Commit Graph

2708 Commits

Author SHA1 Message Date
UbitUmarov
49bf83ecb8 do global position X and Y with double precision in autopilot, so
corrected viewers do work
2014-09-30 23:31:55 +01:00
UbitUmarov
46caea6987 change it again... 2014-09-26 15:03:33 +01:00
UbitUmarov
90cad82405 remove unnecessary argument ref 2014-09-26 14:22:54 +01:00
UbitUmarov
fcad64209c make c# more happy 2014-09-26 14:17:01 +01:00
UbitUmarov
5f57b55dc9 use central animationset permitions define 2014-09-26 14:08:21 +01:00
Melanie Thielker
3a42ea5279 Extend upload verification to all upload paths 2014-09-25 21:21:20 +02:00
UbitUmarov
57166878b5 fix animation asset name to "animatn", use "animset" for the new
animationSet
2014-09-25 16:37:43 +01:00
UbitUmarov
f51779bb05 add also the name animset until its clear the name liru will use 2014-09-25 14:10:44 +01:00
UbitUmarov
18cc33e2c5 add animationset to upload assets, for now no cost 2014-09-25 13:35:30 +01:00
Melanie Thielker
8014ce7f1a Fix a nullref in a debug message. If we have no SceneAgent, we can't output data from it. 2014-09-15 23:15:27 +02:00
Melanie Thielker
d43d3df724 Reinstate closing the client if CloseAgen returns false. This was part
of the last Ubit patch.
2014-09-14 20:46:22 +02:00
UbitUmarov
3d9f25a19d revert changes to m_pendingCache and remove client close if there is no
SP, as requested
2014-09-14 02:28:42 +01:00
UbitUmarov
908e0e1cef do not use a blind expire of m_pendingCache. Entries must be valid while
respective HandleUseCircuitCode, no matter how long it takes, so a viewer
 retry doesnt start a overlapping one. It HandleUseCircuitCode
 responsability to always remove entries, even on fails. Remove a client
 even if m_scene.CloseAgent fails.
2014-09-13 20:37:20 +01:00
Melanie Thielker
42b2248960 If a client's SceneAgent is null, that client is not fully logged in or
crashed while logging out. Don't reuse it, create a new one.
2014-09-13 00:49:32 +02:00
UbitUmarov
0514679b15 reduce MIN_CALLBACK_MS guard time. A value too high introduces a extra
throttle and makes more packets to be sent in bursts and not in steady
 state flow.
2014-09-02 18:51:49 +01:00
UbitUmarov
6611e75a2b void time change between gettime calls 2014-09-02 16:11:46 +01:00
UbitUmarov
50433e089b *needs testing, not that good* change throttles math using floats and not
int64, etc. Limite brust bytes to the total rate client requested times a
look ahead estimation time, Avoid queues starvation with updates waiting...
2014-09-02 15:48:59 +01:00
UbitUmarov
18de5c8a2d make use of it in GetMeshModule, and meshs are Assets not Task itens,
reduce MeshModule impact on udp rate
2014-08-29 16:30:49 +01:00
UbitUmarov
7351d92a76 add method to get a category throttle rate 2014-08-29 16:19:30 +01:00
UbitUmarov
fd0a635302 reduce burst 2014-08-29 15:13:46 +01:00
UbitUmarov
438798202f replace the tick() by a limit on the maximum number of tokens that can be
acumulated ( variable named BurtRate, not exactly a rate...)
2014-08-29 13:26:30 +01:00
UbitUmarov
6f590c2f79 disable first drip 2014-08-29 00:05:57 +01:00
UbitUmarov
986863a0cd try to reduce insane high data rate udp bursts. This needs testing on a
region with a lot of contents. Should not affect much average rates.
2014-08-28 22:26:03 +01:00
UbitUmarov
894b5c10c6 remove misplaced comment 2014-08-28 18:54:08 +01:00
UbitUmarov
9839904ebe try to make sense of throttle rate limits 2014-08-28 18:51:55 +01:00
UbitUmarov
5a2d4fd47f add some functions for estimation of number of bytes that can be send in a category in specified time 2014-08-28 16:49:32 +01:00
UbitUmarov
ff4df688ba send all presences terseupdates in same batch 2014-08-28 12:55:31 +01:00
UbitUmarov
ade4bf69b1 if we send wearables with ThrottleOutPacketType.HighPriority, then we
should send other avatarinformation with same priority on same Task category ( plus cleanup )
2014-08-28 10:38:31 +01:00
UbitUmarov
1e888d61ca enqueue also if m_nextPackets[category] is not null. This is really the
top element of a category queue, equivalente to using a queue.peek() if
 avaiable
2014-08-27 01:33:09 +01:00
UbitUmarov
92b0b27caf dont append acks to a resend packet 2014-08-26 17:42:44 +01:00
UbitUmarov
6857afe2a4 *test* back to no sog kills, little retouch on attachment updates,
NameValue AttachItemID is a root part thing only
2014-08-25 23:31:04 +01:00
UbitUmarov
75cbe620c0 *test* cleanup the bugs nest 2014-08-25 22:45:31 +01:00
UbitUmarov
c24601bc6a change enconding of attachment updates NameValue and State fields 2014-08-25 21:49:39 +01:00
UbitUmarov
f4a6be8654 clean sendKill a bit, remove a IsChild that is set too early in a calling
path
2014-08-24 00:44:14 +01:00
UbitUmarov
d55041d934 on updates, send rotations using livomv Quaternion.toBytes() again 2014-08-23 21:13:30 +01:00
UbitUmarov
63d1916f51 Remove entities from updates queues on kill. Do it sync so enqueues after
the kill work
2014-08-23 20:59:11 +01:00
UbitUmarov
5bf145a397 add a direct sendpartfullUpdate to send a full object update to a part,
optionally overriding its parentID. check what it does to attachments
2014-08-21 00:49:10 +01:00
UbitUmarov
ea1c232f92 revert droping udp packet resends after 6 retries, keep resending. 2014-08-21 00:08:43 +01:00
UbitUmarov
542118adf1 remove from use the UpdatesResend on resending udp packets. Just resend
the UDP packet. Also just loose packets we tried to send 6 times already
(ll says 3) A viewer may just beeing ignoring them, or then the link is just dead.
2014-08-20 18:55:06 +01:00
UbitUmarov
919aef1573 send zero velocity again on avatar full update or its ugly 2014-08-19 10:03:04 +01:00
UbitUmarov
8f0d35e59a fix the encoding of rotation in updates, not just using the next field to
override w bytes. ( specially having it commented )
2014-08-19 09:04:20 +01:00
UbitUmarov
505cbf9983 still another ... 2014-08-19 03:58:16 +01:00
UbitUmarov
4c46ebdbf5 fix a missed blocking of sending updates the the new attach points above
hud indexes
2014-08-19 03:47:26 +01:00
UbitUmarov
1edaf29149 NextAnimationSequenceNumber be a udpserver variable with random start 2014-08-16 13:43:26 +01:00
UbitUmarov
0ae8fed4c2 reduce ping cliping lower limit 2014-08-14 21:18:58 +01:00
UbitUmarov
a46d6004df reduce ping filter time constant 2014-08-14 21:04:30 +01:00
UbitUmarov
8c657e4837 add a estimator of client ping time, and painfully make it visible in show
connections console command
2014-08-14 20:41:36 +01:00
Melanie Thielker
b96f951a6a Merge branch 'ubitworkmaster' 2014-08-13 03:05:54 +02:00
Melanie Thielker
ecae45a21e Revert "make HandlerRegionHandshakeReply processing async and delay it a bit. This"
This reverts commit 30f00bfb14.

Conflicts:

	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
2014-08-13 03:05:25 +02:00
UbitUmarov
cf48b814eb remove HandleCompleteMovementIntoRegion delay hack from llUDPserver. If we
need a delay, we need to do it at end of HandleUseCircuitCode before
feeding pending packets (including that one) into processing queue.
2014-08-13 01:42:16 +01:00