Commit Graph

802 Commits

Author SHA1 Message Date
Justin Clark-Casey (justincc)
288baaecaf Add warning chevrons around the GC.Collect added to Warp3DImageModule in commit 5eb2526
Manually calling GC.Collect() really shouldnt' be necessary and is generally regarded as a bad idea.
A GC should occur anyway pretty shortly afterwards.
However, can leave this in development code for now to see if it does actually make a significant difference rather than simply doing a GC a little earlier.
2012-09-07 00:46:24 +01:00
Justin Clark-Casey (justincc)
8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
BlueWall
5eb2526e88 0006270: Warp3D leaks memory on mono based systems
Thanks Hiro Lecker for a patch to reduce memory useage with Warp3D map module
2012-09-06 05:18:08 -04:00
SignpostMarv
e916b1399f formatting 2012-08-27 23:39:18 +01:00
SignpostMarv
72c2d13ac6 refactoring to load from self (fixes ChanneDigger being absent) 2012-08-27 23:39:18 +01:00
SignpostMarv
a6d689c529 refactoring to assign the first argument to a variable 2012-08-27 23:39:18 +01:00
Justin Clark-Casey (justincc)
9925317239 Fix bug in SoundModule.PlayAttachedSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain
This is similar to commit d89faa which fixed the same kind of bug in TriggerSound()
2012-08-21 22:21:35 +01:00
Justin Clark-Casey (justincc)
812c498ef4 When loading an OAR, validate any group UUIDs and properly reconstruct parcel access lists.
If a group UUID is present that is not on this simulator then the object or parcel is no longer group owned.
This is a change from previous behaviour where such invalid UUIDs were kept.
This is an adaptation of patch 0002 from http://opensimulator.org/mantis/view.php?id=6105 by Oren Hurvitz of Kitely.
My adaptations are formatting only, apart from the notices about parcel owner IDs not being saved since this has now been fixed.
Thanks Oren.
2012-08-20 22:01:02 +01:00
Justin Clark-Casey (justincc)
fb91ca6f1d Fix old regression that stopped saving parcel owner data in OARs.
This was working in 0.7.2 but was accidentally removed from 0.7.3.
The --publish option for "save oar" will now save oars stripped of parcel owner information as well as scene object info.
Please use the --publish option if you want to publish oars that may be later loaded by others to the same grid from which they were saved.
2012-08-03 23:49:34 +01:00
Oren Hurvitz
0588f27d18 Fixed a rare bug that caused Save OAR to fail because it thought it had timed-out
The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
2012-08-03 01:12:46 +01:00
Justin Clark-Casey (justincc)
0cd698d82b Delete old blank SOGSpamTest 2012-08-03 00:23:03 +01:00
Justin Clark-Casey (justincc)
d89faa3c16 Fix bug in SoundModule.TriggerSound() where every sound update to an avatar would base its gain calculation on the previous avatar's gain, instead of the original input gain.
This was making sound attenuate oddly when there were NPCs in the region, though it could also happen with ordinary avatars.
2012-07-31 22:52:17 +01:00
Justin Clark-Casey (justincc)
5aec0ff207 Move Watchdog and MemoryWatchdog classes into OpenSim.Framework.Monitoring with other monitoring code from OpenSim.Framework 2012-07-25 23:27:00 +01:00
Justin Clark-Casey (justincc)
35efa88c26 Rename OpenSim.Framework.Statistics to OpenSim.Framework.Monitoring.
This better reflects the long-term purpose of that project and matches Monitoring modules.
2012-07-25 23:11:50 +01:00
Justin Clark-Casey (justincc)
6dda7c65ae Add EventManager.OnRegionLoginsStatusChange fired whenever logins are enabled or disabled at any point, not just during initial startup.
This replaces EventManager.OnLoginsEnabled which only fired when logins were first enabled
and was affected by a bug where it would never fire if the region started with logins disabled.
2012-07-19 00:09:22 +01:00
Justin Clark-Casey (justincc)
ec6a195e40 When generating a Warp3D texture, set the detailTexture[i] variable on resize from the JPEG2000 original rather than only saving it to disk.
This appears to be the cause of the warp 3d exception seen when starting a new region for the first time.
Subsequent starts were okay because resized saved bitmap was correctly retrieved from disk.
Should fix http://opensimulator.org/mantis/view.php?id=5204 and http://opensimulator.org/mantis/view.php?id=5272
2012-07-14 01:11:30 +01:00
Justin Clark-Casey (justincc)
916e3bf886 Where possible, use the system Encoding.ASCII and Encoding.UTF8 rather than constructing fresh copies.
The encodings are thread-safe and already used in such a manner in other places.
This isn't done where Byte Order Mark output is suppressed, since Encoding.UTF8 is constructed to output the BOM.
2012-07-11 22:54:22 +01:00
Justin Clark-Casey (justincc)
a85741ac37 minor: Make WORLD MAP category log lines consistent 2012-07-07 00:14:16 +01:00
SignpostMarv
510e809aba porting console commands from raw2sculpt 3.2 2012-07-05 00:16:31 +01:00
Justin Clark-Casey (justincc)
951b45b80f Add OSSL function osForceAttachToAvatarFromInventory()
This works like osForceAttachToAvatar() but allows an object to be directly specified from the script object's inventory rather than forcing it to be rezzed in the scene first.
Still only attaches objects to the owner of the script.
This allows one to bypass the complicated co-ordination of first rezzing objects in the scene before attaching them.
Threat level high.
2012-07-05 00:05:06 +01:00
Justin Clark-Casey (justincc)
0b29877790 Fix output for help on some object region console commands 2012-06-26 23:15:15 +01:00
Justin Clark-Casey (justincc)
9ec9dafae6 Lower warn logging on not having friends/group module on permissions to debug.
It's a valid configuration not to have these modules, but I think it's still worth logging the fact that certain permissions won't work (always return true)
2012-06-20 01:33:25 +01:00
Justin Clark-Casey (justincc)
c935f03467 Put all debug console commands into a single Debug section rather than scattering them over other categories 2012-06-15 03:32:43 +01:00
Justin Clark-Casey (justincc)
a4290048e5 Add SOG.HasPrivateAttachmentPoint to tell if a SOG has a private attachment point. HUDs attachment points are private.
Change SOP.SendFullUpdateToClient() and SoundModule.PlayAttachedSound() to use this rather than different magic number formulations.
This also corrects a bug in PlayAttachedSound() where the code assumed that all attachment points over 30 were HUDs.
It appears this is no longer true with Neck and Root (Avatar Center)
2012-06-14 01:20:55 +01:00
Justin Clark-Casey (justincc)
514dd85199 minor: Change log messages on Warp3DImageModule to show they are from this module 2012-06-06 04:18:38 +01:00
Justin Clark-Casey (justincc)
53c25a4778 Rename MapImageModule for Warp3D to Warp3DImageModule to match its class name and make it easier to distinguish between map image modules. 2012-06-06 04:15:00 +01:00
Justin Clark-Casey (justincc)
2b0de66216 Actively dispose of Bitmaps in Warp3D image module and world map module once we've finished with them.
This might help with memory leakage issues though I suspect it won't.
2012-06-06 04:11:16 +01:00
SignpostMarv
3b25021180 enabling all corners of a sim to be set in one call 2012-06-06 02:47:47 +01:00
Justin Clark-Casey (justincc)
6adc810eaa Stop accidentally reading 4 Int16s instead of 2 in SIZE section of Terragen file when loaded from a stream.
Fixes a bug introduced 2 weeks ago in 67ebe80
Thanks to Plugh for pointing this out.
2012-06-05 19:40:16 +01:00
Justin Clark-Casey (justincc)
67ebe80dd9 Resolve some mono compiler warnings. 2012-05-25 04:03:16 +01:00
Justin Clark-Casey (justincc)
f4cd4c8e28 Comment out accidentally left in log line that was printing out the control file on OAR save 2012-05-24 04:33:36 +01:00
Justin Clark-Casey (justincc)
4d1986c0e4 minor: Change [OBJECT COMMANDS MODULE] log strings to [REGION COMMANDS MODULE] strings, though all these are currently commented out anyway 2012-05-23 04:20:54 +01:00
Justin Clark-Casey (justincc)
ee98b9c394 Add "show scene" command which lists stats for the currently selected console scene(s)
This includes prim count, script count, avatar count, etc.
Information is currently the same as "show stats", though show stats can only show one scene at a time because it listens for the latest outgoing stats packet (a bad approach that needs to change).
Might be better to tie this module into the other stats module to display arbitrary stats rather than fetching directly from scene.SimStatsReporter.
Console command is "show scene" because "show region" already exists for the grid service, which is unfortunate.
Might need to make a distinction between "scene" relating to a live scene and "region" relating to more static region data (url, coords, etc.)
2012-05-23 04:10:45 +01:00
Justin Clark-Casey (justincc)
5759313f7f Add size of region to OAR control file. Megaregions (sw root OARs when saved) will have a size larger than 256x256
Not yet read.  Do not rely on this information yet, it may change.
2012-05-19 04:56:47 +01:00
Justin Clark-Casey (justincc)
3f2a727b6d Remove recent IRegionCombinerModule.IsMegaregion(). In theory, there can be more than one megaregion in a simulator, separated by water.
Rename IsRootRegion() to IsRootForMegaregion()
2012-05-19 03:17:21 +01:00
Justin Clark-Casey (justincc)
2b60a5c5d6 Add is_megaregion flag into oar control file. Not currently read - for future use. Please do not rely on this remaining here.
An adaptation of part of Garmin's patch from http://opensimulator.org/mantis/view.php?id=5975, thanks!
Flag only written if the SW corner OAR is saved - this is the only one that captures object data presently (though not land or terrain data).
This adds an IRegionCombinerModule interface and the necessary methods on RegionCombinerModule
2012-05-19 02:45:17 +01:00
Justin Clark-Casey (justincc)
6b6a00a3d5 minor: Remove redundant EstateOwner != UUID.Zero check in IsAdministrator because checking EstateOwner == user
Due to an earlier check we already know that user != UUID.Zero so if EstateOwner == UUID.Zero, EstateOwner == user can never be true
2012-05-17 01:30:50 +01:00
Justin Clark-Casey (justincc)
23ae24b406 Route OAR SOG loading through the common SceneObjectSerializer.FromXml2Format() rather than the functionally identical but buggy Xml2ToSOG().
Remove buggy Xml2ToSOG().
2012-05-16 00:10:42 +01:00
Justin Clark-Casey (justincc)
1b5ce8c10e Fix issue where loading OARs could sometimes result in link numbers being reordered.
This was because the parts in scene objects were sometimes not serialized in link order.
This is perfectly fine since the parts still have the right link numbers, but an extra fix to adjust for this
had not been done in the SerialiserModule methods that OAR loading used.
Add regression test for same.
Addresses http://opensimulator.org/mantis/view.php?id=5948, http://opensimulator.org/mantis/view.php?id=5749
2012-05-15 23:43:59 +01:00
Justin Clark-Casey (justincc)
02f3b116c6 Allow use of regular expressions in "show object name", "show part name" and "delete object name" console commands if --regex switch is used.
Deleteing objects by name, creator uuid or owner uuid now requires confirmation to avoid accidental deletion.
2012-05-15 23:42:49 +01:00
Oren Hurvitz
52a32878a9 Save the Telehub and its Spawn Points in the OAR 2012-05-14 19:59:45 +01:00
Justin Clark-Casey (justincc)
8b958e7e74 Revert "Save the Telehub and its Spawn Points in the OAR"
This reverts commit b0b7b45b94.

Sorry BlueWall, I wanted to discuss an aspect of the data storage but I couldn't assign bugs in 'patch included' state to myself until I changed mantis just now and I forgot to mention it on irc.
I wouldn't normally revert but thinks get tricky when it comes to data formats.
Essentially, I would like to see the Yaw, Pitch and Distance values as separate XML entities (as used in other aspects such as vectors, quaternions) rather than as a . delimited string
We can discuss this more with Oren in opensimulator.org/mantis/view.php?id=6008
2012-05-12 02:36:56 +01:00
Oren Hurvitz
b0b7b45b94 Save the Telehub and its Spawn Points in the OAR
Signed-off-by: BlueWall <jamesh@bluewallgroup.com>
2012-05-10 22:56:37 -04:00
Dan Lake
f374b63ac8 Add even for terrain tainting and synchronize terrain module with physics scene before physics simulation step rather than after 2012-05-10 14:42:46 -07:00
Justin Clark-Casey (justincc)
5d1d47e1f9 Revert "Better error handling if Load OAR or Save OAR fail"
This reverts commit 65c88b2ff4.

Yet again I accidentally committed something whilst evaluating it.
2012-05-07 20:01:17 +01:00
Oren Hurvitz
65c88b2ff4 Better error handling if Load OAR or Save OAR fail 2012-05-07 19:07:38 +01:00
Justin Clark-Casey (justincc)
01b00ad0d5 Fire the scripting changed event with CHANGED_OWNER when an object that has changed owners is rezzed.
This needs to occur after the script is resumed rather than before, when the event is just dropped.
Addresses http://opensimulator.org/mantis/view.php?id=5890 and http://opensimulator.org/mantis/view.php?id=5952
2012-05-05 00:29:14 +01:00
Justin Clark-Casey (justincc)
231a3bf147 Implement optional name and description on http stream handlers so that we can relate a slow request to what the handler actually does and the agent it serves, if applicable.
This is most useful for capabilities where the url is not self-describing.
2012-05-03 01:45:49 +01:00
Justin Clark-Casey (justincc)
2bad430ed8 Put scene object related console commands into new "Objects" help category rather than "Regions" 2012-04-28 00:08:04 +01:00
Justin Clark-Casey (justincc)
d25469f66e Add flags information (phantom, physics, etc.) to "show object" and "show part" console commands 2012-04-27 23:38:25 +01:00