Commit Graph

29 Commits

Author SHA1 Message Date
MW
4dbad04b9f It wasn't me who messed up flying when adding a test NPC class. (honestly!) 2007-07-15 22:11:03 +00:00
MW
bf2f3ea29a Hijacked simpleApp again (sorry lbsa71, guess I should create my own simpleApp), to try out a basic test npc character(/class). 2007-07-15 21:10:05 +00:00
MW
3c326aae99 Removed the reference to ClientManager from scene, as scene really shouldn't have a direct reference to the UDP/Packet server's clientmanager, instead it should send all data through the ScenePresences.
For those functions that was using the clientManager's foreachClient(delegate) method, there is now a ForEachScenePresence(delegate) in scene. 
This change helps with the decoupling of client packet functions from the scene functions.
2007-07-15 18:05:41 +00:00
MW
a87ebda895 Removed reference to Scene EventManager from primitive. In its place, primitive now has its own event (OnPrimCountTainted) that ParcelManager subscribes to.
Removed some unused code from SimpleApp.
2007-07-15 17:40:21 +00:00
Adam Frisby
8fc1dfec79 * Added loading methods for NullStorage. 2007-07-15 15:40:50 +00:00
mingchen
bf32020693 *Removed ParcelManager from SceneObject and Primitive and replaced with events in EventManager
*Prim count and sim-wide prim count correctly reflect object bonus multiplier
2007-07-14 17:01:15 +00:00
lbsa71
811d2b69c9 * Worked some more on SimpleApp
* Removed SceneObject references to RegionHandle, ParcelManager, EventManager as they are public on Scene
* Moved PulseScript behaviour into MySceneObject
2007-07-14 15:33:25 +00:00
MW
5a909a2054 Set up parcel manager and the master avatar in SimpleApp. 2007-07-14 14:48:36 +00:00
lbsa71
1a92dc9073 * Apparently, we need to tell ParcelManager that there is no parcels.
* Cleaning lady cleaning build ignores (No, MW, I don't mind, anything for you)
2007-07-14 14:13:05 +00:00
MW
a04602d9c1 Added AddPreCompiledScript method to ScriptManager.
Done some work on lbsa71's simpleApp(hope he doesn't mind):
now have the avatar showing up and the terrain and his pulsating box (well except its not a box, as there seems to be something wrong with our PrimitiveBaseShape..DefaultBox() settings). 
Also noticed a few other problems that I had to work around, so these need looking into.
2007-07-14 13:18:02 +00:00
lbsa71
a076369fa3 * I want to commit too! 2007-07-13 18:01:44 +00:00
MW
fcc7f86427 Changed simpleApp to use basic physics.
Done some work of fixing primitive/SceneObject copying.
Set DefaultHome region to 1000,1000.
2007-07-13 16:12:38 +00:00
lbsa71
d89362fe99 Shouldn't be needing explicitly adding login xmlrpc 2007-07-13 15:49:54 +00:00
lbsa71
170b648d4d One of these days i WILL have my pulsating cube! 2007-07-13 15:09:55 +00:00
lbsa71
33ef93f4a6 * ObjectAddPacket now confined to ClientView,´using PrimitiveBaseShape instead - w00t! 2007-07-13 12:32:34 +00:00
MW
7f03246653 Gird mode in sugilite should now work in so far as you should be able to login and move between regions in the same instance. Moving to regions in a different instance of opensim still needs implementing (working on it now).
Also trying to look at the map in grid mode will crash the server.
2007-07-10 17:56:31 +00:00
lbsa71
85dd493614 * some follow up renaming of members et c. 2007-07-09 21:25:43 +00:00
mingchen
93640f1d71 *Fixed 2 small references to localhost which has some conflicts when resolving.
*Grid mode now gets past region handshake, BUT the client (both nicholas and the normal one) crash as soon as the next step is displayed on the screen
2007-07-06 13:57:49 +00:00
lbsa71
5c32b33a66 * re-fixed the utf-16 bug in xmlRpcResponse serialization
* added LLSDStreamHandler.cs to Caps (Haven't enabled it yet, though)
* removed last traces of old rest handling
2007-07-04 16:28:59 +00:00
lbsa71
9b6b6d05d4 * Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
2007-07-03 14:37:29 +00:00
lbsa71
73a5ec391a * Completed conceptual LlsdMethod - everything resides in SimpleApp pending guru approval. 2007-07-03 07:06:08 +00:00
lbsa71
71f1b2d878 * Added conceptual LlsdMethod Demo to SimpleApp (work in progress) 2007-07-02 20:44:39 +00:00
lbsa71
686f6a8331 * Fixed Issue #161 by using PhysicsScene.Null instead of BasePhysicsScene
* Hid NullPhysicsScene for great justice
* Fixed broken Grid build
2007-07-02 08:03:11 +00:00
lbsa71
2d34caabb9 * removed try-catchall from scene constructor
* added reference server-side addnewprim prototype to Scene - not implementet yet though.
2007-07-01 21:16:45 +00:00
lbsa71
06a8c13200 MAJOR IP RESTRUCTURING
* moving towards IPEndPoints all over the place
* trying to make the internal/external division
2007-07-01 16:07:41 +00:00
lbsa71
5e805656db Fixed SimpleApp - aka thankgoditssundaycommit
* Updated SimpleApp with various introduced dependencies
* Extracted ScenePrescence creation in Scene
* removed try-catchall from UserManagerBase (that actually hid a bug)
* Refactored RegionInfo
  * handle is calculated
  * it will explode upon accessing x,y,ip,port,externalip if not explicitly initialized
* Removed superfluous 'ref' keywords
* Removed a shitload of 'catch Exception e' that causes build warnings
* Lots of small refactorings, renames et c
* Ignored some bins
2007-07-01 13:17:27 +00:00
mingchen
440bb4a358 *Fixed UserServer and OpenSim so now they start without crashing. 2007-06-28 02:07:59 +00:00
mingchen
e41eedc9ae *Some more restructuring/fixing -- should compile, but high chance I forgot to add/remove something 2007-06-27 16:39:11 +00:00
MW
646bbbc84b Some work on restructuring the namespaces / project names. Note this doesn't compile yet as not all the code has been changed to use the new namespaces. Am committing it now for feedback on the namespaces. 2007-06-27 15:28:52 +00:00