Melanie
4a57288577
Fix an infinite recursion
2010-10-08 23:23:07 +01:00
Melanie
abfede7819
Plumb the path for multiple object deletes
2010-10-06 20:00:51 +01:00
Diva Canto
0772e19af2
Added viewer's channel, mac, and id0 to agent circuit data. Also moved client ip address to agent circuit data, so that it's always there.
2010-10-03 20:01:59 -07:00
John Hurliman
860b2a502f
Changed SceneObjectGroup to store parts with the fast and thread-safe MapAndArray collection
2010-09-16 17:30:46 -07:00
Jeff Ames
f1f0bc23f4
Formatting cleanup.
2010-09-12 13:43:49 -04:00
Justin Clark-Casey (justincc)
1e8e98a07f
Move code that allows llGiveInvetory() to move item into appropriate system folder up from connectors into Scene.Inventory.cs
...
This fixes the problem for all architectures (hg as well as local and grid) and means we don't have to dupe code between connectors.
Not ideal in that it becomes non-modular, but methods in Scene.Inventory.cs should eventually be modularized anyway.
2010-09-04 01:36:26 +01:00
Justin Clark-Casey (justincc)
8d2e8b7d5c
minor: remove mono compiler warnings
2010-09-03 21:28:57 +01:00
Melanie Thielker
c47de94263
Adjust the "Magic numbers" we use because we can't reference the actual
...
script state enum to reflect recent changes.
2010-08-31 22:36:46 +01:00
Jonathan Freedman
0a83fde85c
Implements parcel media setting persistence and packet / CAPS handling
...
properly for the new media settings.
Signed-off-by: Melanie <melanie@t-data.com >
2010-08-30 02:07:55 +01:00
Diva Canto
0f95cd209e
Addresses mantis #4991 -- HG between two regions with the same map coordinates fails with no warning
2010-08-27 17:25:04 -07:00
Justin Clark-Casey (justincc)
8031f8ec09
Improve consistency of locking for SOG.m_parts in order to avoid race conditions in linking and unlinking
2010-08-26 00:08:53 +01:00
John Hurliman
a8c0b131f9
* Changed a few OSD.FromBinary() calls to the more accurate OSD.FromULong() to fix the build
2010-08-17 13:50:04 -07:00
Diva Canto
69ad04cdf6
Attempt at sending TeleportProgress, but it doesn't seem to be doing anything at all. Left it commented, just as a reminder for where those messages could be sent.
2010-08-16 12:03:13 -07:00
Diva Canto
77de28965a
Work on TeleportStart: renamed method from TeleportLocationStart to TeleportStart, and now sending this upon all teleports, not just some, and in the right place (EntityTransferModule).
2010-08-16 11:33:59 -07:00
Diva Canto
a5044e08fb
Better comment (related to previous commit)
2010-08-15 18:13:09 -07:00
Diva Canto
5d29c0ec9d
Addresses mantis #4929 . Agent was being logged off the grid too soon -- things may still fail.
2010-08-15 18:10:54 -07:00
Justin Clark-Casey (justincc)
1463691cb6
In EventQueueHelper.uintToByteArray, fetch big end-ian bytes directly from libomv rather than little endian then swapping
...
This avoids a problem with failing to swap on big-endian machines.
This addresses http://opensimulator.org/mantis/view.php?id=4849
Thanks to Valy- for pointing this out and submitting a suggestion patch
2010-08-14 00:48:12 +01:00
Justin Clark-Casey (justincc)
8acb401a14
minor: remove mono compiler warnings
2010-08-13 23:28:28 +01:00
Justin Clark-Casey (justincc)
ab6dc47818
refactor: move binary statistics logging from scene into separate region module
2010-08-13 23:15:11 +01:00
Justin Clark-Casey (justincc)
39a748b47a
refactor: Use SOP.Flags rather than SOP.ObjectFlags
2010-08-13 20:23:53 +01:00
Justin Clark-Casey (justincc)
a133acbd5f
Merge branch 'iar-merge'
...
Conflicts:
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
2010-08-04 20:56:52 +01:00
Melanie
dd14016885
Revamp the permissions propagation. This MAY mess up. Please test.
...
Change the slam bit from 3 to 4. Assume the old slam bit is always set.
The new slam bit is a "changed owner" bit, correcting a bug where an item
passed from the creator to another with less than full perms, then back (sale
test) would arrive back full perm. Lots of in-code docs.
2010-07-13 20:45:16 +01:00
Melanie Thielker
bed36901d1
Add CreateSelected flag onto objects rezzed from inventory
2010-07-13 20:37:12 +01:00
Melanie Thielker
1169bfeaf3
Make taken items go back to the folder they came from
2010-07-10 10:43:34 +01:00
Diva Canto
debc780654
Fixes additional bug reported in mantis #4841 .
2010-07-05 07:14:32 -07:00
Diva Canto
b84f72df0b
Got rid of all hyperassets references. Also fixed accessing textures in user's inventory in foreign grids.
2010-07-04 14:59:15 -07:00
Diva Canto
02a15bc787
Started to clean up the mess with HyperAssets in LLClientView. Fixed HG access to Notecards in user's inventory.
2010-07-04 13:56:03 -07:00
Justin Clark-Casey (justincc)
5925aac859
Add --merge switch to load iar.
...
When this switch is used, iar folders are merged with existing same-name user inventory folders.
This makes it a little easier to back and restore entire individual user inventories, among other things
Added unit test to check behaviour
2010-06-30 00:10:44 +01:00
Diva Canto
d06b977ed1
Remove the override from DeletToInventory in HGInventoryAccessModule. This may be causing the infinite loop, not sure.
2010-06-29 14:21:48 -07:00
Diva Canto
08e3389790
Buglet fix in HG inventory. Make sure that GetRootFolder for non-HG xinventory is the folder "My Inventory". Also changed the Suitcase folder name to "My Suitcase".
2010-06-29 04:38:15 -07:00
Diva Canto
9fde9085a0
Bug fix in HG standalone: wrong handler in the in module. Fixed a few broken comments in InventoryAccessModule.
2010-06-29 02:07:10 -07:00
Diva Canto
19558f380a
Fixes the long-standing RegionUp bug! Plus lots of other cleanups related to neighbours.
2010-06-13 19:06:22 -07:00
Diva Canto
66619b5996
Added checks for failed UpdateAgent calls.
2010-06-12 12:08:45 -07:00
Diva Canto
e6efe34b4c
* Added CHANGED_TELEPORT event trigger upon inter-sim teleports.
...
* Cleaned up NewUserConnection.
2010-06-12 11:11:13 -07:00
Melanie Thielker
4c58ac2c90
Make local teleports send CHANGED_TELEPORT
2010-06-12 07:35:03 +01:00
Dan Lake
ca2abc43ad
Refactor SendCoarseLocations for better performance. Instead of computing list of all locations fresh for every scene presence on every frame, we will instead compute the list once every 50 frames and send to all connected presences at that time. Also, we only add 60 items to the list when there are more than 60 presences in the scene. For 1000 users, this change yields a 99.8% reduction in list processing and a 98% reduction in network bandwidth for coarse locations.
2010-06-08 16:44:18 -07:00
Diva Canto
9b9804a498
* Changed CreatorIDs consistently to varchar(128)
...
* Deleted redundant migration for assets in SQLite
* Rewrote XInventory migrations in SQLite in the new style
2010-06-08 15:47:14 -07:00
Diva Canto
ab3afd5f42
* Bug fix in TP home: typo in unpacking of GridUserInfo.
...
* Bug fix in TPs across neighboring regions: bug was introduced when getting rid of crashed sessions.
2010-06-05 09:39:09 -07:00
Melanie Thielker
f29cb57bf1
Continuing refactor. Refactor DeRezObject to deal with multiple objects
2010-06-01 02:10:22 +01:00
Melanie
a48d7f62a7
Revert "Comment noisy "CONNECTION DEBUGGING" messages, because they push more"
...
Some other stuff snuck in.
This reverts commit 4cc533e7ad94d148351c16f48afd2a688a64c48a.
2010-05-27 19:02:20 +01:00
Melanie Thielker
6b6425aa5e
Comment noisy "CONNECTION DEBUGGING" messages, because they push more
...
important stuff off screen too fast
2010-05-27 18:44:15 +01:00
Justin Clark-Casey (justincc)
c7c9edd049
minor: expand upon comments about not scheduling two full updates for attachments
2010-05-24 20:11:06 +01:00
Diva Canto
c1fe07b022
* Added missing loggout notification to home grid upon agents logging out in foreign grids.
...
* Added missing config in StandaloneHypergrid.ini
2010-05-08 12:21:17 -07:00
Diva Canto
a58859a0d4
GridUserService in place. Replaces the contrived concept of storing user's home and position info in the presence service. WARNING: I violated a taboo by deleting 2 migration files and simplifying the original table creation for Presence. This should not cause any problems to anyone, though. Things will work with the new simplified table, as well as with the previous contrived one. If there are any problems, solving them is as easy as dropping the presence table and deleting its row in the migrations table. The presence info only exists during a user's session anyway.
...
BTW, the Meshing files want to be committed too -- EOFs.
2010-05-07 21:29:56 -07:00
Diva Canto
ebc3726d52
Added copying of Viewer field to the agent circuit data that is being passed on TPs and crossings.
...
(XmlRpcGroups files want to be committed too)
2010-05-05 16:54:48 -07:00
Melanie Thielker
af3e477e4b
Avoid duplicate script resumes. Move resume calls to more logical places
2010-04-19 17:28:43 +01:00
Melanie
21cad5d3ac
All scripts are now created suspended and are only unsuspended when the object
...
is fully rezzed and all scripts in it are instantiated. This ensures that link
messages will not be lost on rez/region crossing and makes heavily scripted
objects reliable.
2010-04-19 06:29:26 +01:00
Diva Canto
08ba34da03
First attempt at fixing mantis #4641 . It's better but there are now some issues with permissions.
...
(looks like my commit is going to touch CM files, I'm going to let it do it - eof only)
2010-03-31 21:30:44 -07:00
Dan Lake
62e0b53ca4
Renamed TryGetAvatar to TryGetScenePresence on SceneManager, SceneBase, Scene and SceneGraph. This was the only change in this patch to keep it isolated from other recent changes to the same set of files.
2010-03-19 15:16:44 -07:00
John Hurliman
33f5d0d1e9
* UuidGatherer now tracks asset types for assets it discovers. The asset types are inferred from context
...
* OAR saving will attempt to correct unknown asset types before writing broken assets to the OAR file
2010-03-15 14:17:17 -07:00