Tedd Hansen
44058f8ae6
state_entry is now executed on state change.
2008-02-10 22:36:01 +00:00
Tedd Hansen
9a04e0e1c4
We now support LSL state
2008-02-10 22:25:59 +00:00
Dalien Talbot
c935b308e6
The very beginnings of attachments (no detachments! :)
2008-02-10 22:23:11 +00:00
Tedd Hansen
78363c3bab
Bugfix to state command:
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"state default;" rewrite to "state ("default");"
2008-02-10 21:55:26 +00:00
Tedd Hansen
f5cf5ad134
Bugfix on that last Quaternion/Vector patch
2008-02-10 21:43:53 +00:00
Tedd Hansen
3b844cb756
Untested bugfix in state support
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Replaced (?<s1>(?![a-zA-Z_]+)\s*)" + @"([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){ with (?<s1>(?![a-zA-Z_]+)\s*)" + @"(state\s+)?([a-zA-Z_]+)(?<s2>[^a-zA-Z_\(\)]*){
Lets see what happens now... :)
2008-02-10 21:37:19 +00:00
Tedd Hansen
801e95bbe1
Added support for function calls as values in LSL-specific <0,0,0> and <0,0,0,0> Quaternion and Vector
2008-02-10 21:30:46 +00:00
alondria
758458121e
Implements llListStatistics() and a bunch-o-LSL_Types.list statistical methods. Added LIST_STAT_HARMONIC_MEAN in addition to LL's LIST_STAT_*
2008-02-10 21:28:41 +00:00
alondria
c2632a2eb9
Implemented llGetParcelFlags() and llGetRegionFlags(). I don't think the RegionFlags are currently implemented within EstateSettings, thus this is always 0.
2008-02-10 18:08:02 +00:00
alondria
04a5a57b3d
Implements llGetObjectMass()
2008-02-10 17:41:57 +00:00
Charles Krinke
cf284efcda
Thank you very much, Hashbox for :
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Add scene-debug command to Enable/Disable scripting,
collision, and physics from console.
2008-02-10 16:03:58 +00:00
Jeff Ames
e207284fef
Clean up logging calls using String.Format explicitly
2008-02-10 01:57:59 +00:00
Adam Frisby
a50a26f812
* Dun-dun-dun. JavaScript scripting now actually works. :)
2008-02-08 18:39:30 +00:00
Charles Krinke
dfca32b046
Missed one event message that needed to be
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commented out.
2008-02-08 02:23:57 +00:00
Charles Krinke
2fb541cb2a
Make timer events from scripts a little less chatty.
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DEBUG is defined by default in the Linux build.
2008-02-08 01:42:56 +00:00
Tedd Hansen
97ec8cba62
Maybe VB.Net will compile now... who knows ;)
2008-02-07 16:37:28 +00:00
Tedd Hansen
ba846e62ef
Same VB.Net patch done right.
2008-02-07 15:36:58 +00:00
Tedd Hansen
c997cc97bb
VB.Net compiler might work on Windows now.
2008-02-07 15:31:22 +00:00
Adam Frisby
f93fdfa5af
* Marking off which uses of catch (Exception e) is legit and which are not, for later removal/replacement.
2008-02-06 15:30:02 +00:00
Jeff Ames
4ec4e2cb32
Cleaned up some unreachable code warnings.
2008-02-06 08:31:29 +00:00
Jeff Ames
b68d2bd09a
Fixed typo in Mag() (Thanks lc_tuco for pointing this out)
2008-02-06 08:26:09 +00:00
Teravus Ovares
9cd9e90e7f
* Added Active Scripts to report the number of scripts running to Sim Stats
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* Added Script Performance to report the number of functions run per second to Sim Stats.
* Removed a few warnings (@.@ up to 50 now)
2008-02-06 08:03:22 +00:00
alondria
52af264948
Fixed regex in LSL2CSConverter so it will properly handle casting to (string) part of vector (eg. vector.z)
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This fixes Mantis 388
2008-02-06 02:30:05 +00:00
alondria
31576c8a26
Somehow llList2Float never made it into LSL_BaseClass and LSL_BuiltIn_Commands_Interface - it is now (and foxes Mantis 395)
2008-02-06 02:04:00 +00:00
Jeff Ames
6ed5283bc0
Converted logging to use log4net.
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Changed LogBase to ConsoleBase, which handles console I/O.
This is mostly an in-place conversion, so lots of refactoring can still be done.
2008-02-05 19:44:27 +00:00
alondria
36f7a087e6
Added explicit Quaternion->string and list->string conversions.
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Some preliminary work on llSetStatus and llGetStatus.
2008-02-05 15:06:37 +00:00
Tedd Hansen
1d95f0521d
Reverted MySQLDataStore.cs to not use static mutexes any more, patch didn't work anyway.
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Added js to OpenSim.ini.example.
2008-02-05 12:18:50 +00:00
Teravus Ovares
ca5aadfbff
* Refactored the sound calls to SceneObjectPart
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* Fixed a few bugs
* Wrote an example module to make certain event systems more mature.
2008-02-05 05:26:18 +00:00
Jeff Ames
99844ee4c0
Added copyright statements.
2008-02-05 03:20:51 +00:00
Teravus Ovares
3ff5ad1ed3
Patch from mikkopa/_someone Thanks! adds support for llPreloadSound, llTriggerSound, llPlaySound, llPreloadSound.
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* Time to make music boxes?
2008-02-04 14:40:46 +00:00
Adam Frisby
5ffc225545
* Replacing missing break statement from DotNetEngine/Compiler/LSL/Compiler.cs
2008-02-04 13:43:42 +00:00
Adam Frisby
ba16daff7c
* Added JavaScript support to OpenSim scripting. Totally Untested. Enjoy. :)
2008-02-04 12:43:07 +00:00
Adam Frisby
6fbc64af5e
* Whole buncha stuff.
2008-02-04 10:39:30 +00:00
alondria
bc3d0217af
Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string casting.
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(Thanks to dalien on informing me how easy the math was for these).
2008-02-03 16:42:43 +00:00
Tedd Hansen
5a99a96fed
Temporarily disabled shared threads because of a bug. Script were only working on 1 region. :)
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Using default warning level on C#/VB compile
2008-02-03 09:35:50 +00:00
alondria
742ed9537d
Implements LSL function llDialog().
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The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
2008-02-02 22:53:01 +00:00
alondria
0ea708c133
Added llParseString2List (and a few extra methods to LSL_Types.list).
2008-02-02 18:52:07 +00:00
Teravus Ovares
2d6c21e8fc
* Added Full support for llSetTextureAnim. To ckrinke: Let the fountains of Wright Plaza flow!
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* Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
2008-02-02 08:11:14 +00:00
Tedd Hansen
785b641272
fixed a timing bug in config re-read. Apparently there is 1000000000 ns in one second...
2008-02-02 07:53:13 +00:00
Tedd Hansen
2db5de3e72
Added commands to change config file from console:
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CONFIG SET section key value value value
CONFIG GET section key
CONFIG SAVE (it saves, but does it save correctly?:)
ScriptEngine will react correctly to any config change made while it is running.
2008-02-02 07:35:51 +00:00
Jeff Ames
b1a6f4821b
Updated svn properties.
2008-02-02 07:13:37 +00:00
Tedd Hansen
b57d9be856
Re-enabled AllowedCompilers function
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Added notice in OpenSim.ini that config refresh function is disabled
2008-02-02 05:07:02 +00:00
Tedd Hansen
a004ea5f17
Almost forgot to check in:
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OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit.
Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
2008-02-02 05:03:28 +00:00
Tedd Hansen
1ecdaf333f
Note to self: Next time read debug-files on correct computer. It makes bughunting SO much easier! *jeesh*
2008-02-02 04:45:18 +00:00
Tedd Hansen
7bd3ecfc2a
Bugfixes. Now it even reads configuration before it uses it! ;)
2008-02-02 04:35:08 +00:00
Tedd Hansen
b1f97f9e77
Temporarily disabled AllowedCompilers so all 3 compilers are allowed.
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Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
2008-02-02 04:06:51 +00:00
Teravus Ovares
d4f32649cd
* Committing some untested stuff regarding texture animations. This won't break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
2008-02-02 03:57:57 +00:00
Tedd Hansen
8dc5153ad7
Added header/footer of scripts to make C# and VB scripts much easier to write.
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Added some logging on what is happening during compile.
2008-02-02 03:42:35 +00:00
Tedd Hansen
5c8abed450
Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)
2008-02-02 03:17:38 +00:00
Tedd Hansen
e06ee9fd4b
Added load/unload queue size limit
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Added option to share script load/unload thread between regions
Added event execution queue size limit
+ some bugfixes from all the changes
2008-02-02 03:11:06 +00:00