Jeff Ames
1d01d6d919
Formatting cleanup.
2009-07-01 23:37:09 +00:00
Charles Krinke
6942eaed5b
Thank you kindly, Snowdrop, for a patch that solves:
...
The current API for MRM is quite sparse, this patch
supplies basic support for accessing the task
inventory of object.
2009-06-29 21:47:47 +00:00
Charles Krinke
7bb070be55
Thank you kindly, Snowdrop/Snowcrash for a patch that:
...
This patch makes the worn attachments accessible to MRM scripting
2009-06-29 18:07:30 +00:00
Adam Frisby
3a28f748d5
* Adds ScenePresence.TeleportWithMomentum - same as .Teleport, but preserves velocity.
2009-05-12 21:21:33 +00:00
Adam Frisby
559355189a
* Applies Mantis #3630 - Adds support for outside MRM initialisation, makes MRMModule compatible with the Visual Studio MRMLoader ( http://forge.opensimulator.org/gf/project/mrmloader/ )
2009-05-12 13:10:04 +00:00
Adam Frisby
b529750548
* Moves Name, GlobalID and WorldPosition into new IEntity interface.
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* Avatar and Object now inherit from IEntity.
* Avatar.Position is now Avatar.WorldPosition to match IObject property.
* Implements event World.OnChat += delegate(IWorld sender, ChatEventArgs e);
2009-04-09 11:09:24 +00:00
Jeff Ames
5cf7b784ce
Add copyright headers, formatting cleanup.
2009-04-04 07:32:41 +00:00
Jeff Ames
99cfcf405b
Update svn properties.
2009-04-01 14:50:18 +00:00
Adam Frisby
7eccad05c9
* Adds World.Avatars[] to MRM Scripting. Contains an enumerable array containing IAvatar instances for each avatar in the region.
...
* Adds Test/TestModule.cs which demonstrates a very quick and simple MRM Test.
2009-04-01 06:55:39 +00:00