Commit Graph

581 Commits

Author SHA1 Message Date
Melanie
48569e856a Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/Framework/Scenes/SceneObjectPart.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-10-30 01:02:20 +00:00
SignpostMarv
2bb0419251 documenting some params on ISoundModule methods 2012-10-29 23:39:01 +00:00
SignpostMarv
a9999a9676 Refactoring llTriggerSoundLimited with a new method on ISoundModule, as the LL Wiki spec for llTriggerSoundLimited states an axis-aligned bounding box, not radial constraint 2012-10-29 23:39:01 +00:00
SignpostMarv
c5af16aef8 shuffling code around so that the interface for ISoundModule.SendSound() specifies a UUID rather than a string 2012-10-29 23:39:00 +00:00
SignpostMarv
5abcecc735 moving SendSound from SceneObjectPart to ISoundModule 2012-10-29 23:39:00 +00:00
SignpostMarv
9df510157e deduplicating code into a single LoopSound method 2012-10-29 23:38:59 +00:00
SignpostMarv
d7ffcace8f adjusting parameter order of PreloadSound to be more logical 2012-10-29 23:38:59 +00:00
SignpostMarv
29a8ae48b5 transposing LoopSoundMaster to Sound Module 2012-10-29 23:38:59 +00:00
SignpostMarv
a68e2fe169 transposing preload sound onto sound module 2012-10-29 23:38:58 +00:00
SignpostMarv
8763a637b5 transposing stop sound into sound module 2012-10-29 23:38:58 +00:00
SignpostMarv
b9e0f1cd2b documenting ISoundModule methods & fields 2012-10-29 23:38:58 +00:00
SignpostMarv
d4034271eb formatting ISoundModule prior to documentation 2012-10-29 23:38:58 +00:00
SignpostMarv
1d47bcb6b6 stripping whitespace from ISoundModule, formatting SoundModuleNonShared.cs 2012-10-29 23:38:57 +00:00
SignpostMarv
375fb66589 making the max distance for sounds to be heard from their origin a configurable option exposed via a public field on ISoundModule (with private setter in the implementation) 2012-10-29 23:38:57 +00:00
Melanie
26cc57b6ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
	OpenSim/Region/CoreModules/Framework/EntityTransfer/EntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Runtime/LSL_Constants.cs
2012-10-26 21:13:01 +01:00
SignpostMarv
80dcc13af2 refactoring IWorldCommListenerInfo.GetRegexBitfield() method to be a field with a private setter 2012-10-26 02:08:00 +01:00
SignpostMarv
e977761071 adding ability for listeners to be filtered by regular expressions and a general-purpose function to see if a given string matches a given regex 2012-10-26 02:08:00 +01:00
SignpostMarv
18b1ee6f37 Formatting and casing correction in WorldCommModule, trailing new line in OSSL to get git diff to not complain 2012-10-26 02:08:00 +01:00
Melanie
4fe6d8c3a4 Merge branch 'master' into careminster 2012-10-18 23:48:35 +01:00
Justin Clark-Casey (justincc)
a960273e91 Add number of inventory items to information displayed via "show part" console command 2012-10-18 23:02:57 +01:00
Melanie
f7df68d922 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Lure/LureModule.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Services/Connectors/Asset/AssetServicesConnector.cs
2012-10-07 02:48:28 +01:00
Justin Clark-Casey (justincc)
8cd1dc8d60 minor: Add missing license information from the top of IUserManagement 2012-10-05 02:07:28 +01:00
Melanie
23d5bafa7f Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-10-03 00:24:33 +01:00
SignpostMarv
35b7c80e0b implementing osDropAttachment & osDropAttachmentAt 2012-10-02 22:14:46 +01:00
Melanie
001ec0e2e6 Merge branch 'avination' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
	OpenSim/Region/Framework/Scenes/Scene.cs
2012-09-27 17:29:44 +01:00
Melanie
6963b96bd0 If an asset upload transaction doesn't exist for a CreateInventory request,
simply process it as if UUID.Zero had been given.
2012-09-24 13:41:48 +02:00
Melanie
d739246030 Merge branch 'master' into careminster 2012-09-17 14:18:03 +01:00
SignpostMarv
0e5f5538bc Documentation of IScriptModuleComms.RegisterConstant and IScriptModuleComms.LookupModConstant
Signed-off-by: Melanie <melanie@t-data.com>
2012-09-17 14:15:52 +01:00
SignpostMarv
f9721573d9 Implementing ability to register script constants and invocations on a region module automatically 2012-09-17 14:15:47 +01:00
Melanie
db774d4292 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Framework/EntityTransfer/HGEntityTransferModule.cs
	OpenSim/Region/Framework/Scenes/EventManager.cs
2012-09-16 04:11:20 +01:00
Oren Hurvitz
ce468215d5 Support multi-region OAR files
Merged ArchiveWriteRequestPreparation.cs and ArchiveWriteRequestExecution.cs. This simplifies the code, and it's faster to write each scene to the archive as it's found rather than all at once at the end.
2012-09-14 20:25:03 +01:00
Mic Bowman
f06394f195 Allow an incoming identifier to be specified for a JsonStore. 2012-09-11 16:42:07 -07:00
Melanie
21c476228a Merge branch 'avination' into careminster 2012-09-10 13:53:00 +01:00
Melanie
924df14c5e Merge branch 'master' into careminster
Conflicts:
	OpenSim/Capabilities/Handlers/GetTexture/GetTextureHandler.cs
	OpenSim/Framework/Servers/VersionInfo.cs
2012-09-07 19:49:46 +01:00
Justin Clark-Casey (justincc)
8f02fd926e If reusing dynamic textures, do not reuse small data length textures that fall below current viewer discard level 2 thresholds.
Viewer LL 3.3.4 and before sometimes fail to properly redisplay dynamic textures that have a small data length compared to pixel size when pulled from cache.
This appears to happen when the data length is smaller than the estimate discard level 2 size the viewer uses when making this GetTexture request.
This commit works around this by always regenerating dynamic textures that fall below this threshold rather than reusing them if ReuseDynamicTextures = true
This can be controlled by the [Textures] ReuseDynamicLowDataTextures config setting which defaults to false.
2012-09-06 22:12:05 +01:00
Melanie
056e66b3de Refactor avatar transfer so that the heavy (UpdateAgent) part is separated into
it's own sub-method
2012-09-04 03:14:39 +02:00
Melanie
c0feaf54de Merge branch 'master' into careminster 2012-08-31 14:40:30 +01:00
SignpostMarv
794c5f5a6d adding support for static method script invocations 2012-08-31 14:32:33 +01:00
SignpostMarv
973f2e8be5 adding documentation to script invokation methods 2012-08-31 14:32:31 +01:00
Melanie
1b15144208 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Data/MySQL/MySQLSimulationData.cs
	OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
	OpenSim/Region/CoreModules/Scripting/LSLHttp/UrlModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/OSSL_Api.cs
2012-08-31 01:32:18 +01:00
Mic Bowman
3d736d575f This partially implements the LSL function to set the response
type for an HTTP request. Since the "official" LSL function limits
the use of the response type, it is implemented as osSetContentType
with a string for the content mime type and a threat level of high.
With this function you should be able to implement rather functional
media-on-a-prim application with much less difficulty.
2012-08-29 14:56:51 -07:00
Melanie
899337b4a0 Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Interface/ILSL_Api.cs
2012-08-29 03:31:13 +01:00
Justin Clark-Casey (justincc)
c1cece4b82 Add experimental DynamicTextureModule.ReuseTextures flag, currently only configurable on compile.
Disabled (status quo) by default.
This flag makes the dynamic texture module reuse cache previously dynamically generated textures given the same input commands and extra params for 24 hours.
This occurs as long as those commands would always generate the same texture (e.g. they do not contain commands to fetch data from the web).
This makes texture changing faster as a viewer-cached texture uuid is sent and may reduce simulator load in regions with generation of lots of dynamic textures.
A downside is that this stops expiry of old temporary dynamic textures from the cache,
Another downside is that a jpeg2000 generation that partially failed is currently not regenerated until restart or after 24 hours.
2012-08-28 23:06:53 +01:00
Justin Clark-Casey (justincc)
aa44df9c04 Add IDynamicTextureManager.ConvertData() to match AsyncConvertData(). Remove mismatching ConvertStream() where there is no AsyncConvertStream and neither IDynamicTextureManager implementer implements this method. 2012-08-28 20:35:17 +01:00
Melanie
0a959343a5 Make the console output from the reigon console hookable 2012-08-18 22:36:48 +02:00
Melanie
dc82ad0f7a Add a skeleton for a name value storage associated with regions 2012-08-15 02:06:22 +01:00
Melanie
7d1bec00d5 Add a skeleton for a name value storage associated with regions 2012-08-15 01:08:30 +02:00
Melanie
faa710aee1 Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 22:22:20 +01:00
Melanie
195b69d1ea Allow the use of the region debug console found in recent viewers. This console
will be available to estate owners and managers. If the user using the console
had god privs, they can use "set console on" and "set console off" to switch on
the actual region console. This allows console access from within the viewer.
The region debug console can coexist with any other main console.
2012-08-14 21:54:47 +02:00
Melanie
053e7279ca Merge branch 'master' into careminster
Conflicts:
	OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
	OpenSim/Region/Framework/Interfaces/IAttachmentsModule.cs
	OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2012-08-14 02:11:13 +01:00