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1,143 Commits 5 Branches 93 Tags
4c8b8d22ff66605b11a4881cdb7004cb4ce49592
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3 Commits

Author SHA1 Message Date
MW
4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
MW
d2b459b8e5 Sculpted Prims should now work. 2007-07-18 20:29:06 +00:00
MW
04ece84d6b few small changes 2007-07-18 13:40:07 +00:00
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