Commit Graph

77 Commits

Author SHA1 Message Date
Teravus Ovares
7d89e12293 * This is the fabled LibOMV update with all of the libOMV types from JHurliman
* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point.  Regular people should let the dust settle.
* This has been tested to work with most basic functions. However..   make sure you back up 'everything' before using this.  It's that big!  
* Essentially we're back at square 1 in the testing phase..  so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Charles Krinke
98da84c851 Mantis#2105. Thank you kindly, HomerHorwitz for a patch that addresses:
Due to the many problems with not cleaned up child-agents, I thought it 
might make sense to be able to see them on the console. 'show users' on 
the region-server's console now outputs root- and child-agents (with 
"root" or "child" column)
2008-09-03 03:32:29 +00:00
Justin Clarke Casey
9e6fadddcc * Add / as a shortcut to select the root region 2008-08-05 18:16:09 +00:00
Justin Clarke Casey
b798a9b7a0 * minor: add wiki link to archiving function invocation 2008-07-21 17:33:03 +00:00
Dr Scofield
788c3c497b removes a Console.WriteLine(...) remnant. 2008-07-15 13:02:10 +00:00
MW
c9fe500212 Added "save-prims-xml2 <PrimName> <FileName>", as we were lacking a method to save a single primitive or small group of them. This command will save all prims in the current scene that name matches the "PrimName" parameter. The saved file is in standard xml2 format, so can be loaded using load-xml2 2008-07-01 19:23:45 +00:00
MW
e4f85bcbe7 forgotten methods in SceneManager for the terrain serialising. 2008-06-25 19:46:48 +00:00
Jeff Ames
4ec4e16c80 Formatting cleanup, minor refactoring, svn properties. 2008-06-04 09:59:27 +00:00
Dr Scofield
9590e671e6 while investigating why IRCBridgeModule.Close() was having no effect, i
noticed that Scene.Close() will only call Close on non-shared region
modules. i've now added code to SceneManager.Close() to collect all
shared region module from each scene before calling Scene.Close()
on it and then, once, all Scenes are closed, go through the list of
collected shared region modules and close them as well. SceneManager.Close()
is only called when we initiate a shutdown --- i've verified that a
Scene restart does not trigger the shutdown of shared modules :-)

also, this adds a couple of bug fixes to the IRCBridgeModule (which
after all didn't take kindly to being closed) as well as a check to
InterregionModule's Close() call.

finally, this fixes the RestPlugin's XmlWriter so that it no longer
includes the "xsd=..." and "xsi=..." junk.
2008-05-30 12:29:30 +00:00
Jeff Ames
0462510956 Update svn properties. Formatting cleanup. 2008-05-30 08:35:57 +00:00
Justin Clarke Casey
fb91a1aa49 * Put in stubs for "load-oar" command, including ultra-primitive temporary tar loading code
* Currently as a test, this will successfully load only the first file of an opensim archive and do absolutely nothing with it
2008-05-28 17:49:34 +00:00
Jeff Ames
5d77625e9a Update svn properties. Formatting cleanup. 2008-05-25 23:27:38 +00:00
Justin Clarke Casey
dd4100db4c * Get the xml2 entities serialization representation in the archiver module
* Not yet reusing serialization module - this will happen in the future
* No user functionality yet
2008-05-24 19:21:57 +00:00
Justin Clarke Casey
0c94da8305 * Plug in stubbed out archiver module 2008-05-22 22:21:58 +00:00
Justin Clarke Casey
401e9bc3b9 * Documentation for load/save xml methods
* Insert the very rough beginning stubs for a save/load OpenSim archive facility that will load/save prim assets (textures & inventory) as well as the prim details themselves 
(our existing xml facilities).
* This won't be ready for even rough testing for quite some time.
* I'm doing this directly in the region server for now since this will be quicker to get something working (hence giving me the Serotonin boost that I need).  However, there are 
very good arguments for later also including it (or moving it entirely) to the separate export executable which Sean stubbed out some time ago.
2008-05-22 17:09:33 +00:00
Jeff Ames
6ec680918b Formatting cleanup, minor refactoring. Fixed some comparisons of value types and null. 2008-05-18 23:06:50 +00:00
Jeff Ames
65c5efe43b Formatting cleanup. 2008-05-16 01:22:11 +00:00
Teravus Ovares
a4efa93993 * Comitting 0001271: [PATCH] Refactor permissions to fully allow stacking permissions modules. From Melanie. Thanks Melanie! 2008-05-14 23:25:07 +00:00
Jeff Ames
c995d60d37 Formatting cleanup. 2008-05-14 05:11:23 +00:00
Justin Clarke Casey
9655cf2807 * Refactor: Break out permissions code into a separate region PermissionsModule 2008-05-05 20:14:53 +00:00
Adam Frisby
20a9bf08f5 * Rolled back a few changes. 2008-05-01 18:04:42 +00:00
Adam Frisby
13526097f2 * Spring cleaning on Region.Environment.
* Converted a large number of read-only fields to be actually, readonly.
* Reformatted code sections.
* Removed redundant code.
2008-05-01 16:35:00 +00:00
Justin Clarke Casey
776b1f341a From: Dr Scofield <hud@zurich.ibm.com>
Note: This is the first part of some changes from Dr Scofield to support console-less operation of an OpenSim region server.
The changes are not yet complete.

* refactors OpenSimMain into two classes: OpenSimMain and
  OpenSimMainConsole. OpenSimMainConsole derives from OpenSimMain
  and basically is the "old" OpenSimMain
* drops StartConsole from RegionApplicationBase (was only called
  from the "old" OpenSimMain anyhow)
* reverts the changes to TryGetScene(string, out scene) as that
  seems to work perfectly fine
* adds a check to region-remove to see whether
  m_sceneManger.CurrentScene is non-null before comparing it against
  the region-to-be-removed
2008-04-28 14:41:46 +00:00
Teravus Ovares
54563d8dea * Patch from XenReborn to make remove-region work properly without needing to do a change-region first. Careful though. I still suggest you do a change-region first.
* Patch from Melanie to implement touch_end.
* Thanks XenReborn!.  Thanks Melanie!
2008-04-27 22:15:38 +00:00
Adam Frisby
0d27832d44 * Various compiler warning cleanups. 2008-04-21 13:16:00 +00:00
Sean Dague
bf1580fba4 From: Dr Scofield <hud@zurich.ibm.com>
the attached patch set is centered around RemoteAdminPlugin and focuses
mainly on making it more robust (i.e. more parameter checking and better
error reporting) but also we've re-implemented the LoadTerrain stuff that
got disabled during the terrain code reworking:

   * missing PostInitialize() calls on region modules that were loaded
     for regions created via RemoteAdmin's CreateRegion XmlRpc call
   * re-implements RemoteAdmin's LoadTerrain XmlRpc call (probably lost
     during the TerrainModule rework)
   * adds lots more parameter checking and error reporting to RemoteAdmin
   * adds a read-only property to RegionApplicationBase so that we can
     access the CommsManager
   * adds Exceptions to TerrainModule so that we get better error case
     feedback (and can report more meaningful errors in turn)
   * adds a CheckForTerrainUpdate() call to
     TerrainModule.LoadFromFile() to make terrain changes effective
   * adds TryGetCurrentScene(LLUUID) to SceneManager so that we can
     retrieve Scenes not only by name but also by LLUUID


   cheers,
   dr scofield
2008-04-21 12:42:56 +00:00
Adam Frisby
fef3b36894 * Optimised using statements and namespace references across entire project (this took a while to run). 2008-04-21 07:09:17 +00:00
Adam Frisby
a2b32bdd6f * Fixed two compiler warnings dealing with IPAddress equality. 2008-04-18 09:35:24 +00:00
Sean Dague
62d02e079e From: dirk husemann <hud@zurich.ibm.com>
attached is a patch set that
     * adds further robustness checks for the CreateUser and CreateRegion
       XmlRpc
     * fixes SceneManager.TryGetScene(IPEndPoint, Scene) --- contrary to my
       expectation IPEndPoint.Address is not sufficient for a comparision,
       IPEndPoint.Address.Address (the long representation) does work
       however.
     * add [RemoteAdmin] section to OpenSim.ini.example
     * fixes XML doc comments
       good night,
       dirk
2008-04-15 14:18:37 +00:00
Justin Clarke Casey
b3892096f3 * From: Dr Scofield <hud@zurich.ibm.com>
* This patch adds support for saving a dynamically generated region to the filesystem (as a region xml file)
* Also adds some error checknig to make sure the dynamically generated region name, id or location are not already taken.
* Thanks Dr Scofield
2008-04-11 15:00:41 +00:00
Adam Frisby
fadd19f314 **Big ass update warning**
* Renamed plugin console message, to send a message to a plugin, use either "plugin <message>", or any unrecognised message will be sent ("plugin" sends explicitly) This replaces the old "script <message>".
* Terrain commands - "terrain <command>" now works again. "Script terrain <command>" does not. Many of the commands have now been reimplemented, eg load-tile. However some have new syntax.
* New console command handler, you can now use things like "terrain help" or "terrain save help". See TerrainModule.cs for an example of how to use the new "Commander" class.
* Commander class - advanced processing of console input and also enables a script API to be generated from registered console commands.
2008-03-30 09:03:38 +00:00
Jeff Ames
d2b1a8aa1e Minor formatting / svn properties cleanup. 2008-03-25 01:45:23 +00:00
Justin Clarke Casey
e211a3b00b * Tell the user what the new terrain commands format is if they try to execute a deprecated one
* As per CharlieO's suggestion in #806.  Thanks!
2008-03-22 10:09:09 +00:00
Jeff Ames
bf8b5844f2 Formatting cleanup. Minor refactoring. 2008-03-18 14:51:42 +00:00
Jeff Ames
47180080f0 Formatting cleanup. 2008-03-18 05:16:43 +00:00
Jeff Ames
bc02d14b6b More spelling corrections in the spirit of r3771. 2008-03-07 14:55:26 +00:00
Adam Frisby
a360116502 * Disabled ancient TerrainEngine.
* Enabled new TerrainModule.  (The king is dead, long live the king!)
* Use the console command: "script terrain save file.r32" / "script terrain load file.r32" to load/save terrain. Now uses the extension to determine file format.
* MANY of the old terrain features do not have a replacement function in the new module yet, this needs to be corrected, but has not been done so far. This being said, the new module is faster and more efficient and should be a good replacement.
2008-03-06 15:49:53 +00:00
Jeff Ames
a8cfbbe963 Minor cleanup. 2008-02-20 18:38:20 +00:00
Justin Clarke Casey
cf9c0135b1 Resolve mantis #572 - terrain help printed multiple times when change-region has not been invoked 2008-02-15 16:05:49 +00:00
Tedd Hansen
0756e01475 Removed some ScriptEngine config debugging.
Added experimental console command to:
* unload module (note: module probably doesn't support it)
* load module
Not visible in help (needs testing first).
2008-02-10 19:03:38 +00:00
Jeff Ames
e207284fef Clean up logging calls using String.Format explicitly 2008-02-10 01:57:59 +00:00
Justin Clarke Casey
47353ffe48 Minor refactoring 2008-02-08 19:56:49 +00:00
Justin Clarke Casey
9d95f9bcf4 Minor ScenePresence related refactoring 2008-02-08 19:53:18 +00:00
Jeff Ames
6ed5283bc0 Converted logging to use log4net.
Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
lbsa71
efd90b56b7 * Optimized usings
* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Charles Krinke
a990c64698 Thank you to Kiryu for a patch to fix an out of Sync
error in Scene. Affects 6 files and is Mantis#201
2007-12-17 16:41:28 +00:00
Jeff Ames
a47176ee92 more minor cleanup. added some command descriptions to region server help. 2007-12-06 17:41:21 +00:00
Sean Dague
9c81b8a430 From Gary Chernega (IBM)
This patch adds x, y, and z offsets to the load-xml command.
If you had a prim at 100,100,20 thats where it would get loaded everytime. 
This patch lets you place it at an offset from 100,100,20.. as such:

        load-xml <filespec> -newUI 3 1 2

Loading the prim at 103, 101, 22
2007-12-05 18:45:05 +00:00
Jeff Ames
f195725db4 keeping opensim safe for children -- made some namespace references less explicit 2007-12-04 22:14:53 +00:00
MW
690e517240 Added a flag to load-xml console command, that will generate new uuids for the loaded Sceneobjects (as per mantis request #53).
To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". 
If you don't add the "-newUID", then the uuids in the xml file will be kept.
2007-12-03 14:57:39 +00:00