Teravus Ovares
d54aac41d2
* Added a user friendly message to the sqlite regionsettings saver giving them troubleshooting options and telling them to restart the simulator. This situation, hopefully is temporary and generates an exception when sqlite users first start OpenSimulator because of an unexpected condition in the database layer. Restart and all is well.
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* Added a user friendly message to the 'No IInventoryService available' condition with troubleshooting options.
2009-07-10 21:47:54 +00:00
Teravus Ovares
e15ffe31e3
* Commit some BinBVH rotation convenience. Calculates the W element of the joint rotation quaternion and provides a property so consumer doesn't have to.
2009-07-10 00:13:42 +00:00
Melanie Thielker
d8fe7777bf
Prevent teleports from ending underground
2009-07-08 08:38:23 +00:00
Charles Krinke
8344df886b
Thank you kindly, AnakinLohner, for a patch that addresses:
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The patch included updates the root and child prims' AttchedAvatar
with the right UUID. It also cleans the AttachedAvatar properties
for the root and child prims on Drop and Detach
2009-07-02 16:02:18 +00:00
Sean Dague
49f89dd758
make methods surounding backup virtual so they could be override for server side created objects
2009-07-02 12:00:39 +00:00
Sean Dague
3dc2010da6
From: Chris Yeoh <yeohc@au1.ibm.com>
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Attached is a patch that changes the oar file saving of creation date/time to an integer
instead of a string. I did this after justincc emailed me saying there is a problem
with internationalisation doing it the old way and I said I'd fix it. Its been
tested with MySQL and I've made the changes for MSSQL but that hasn't been well tested.
2009-06-29 15:05:12 +00:00
MW
706286b7fb
Removed the List<NewForce> m_forceList from ScenePresence, as there wasn't any need for a list, as only the last entry in it was acted on. So it now has a single NewForce m_nextVelocity , which is updated (rather than a NewForce object being created every AgentUpdate). So as well as cutting out all the adds and clearing of the list, it also removes the creation of upto 100+ new objects per second per avatar.
2009-06-28 11:07:26 +00:00
Jeff Ames
2d173d7556
Update svn properties.
2009-06-27 04:31:49 +00:00
MW
9e4d077d70
Fixed null bug, which was making unit tests fail
2009-06-26 12:30:54 +00:00
MW
7a2c41dea0
Extracted the code that handles the sending of prim updates to the client, from ScenePresence into ISceneViewer/SceneViewer. Currently ScenePresence "has" a ISceneViewer, although if we had a proper Node based scenegraph then it would most likely be attached directly to the nodes.
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By extracting this code, it should make it easier to experiment with different ways of managing the update process. [Next step to make this module based, could be to create a SceneViewerFactoryModule]
2009-06-26 12:09:43 +00:00
MW
934b291f59
Added a note to the ScenePresence.UpdateMovement() method, to remind everyone that the so called "forces" are actually velocities.
2009-06-25 13:12:48 +00:00
MW
684286f097
Applied patch from mantis #3820 which changed the clearing of the ScenePresence.m_forcesList, so it used the List.Clear method rather than doing a loop through the list and manually removing each item. Thanks dslake.
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I also fixed the issue where the code also loops through the m_forcesList and copies each force to the ScenePresence's movementVector. Which resulted in only the last force in the list actually be acted on. As each copy overrode the last one. So now it only copies the last force in the list.
2009-06-25 12:26:23 +00:00
Melanie Thielker
fa786c480b
Reading GroupPosition, but setting OffsetPosition in undo doesnt' seem right.
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This may fix the Mantii where individual prims ctrl-z to nirvana, but
it's not tested.
2009-06-24 09:49:49 +00:00
Jeff Ames
65d48a5e60
Formatting cleanup, ignore some generated files.
2009-06-22 11:04:09 +00:00
Jeff Ames
142b481e03
Update svn properties.
2009-06-22 10:07:27 +00:00
lbsa71
5ee2125bb6
* Panda no like LongRunningAttribute, no? Me now reverting minuscule fix, yes? Panda happy, eh?
2009-06-22 08:34:50 +00:00
lbsa71
e9d0f48a5b
* Minuscule CC fix
2009-06-22 07:40:31 +00:00
lbsa71
e365440461
* Added SceneTests and SceneBaseTests
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* Changed some fields to protectesd to enable faking
2009-06-22 07:39:04 +00:00
Melanie Thielker
bc1dce071a
Correct the behaviro of group deeding and llGetOwner() within deeded objects
2009-06-21 19:49:11 +00:00
Melanie Thielker
2c3a1995fc
Publish a method on ICompiler to generate the CIL assembly path
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Cause group deeding to apply next owner perms
2009-06-21 18:38:12 +00:00
Melanie Thielker
e4d26d7bfa
When a shared module hooks OnClientClosed, it has no way of finding
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out which client connection has closed. So, in multi-region sims, things
can get messy fast.
This introduces a second parameters, which is a Scene object ref. Minor
adjustments to custom modules may be required due to this change.
2009-06-19 20:46:17 +00:00
Sean Dague
1adeb8ad77
From: Chris Yeoh <yeohc@au1.ibm.com>
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This patch ensures that the touch positions are set during touch_end
events (currently only working for touch_start and touch events).
2009-06-19 12:21:20 +00:00
Arthur Valadares
f243dddc04
* Corrected CAPS namespaces
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* "luke, use the sed"
2009-06-18 14:33:35 +00:00
Melanie Thielker
664dd58cd9
Fixes Mantis #3793 . Committing thomax/Snoopy's patch to allow deeding of objects, with changes:
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- Set OwnerID = GroupID for deeded objects.
- Close a security loophole that would have allowed a user with deed rights in a group to deed ANY object to that group, even if it's not owned by them and/or not set to that group
- Set LastOwnerID correctly. Handle objects vs. prims correctly.
2009-06-14 21:44:34 +00:00
diva
6abffedab5
Renamed Region/CoreModules/ServiceConnectors to Region/CoreModules/ServiceConnectorsOut. No functional changes.
2009-06-14 19:44:56 +00:00
diva
7a9c85526c
Pulled out HelloNeighbour into its own service, INeighbourService, which may get more functions as we go along. It's a very simple service and service connectors, and it served primarily to establish the design of services that dependent on Scenes and that must always have a local connector. More refactoring coming, as this showed how to do it right.
2009-06-14 15:35:09 +00:00
diva
0f367bd7bb
Heart surgery no.2: the inventory service hooks.
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Several improvements in the connectors themselves.
Several improvements in configurations.
Needed to add a hack in IUserService and UserManagerBase, to be removed when that service is refactored.
2009-06-10 13:18:32 +00:00
Jeff Ames
a23d64dec1
Formatting cleanup.
2009-06-10 04:28:56 +00:00
Jeff Ames
a7fcacf8f3
Formatting cleanup. Ignore some generated files.
2009-06-09 18:07:35 +00:00
Melanie Thielker
9c726fb178
Thank you Snoopy, for a patch that implements group permissions.
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Applied with changes:
- removed spammy debug message
- corrected tab formatting
2009-06-09 08:15:34 +00:00
lbsa71
6267f939c5
* Reverting the test restructuring as, on second thought, this is not at all how the tests are structured.
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(pt1)
2009-06-07 08:50:43 +00:00
Justin Clarke Casey
4234e49445
* minor: tiny tweak just to trigger another panda build
2009-06-05 19:53:24 +00:00
Justin Clarke Casey
ccbe049287
* A bug fix for the last mantis 3741 bugfix
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* Hopefully now, the nre should not occur and the lock should be correctly unlocked during the initial save oar process
2009-06-05 19:34:35 +00:00
Justin Clarke Casey
fbd0f5491b
* A further fix for mantis 3641 (oar saves do not complete)
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* For some reason, if a null was recieved (indicating a missing asset), the code had stopped passing that on to the waiting lock, resulting in a perpetual freeze
* This change passes the null on correctly
* Many thanks to thomax for being insistent in presenting his analysis of the problem :)
2009-06-05 19:20:31 +00:00
Justin Clarke Casey
c20f31beff
* refactor: split out part xml writing in SceneObjectSerializer
2009-06-05 18:44:44 +00:00
Melanie Thielker
9f932a4205
Thank you, thomax, for a patch to provide finer-grained access control to
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scripting.
Fixes Mantis #2862
2009-06-05 09:47:42 +00:00
lbsa71
fd5e45733c
* Restructured Scenes Tests to follow (what I conceive of as being) current directory standards. (pt 1 - thank you, svn. not.)
2009-06-05 06:22:08 +00:00
Jeff Ames
2a855a6457
Comment out unused private functions to avoid compiler warnings.
2009-06-04 01:37:31 +00:00
lbsa71
9b619043ce
* Making sure we fail a bit earlier if we have no AssetService
2009-06-03 17:29:21 +00:00
Melanie Thielker
aec5dc677d
Explicitly set the changed status of the prim groups affected in a delink
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Mantis #2484
2009-06-02 08:19:32 +00:00
Jeff Ames
840de6c036
Minor: Change OpenSim to OpenSimulator in older copyright headers and LICENSE.txt.
2009-06-01 06:37:14 +00:00
Jeff Ames
35b450d41d
Add copyright headers, formatting cleanup, ignore some generated files.
2009-05-31 18:35:00 +00:00
Arthur Valadares
8545621d9b
* Bug fix: Fixes an exception when Scene.RemoveClient is called to remove on a
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non-existing ScenePresence avatar. Also removed trailing white spaces.
2009-05-29 21:12:55 +00:00
Justin Clarke Casey
95643971be
* refactor: little tweaks to trigger another build
2009-05-29 21:10:17 +00:00
Justin Clarke Casey
4aad6a07ff
* refactor: Remove redundent prim id attribute on Scene.AddSceneObject()
2009-05-29 21:01:18 +00:00
Justin Clarke Casey
6eb191c87b
* Add save xml2 serialization test
2009-05-29 20:20:47 +00:00
Dahlia Trimble
179724b4fc
some clean up of sculpt map caching code
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remove a redundant debug message
2009-05-29 08:57:10 +00:00
Dahlia Trimble
05cbf0b502
reinstate a hopefully more robust experimental decoded sculpt map caching scheme
2009-05-29 06:50:15 +00:00
Dahlia Trimble
1609e7eac0
disable sculpt map caching until a better method of avoiding asset requests can be found
2009-05-29 05:11:50 +00:00
Dahlia Trimble
9493de7f4e
null test for texture assets when using cached sculpt map
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addresses mantis #3735
2009-05-29 04:29:55 +00:00