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4eb8ca49a901b09ce4bc3130f76f53b910391bbc
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2 Commits

Author SHA1 Message Date
MW
4c8b8d22ff A script/custom application should be able to add a particle system to a prim, just create a new libsecondlife.Primitive.ParticleSystem() and then call AddNewParticleSystem() on the OpenSim particle : we really need to rename our particle class to stop conflict with the one in libsl. 2007-07-18 21:26:31 +00:00
lbsa71
fea3c20576 * renamed MySceneObject to CpuCounterObject 2007-07-17 17:57:46 +00:00
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