Justin Clarke Casey
aa497a1867
* refactor: move saved named prims to xml2 method out into the serialization module
2008-12-19 19:47:11 +00:00
Justin Clarke Casey
eb6cca4750
* refactor: Rename IRegionSerialiser and move into interfaces namespace
2008-12-19 19:07:11 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
...
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Dr Scofield
8d479fe5af
From: Richard Alimi <ralimi@us.ibm.com>
...
The following patch makes some enhancements to loading/saving the Xml2
format.
- Add streamed version of functionality for saving prims to Xml2
format. The streamed version (optionally) allows for saving the
prims whose positions appear within a particular bounding box.
- Expose stream versions of LoadPrimsFromXml2 and SavePrimsToXml2 in
the Scene class
- Extend loading from Xml2 (the streamed version) to optionally start
scripts for the loaded scene objects)
2008-08-15 07:20:38 +00:00
mingchen
f2742fb604
*Added CommandIntentions that is used to describe a console commands hazard. HAZARDOUS if it modifies the simulator, NON_HAZARDOUS if it does a command that doesn't modify the simulator but does a background command such as a forced backup, and STATISTICAL if it returns debug or more information.
...
*This is useful for implementing a protection system from unwanted script execution or for application modules needing to know what a command does.
2008-07-25 02:30:07 +00:00
Justin Clarke Casey
f8721c3c1c
* refactor: break out sog loading code into two parts so that post-deserialization changes can be carried out before adding it to a scene
2008-07-18 14:42:06 +00:00
Justin Clarke Casey
0b2fcbfec4
* Start scripts loaded from an archive
2008-07-07 18:54:11 +00:00
MW
c9fe500212
Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2
2008-07-01 19:23:45 +00:00
Dr Scofield
3d26e6ede0
move along, nothing to see here. just a couple of lazy variables.
2008-06-27 19:57:06 +00:00
Justin Clarke Casey
908d91be78
* refactor: Making some of the serialization names consistent, both within their pairings and with the others
...
* This does make some of the names less ideal than others - this should change in the future
2008-06-21 21:20:59 +00:00
Jeff Ames
4ec4e16c80
Formatting cleanup, minor refactoring, svn properties.
2008-06-04 09:59:27 +00:00
Justin Clarke Casey
bc56efd1d2
* Hook up archive loading to load in prim xml data
...
* This now has equivalent functionality to load-xml2 - no asset data is restored yet
2008-05-30 18:32:18 +00:00
Justin Clarke Casey
4f237f3ae3
* Crudely migrate SceneXmlLoader into the Serializer module
2008-05-30 17:52:14 +00:00
Adam Frisby
07098978b9
* Updating some file locations.
2008-05-04 19:21:14 +00:00
Adam Frisby
20a9bf08f5
* Rolled back a few changes.
2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2
* Spring cleaning on Region.Environment.
...
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Adam Frisby
a1c8aa4050
* Cleaned namespaces of entire solution. OpenSim directories now correspond with namespaces.
2008-05-01 15:36:39 +00:00
Jeff Ames
d51ce47b2d
Update svn properties. Minor formatting cleanup.
2008-05-01 14:31:30 +00:00
Adam Frisby
4a8c1e4393
* Commiting a bunch of missed files.
2008-04-30 21:22:29 +00:00