpSqlite with Mono so the conditional will pick up.
* There's also an error that occurs when you first load OpenSimulator under CSharpSQLite that goes away after.
* The databases are not byte for byte compatible.  Mono.Data.Sqlite is able to read CSharpSqlite made databases but not the reverse way.
2010-09-23 01:45:54 -04:00
Teravus Ovares (Dan Olivares)
983c6a74b1 * Add CSharpSqlite to prebuild
* Use a conditional define to determine whether we're using CSharpSqlite or Mono.Data.Sqlite
#if CSharpSqlite
    using Community.CsharpSqlite.Sqlite;
#else
    using Mono.Data.Sqlite;
#endif
* Hopefully, this will restore sqlite functionality on a Mac.  In visual studio, you can edit the OpenSim.Data.SQLite project, go to the Build tab and enter CSharpSqlite in the box.  I'm not sure how to define CSharpSqlite in Mono, someone better at it then me will have to take the job of figuring out the best way to define it in Mono.
2010-09-23 01:21:08 -04:00
Melanie
9feef34a81 Merge branch 'master' into careminster-presence-refactor 2010-09-21 04:03:14 +01:00
Justin Clark-Casey (justincc)
a22f007246 Improve the explanative text of migration failures
When running for the first time, people see migration failures because of sql statements that are trying to move data from old tables (e.g. users).  The amended text attempts to calm their nerves.
2010-09-18 03:37:10 +01:00
Melanie
7df4383235 Merge branch 'master' into careminster-presence-refactor
Integrate the next large patch.
Don't use this version, it has a ghost avatar issue. Next push
will fix it.
2010-09-17 03:49:30 +01:00
John Hurliman
860b2a502f Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection 2010-09-16 17:30:46 -07:00
Melanie
6a1ce17cdb Merge branch 'master' into careminster-presence-refactor
The modules will need to be updated for this to compile and run again. Please
don't use until I do the companion commit to modules later on.
2010-09-13 16:17:38 +01:00
John Hurliman
c03b24cbfd Merged 2010-09-12 14:21:51 -07:00
John Hurliman
0db1ed0b5a * Added ISimulationDataService and IEstateDataService
* Removed StorageManager
* CONFIG CHANGE: There are no more database settings in OpenSim.ini. Check the config-include configuration files for region store and estate store database settings
2010-09-12 14:20:26 -07:00
Jeff Ames
f1f0bc23f4 Formatting cleanup. 2010-09-12 13:43:49 -04:00
Jeff Ames
20cd1da6bf Add copyright headers. 2010-09-12 12:54:31 -04:00
John Hurliman
e2544584ad Changed all string references of "IRegionDataStore" to "ISimulationDataStore" 2010-09-11 22:02:34 -07:00
John Hurliman
109b517583 Fixed the naming mess around data connectors for simulation data 2010-09-11 20:43:06 -07:00
John Hurliman
47ac9f97b1 Re-enabled asset last access time logging in MySQL 2010-09-11 18:29:38 -07:00
John Hurliman
dd277a0d02 First pass at cleaning up thread safety in EntityManager and SceneGraph 2010-09-10 12:04:12 -07:00
Melanie
3284356bba Merge branch 'master' into careminster-presence-refactor 2010-09-07 01:48:00 +01:00
Justin Clark-Casey (justincc)
3d033520fa Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is not required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:43:20 +01:00
Justin Clark-Casey (justincc)
11f4a65f42 Fix deletion persistence when freshly delinked prims are removed
Previously, Scene.Inventory.DeRezObjects() forced the persistence of prims before deletion.
This is necessary so that freshly delinked prims can be deleted (otherwise they remain as parts of their old group and reappear on server restart).
However, DeRezObjects() deleted to user inventory, which is required by llDie() or direct region module unlink and deletion.
Therefore, forced persistence has been pushed down into Scene.UnlinkSceneObject() to be more general, this is still on the DeRezObjects() path.

Uncommented TestDelinkPersistence() since this now passes.
Tests required considerable elaboration of MockRegionDataPlugin to reflect underlying storing of parts.
2010-09-07 01:12:06 +01:00
Melanie Thielker
6a0a878f7c Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:28:33 +01:00
Melanie Thielker
e593607171 Remove "Dwell" support from core and replace it with calls to methods
on IDwellModule
2010-09-05 14:16:42 +02:00