Commit Graph

493 Commits

Author SHA1 Message Date
UbitUmarov
3ee70aac0b mess around with prioritizer 2019-01-25 20:49:18 +00:00
UbitUmarov
0c38d52538 cosmetics on terrain patchs 2019-01-20 20:58:27 +00:00
UbitUmarov
dd5717f7ae change cancel kill update flags 2019-01-04 01:12:59 +00:00
UbitUmarov
b24c669c16 more on the hack (runprebuild) 2019-01-02 16:44:13 +00:00
UbitUmarov
02492f7b15 replace my hack by others hack 2019-01-01 12:06:29 +00:00
UbitUmarov
813fda90da temporary HACK to not kill some viewers 2018-12-31 16:58:44 +00:00
UbitUmarov
4a73cc81dc now break several things at same time... sog/sop updates, threads options,... 2018-12-28 13:52:59 +00:00
UbitUmarov
cded996265 remove a dev only conditional on lludp handlers; change parcel lists updates a bit; 2018-11-25 18:56:38 +00:00
UbitUmarov
90482182e5 sound radius: missing file 2018-04-10 22:24:48 +01:00
UbitUmarov
2f13b68d4f add missing part of mutes list protocol 2017-11-16 17:50:06 +00:00
UbitUmarov
0f7ffc56ce several changes for osTeleportObject 2017-04-15 10:46:18 +01:00
UbitUmarov
63383bf3c5 add functions to send entity updates imediatly, except for avatars (or now) they should be use to bypass normal delayed updates, for debug 2017-04-14 21:55:37 +01:00
UbitUmarov
0091c37ed3 several changes relative to objects return and parcel prim counts: avoid null refs, report correct count of returned objects, make obkects counts by ownership coerent with return rules, etc 2017-01-27 20:21:24 +00:00
UbitUmarov
e0ab0b3b6b change GenerateClientFlags(...) to work with a scenepresence; make use of the new IsGod to check its God rights; remove the non standard estate manager right to move other ppl prims i added on last commits; coment out a test method i added sometime ago 2017-01-11 01:02:57 +00:00
Melanie Thielker
b16abc8166 Massive tab and trailing space cleanup 2017-01-05 19:07:37 +00:00
UbitUmarov
cbc3501246 a few changes to Gods ( ie administrators) control 2017-01-05 18:02:59 +00:00
Melanie Thielker
1388ac2ef7 Rename charterMember to membershipType to show what it actually is.
This field started out as a simple flag in the protocol to indicate a
user being a SL charter member. It has since then taken on additional
functionality that means that the name is no longer appropriate.
2016-12-12 11:09:38 +00:00
UbitUmarov
a6df626868 add a version tag to wind and cloud data updates to iclient 2016-09-23 13:03:16 +01:00
UbitUmarov
d5f376a4b1 send selected objects Proprieties udp part outside update queues and as a physics single caps message per selection request 2016-08-25 09:51:34 +01:00
UbitUmarov
991dd5f471 first step changing Object Select code 2016-08-25 06:56:25 +01:00
UbitUmarov
ac542715f1 add caps HomeLocation ; add client SendAlertMessage(string message, string info), where info in info message field. only minimal testing done 2016-08-18 12:45:11 +01:00
UbitUmarov
a30f75cfdc fix entity update flags update 2016-08-07 21:13:58 +01:00
UbitUmarov
ff0ccf9c67 several changes related to culling option 2016-08-07 21:13:01 +01:00
UbitUmarov
23578635df more changes relative to incorrect use of activegroupid 2016-08-05 15:19:42 +01:00
UbitUmarov
1a8a8e16ef add a public SetGroupPowers to clientView 2016-07-26 17:57:14 +01:00
UbitUmarov
13ae6dff18 let some group related data to have a public set 2016-07-26 17:34:59 +01:00
UbitUmarov
e766f9d20f get a copy of current clientView group powers 2016-07-26 16:54:04 +01:00
UbitUmarov
aa744eecf2 add a few methods to modify clientview group powers 2016-07-01 18:19:09 +01:00
Melanie Thielker
59ed89769a Apply user specified default perms across the board, to items uploaded as well as items created and to rezzed prims in world.
This effectively removes the concept of "default permissions" from OpenSim
because all known modern viewers set the permissions flags on login.
Ancient abandoned viewers will now default to the SL defaults.
2016-04-29 22:36:56 +02:00
Melanie Thielker
43ca32150c Plumb RezRestoreToWorld from the client (part done) 2016-03-09 02:45:11 +01:00
UbitUmarov
6821ace3c6 add basic SendFindAgent() to lludp. Future use may require a list of pairs (X,Y). For now one pair is good enough. 2015-10-26 21:56:02 +00:00
UbitUmarov
18536b4be6 add missing SendAgentGroupDataUpdate to llClientView 2015-09-27 06:38:19 +01:00
UbitUmarov
e3d82ad706 delay terrain sending if land queue is 2 busy 2015-08-22 04:08:30 +01:00
Melanie Thielker
1fb2f0296f Track selected objects per client 2015-08-15 02:46:41 +02:00
UbitUmarov
caddabb5c4 scale ChildAgentThrottles with distance (internal to child server and not
root as was done before )
2014-11-06 22:25:16 +00:00
UbitUmarov
7351d92a76 add method to get a category throttle rate 2014-08-29 16:19:30 +01:00
UbitUmarov
5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
8c657e4837 add a estimator of client ping time, and painfully make it visible in show
connections console command
2014-08-14 20:41:36 +01:00
Melanie
e82d4154a2 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/Servers/HttpServer/PollServiceRequestManager.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/Framework/Scenes/ScenePresence.cs
	OpenSim/Region/Physics/Manager/PhysicsActor.cs
	OpenSim/Region/Physics/Manager/PhysicsScene.cs
2013-07-24 04:45:07 +01:00
Diva Canto
b5ab0698d6 EDIT BEAMS!!! They had been missing from OpenSim since ever. Thanks to lkalif for telling me how to route the information. The viewer effect is under the distance filter, so only avatars with cameras < 10m away see the beams. 2013-07-21 09:01:44 -07:00
Diva Canto
d5a1779465 Manage AgentUpdates more sanely:
- The existing event to scene has been split into 2: OnAgentUpdate and OnAgentCameraUpdate, to better reflect the two types of updates that the viewer sends. We can run one without the other, which is what happens when the avie is still but the user is camming around
- Added thresholds (as opposed to equality) to determine whether the update is significant or not. I thin these thresholds are ok, but we can play with them later
- Ignore updates of HeadRotation, which were problematic and aren't being used up stream
2013-07-21 09:00:42 -07:00
Melanie
669fa3ff9a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/OptionalModules/Avatar/Voice/VivoxVoice/VivoxVoiceModule.cs
2013-05-30 21:48:09 +01:00
Melanie
533bbf033d Update the money framework to allow sending the new style linden "serverside is now viewerside" messages regarding currency
This will require all money modules to be refactored!
2013-05-25 02:08:54 +01:00
Mic Bowman
681fbda4b6 This is an experimental patch that adds support for comparing texture
hashes for the purpose of accurately responding to AgentTextureCached
packets. There is a change to IClientAPI to report the wearbles hashes
that come in through the SetAppearance packet. Added storage of the
texture hashes in the appearance. While these are added to the
Pack/Unpack (with support for missing values) routines (which means
Simian will store them properly), they are not currently persisted in
Robust.
2013-05-24 13:18:16 -07:00
Melanie
13cd8c17d7 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Services/LLLoginService/LLLoginResponse.cs
	OpenSim/Services/LLLoginService/LLLoginService.cs
	OpenSim/Tests/Common/Mock/TestClient.cs
2013-05-11 02:35:26 +01:00
Justin Clark-Casey (justincc)
3290cd09d3 remove pointless region handle paramter from IClientAPI.SendKillObject() 2013-05-09 18:12:17 +01:00
Melanie
cdaceea5a6 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Framework/IClientAPI.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2013-05-08 21:51:48 +01:00
Mic Bowman
33aaa40bee Adds an event and a method so that handling of the CachedTexture
packet can be pulled out of LLClientView and moved to
AvatarFactory. The first pass at reusing textures (turned off by
default) is included. When reusing textures, if the baked textures
from a previous login are still in the asset service (which generally
means that they are in the simulator's cache) then the avatar will not
need to rebake. This is both a performance improvement (specifically
that an avatars baked textures do not need to be sent to other users
who have the old textures cached) and a resource improvement (don't
have to deal with duplicate bakes in the asset service cache).
2013-05-08 13:13:51 -07:00
Melanie
fb8aa22084 Merge branch 'master' into careminster 2013-04-25 21:37:25 +01:00
Melanie
03c9d8ae4f Change EconomyDataRequest signature to use an IClientAPI rather than UUID. This is needed because recent LL viewer codebases call this earlier in login when the client is not yet established in the sim and can't be found by UUID.
Sending the reply requires having the IClientAPI.
2013-04-25 21:35:18 +01:00