Justin Clarke Casey
d03c32aa69
* Allow inventory archives to be saved from the 'root' inventory directory
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* Reload doesn't currently obey structure information
* Not yet ready for use
2009-02-17 18:46:42 +00:00
lbsa71
801da4346a
* optimized usings.
2009-02-12 09:53:12 +00:00
Justin Clarke Casey
80e267dcfe
* refactor: Stop exposing InventoryFolderImpl.SubFolders publicly
2008-12-11 20:58:11 +00:00
Justin Clarke Casey
f23856a575
* Add get child folder test
2008-12-11 20:36:46 +00:00
Justin Clarke Casey
30213e141b
* Add create folder userinfo test
2008-12-11 19:57:12 +00:00
Justin Clarke Casey
762712c02e
* Actually update subfolders of parent folders in the inventory cache when a folder gets moved
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* This was causing inventory folder transfer code to not work properly (this is still temporarily disabled)
2008-12-09 18:35:09 +00:00
Justin Clarke Casey
38ca31b37a
* Put in the code necessary to allow inventory transfer of whole folders (and their contents) between agents, not just single items
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* However, this is not currently activated since it's not absolutely fully tested and there's a bug lurking in there to do with the sending of the BulkInventoryUpdate packets
2008-12-04 19:57:36 +00:00
Melanie Thielker
fba9e3f513
Don't serve texture preview from other people's objects if you
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havenever seen that texture before.
2008-11-23 20:39:51 +00:00
Justin Clarke Casey
7ec065198a
* Apply http://opensimulator.org/mantis/view.php?id=2294
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* This is an initial basic experimental code for inventory import and export from the region server
* Probably not yet ready for general use
* Thanks Kayne!
2008-09-29 14:41:16 +00:00
lbsa71
aa12787a17
* Added small convenience function to recursively calculate total amounts of items loaded under library inventory node
2008-09-11 11:39:43 +00:00
Teravus Ovares
7d89e12293
* This is the fabled LibOMV update with all of the libOMV types from JHurliman
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* This is a HUGE OMG update and will definitely have unknown side effects.. so this is really only for the strong hearted at this point. Regular people should let the dust settle.
* This has been tested to work with most basic functions. However.. make sure you back up 'everything' before using this. It's that big!
* Essentially we're back at square 1 in the testing phase.. so lets identify things that broke.
2008-09-06 07:52:41 +00:00
Jeff Ames
6ef9d4da90
Formatting cleanup.
2008-08-18 00:39:10 +00:00
Justin Clarke Casey
de4e3bfede
* minor: eliminate some unused variables in InventoryFolderImpl
2008-08-01 16:22:26 +00:00
Justin Clarke Casey
900a656420
* refactor: rearrange path inventory manipulation so that input tidying can be used for item paths as well
2008-07-31 18:23:17 +00:00
Justin Clarke Casey
465e77b618
* refactor: eliminate unused SubFoldersCount
2008-07-31 17:35:47 +00:00
Justin Clarke Casey
a62b906a7b
* allow inventory folders to be located by path
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* first pass method impl
2008-07-31 17:32:13 +00:00
Jeff Ames
65c5efe43b
Formatting cleanup.
2008-05-16 01:22:11 +00:00
Justin Clarke Casey
0f716e3ac4
* Simplify CreateFolder() by folding previous special root case into FindFolder()
2008-05-04 00:06:34 +00:00
Justin Clarke Casey
56827894e9
* Refactor RemoveItem()
2008-05-03 23:23:46 +00:00
Justin Clarke Casey
688940e810
* Refactor: Renaming item and folder tree search methods to have Find*() prefixes
2008-05-03 22:39:33 +00:00
Adam Frisby
4692e92312
* Assorted spring cleanings.
2008-05-01 14:45:56 +00:00
Justin Clarke Casey
3508298ddf
* Refactor: Rename InventoryFolderImpl.HasSubFolder() to GetDescendentFolder()
2008-04-30 20:04:06 +00:00
Justin Clarke Casey
3984a7fda1
* Resolve mantis 1068, 1095
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* The resolution takes the form of not crashing the session if the folder the user is attempting to add already exists (e.g. there is one already with the same UUID).
* Printing out warnings instead
2008-04-30 19:55:45 +00:00
Justin Clarke Casey
9817363b93
* Completely inconsequential inventory odds and ends (actual impact - only one log message changed)
2008-04-30 19:08:48 +00:00
Justin Clarke Casey
accd89b3f1
* First draft implementation of copying prim inventory items back to agent inventory
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* Now, if you own an item in a prim, you should be able to successfully drag it back into your inventory
* Temporarily, users which are not owners of the item cannot copy it, even if 'everyone can copy' is set
* This is pending fixes/implementation of upstream permission implementation
2008-04-26 20:31:01 +00:00
Justin Clarke Casey
4db839c3b8
* Implement proper emptying of trashcan on standalone
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* On standalone, folders (and their items) should now be persistently deleted on trash emptying, as well as immediate child items
* An implementation for grid mode will follow.
2008-04-23 17:04:15 +00:00
Justin Clarke Casey
8d8b4a314f
* Add DeleteAllContents() method to InventoryFolderImpl - not yet used but will be soon
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* Add locking to InventoryFolderImpl class - need more though.
2008-04-22 20:47:54 +00:00
Sean Dague
a6d27e0929
further refactor and rename of InventoryFolderBase properties
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to reflect what they really are.
2008-04-08 23:26:31 +00:00
Sean Dague
5ee75998ce
more refactoring, this time on InventoryFolderBase
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* wrap attributes in properties
* clean up names a little bit
* clean up name styles
2008-04-07 23:27:05 +00:00
Jeff Ames
47180080f0
Formatting cleanup.
2008-03-18 05:16:43 +00:00
lbsa71
efd90b56b7
* Optimized usings
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* shortened references
* Removed redundant 'this'
* Normalized EOF
2007-12-27 21:41:48 +00:00
Brian McBee
8a8c89a0f3
Grid Inventory feature upgrade: renaming folders should now be correct, subfolders work, moving folders works.
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Tested only in MYSQL, but may work in MSSQL and sqlite.
Probably not working in standalone mode.
2007-12-15 04:57:14 +00:00
Jeff Ames
af6eb67999
saved OpenSim source code from the giant rampaging unterminated copyright notice of doom
2007-12-10 05:25:16 +00:00
MW
80609c2b15
Some refactoring , mainly on Inventory code.
2007-12-02 13:59:15 +00:00