Commit Graph

1328 Commits

Author SHA1 Message Date
Teravus Ovares (Dan Olivares)
4ef8dc7d96 * Add some glue that allows LocalPacketHandlers to decide if they want the packet to be processed asynchronously or not.
* Make several packets not asynchronous (such as AgentUpdate).    In theory, all fast returning packet handling methods should not be asynchronous.   Ones that wait on an external resource or a long held lock, should be asynchronous.
2009-12-13 02:08:28 -05:00
Melanie
f8cc409034 Cause better packing of ObjectProperties 2009-12-06 02:53:24 +00:00
Teravus Ovares (Dan Olivares)
d9a20edfb0 * Move code from that last commit to LLClientView since it's a linden client specific limitation, it moves to the Linden Specific client handler. 2009-12-03 02:02:04 -05:00
Teravus Ovares (Dan Olivares)
d4073d9bd5 * Fix Inconsistent line ending style in LLUDPClient 2009-12-01 10:19:39 -05:00
Teravus Ovares (Dan Olivares)
4338f4e1d7 * Patch from Misterblue to fix Environment.TickCount for statistics purposes. Resolves the wrap-around of the 32 bit uint.
* Teravus moved the Environment methods to the Util class
2009-11-29 05:06:25 -05:00
Teravus Ovares (Dan Olivares)
e7333515d9 Merge branch 'master' of ssh://MyConnection/var/git/opensim 2009-11-27 19:17:54 -05:00
Teravus Ovares (Dan Olivares)
8296413add * Re-enable lightweight packet tracking stats on a 3000 ms interval. 2009-11-27 19:17:36 -05:00
Justin Clark-Casey (justincc)
e078fb2e71 Implement god mode user freezing and unfreezing
See http://opensimulator.org/mantis/view.php?id=4356
Thanks Revolution
I performed a subsequent probable bug fix in this patch
2009-11-27 19:23:51 +00:00
Justin Clark-Casey (justincc)
73dcbbd57a minor: remove some mono compiler warnings 2009-11-24 17:32:14 +00:00
Teravus Ovares (Dan Olivares)
cf36420d19 * This concludes the packet migrations from the big nasty switch into packet handler delegates. 2009-11-23 22:20:51 -05:00
Teravus Ovares (Dan Olivares)
3bfbd2952d * Moved 60 more packet handlers to Packet Handler Delegates. 2009-11-23 20:19:00 -05:00
Teravus Ovares (Dan Olivares)
976728029b * Moved 40 more Packet handlers to the PacketDelegate and out of the 5000 line switch. 2009-11-23 01:12:46 -05:00
Jeff Ames
9f5c2acd12 Formatting cleanup. 2009-11-23 11:26:06 +09:00
Teravus Ovares (Dan Olivares)
8db97f7dab * Switched over 15 more packet types from the 5000 line switch to the Packet handler delegate 2009-11-22 05:13:50 -05:00
Teravus Ovares (Dan Olivares)
968b7310f4 * Moved 13 more packet type handlers to PacketHandler Delegates.. and out of of that giant 5000 line switch, ProcessInPacket. 2009-11-22 03:48:56 -05:00
Teravus Ovares (Dan Olivares)
2c8fbc15e8 * Comment out some example code for later. 2009-11-21 21:59:31 -05:00
Teravus Ovares (Dan Olivares)
079691b98f * Move a few of the ProcessInPacket switch case blocks into packet handler delegates 2009-11-21 21:58:11 -05:00
Teravus Ovares (Dan Olivares)
f7916d10f3 * This fixes landing on Prim and removes the hack from yesterday. Landing on prim should work fine again. 2009-11-21 19:38:38 -05:00
John Hurliman
5145dfa53c * Removing the redundant SendPrimitiveTerseData.State field, it duplicates AttachPoint
* LLClientView.CreateImprovedTerseBlock() now uses AttachPoint and does the proper high-low swap (this should fix disappearing attachment pieces)
2009-11-09 17:13:56 -08:00
Justin Clark-Casey (justincc)
7f5d0a6735 Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim 2009-11-09 17:36:28 +00:00
Justin Clark-Casey (justincc)
1afe5a528c minor: remove some mono compiler warnings 2009-11-09 17:09:56 +00:00
Melanie
f8bcbe5492 remove the debug stuff 2009-11-08 22:39:00 +00:00
Melanie
aff5fe10b0 test commit with debug output per folder fetch. NOT FOR PRODUCTION, SPEWY 2009-11-08 22:29:36 +00:00
John Hurliman
6ed57814c1 * Clamp the CoarseLocationUpdate packet at a maximum of 60 positions per packet. This is a limitation of LLUDP, nothing we can really do about it
* Marking CoarseLocationUpdate as *not* zerocoded. Zerocoding can only save space when a packet contains three or more contiguous zeroes, and will use more space if it contains single zeroes randomly scattered through the packet (which is what you see when you send a long list of UUIDs)
2009-11-05 23:50:17 -08:00
John Hurliman
afef1ac191 Changing the AssetBase constructors to avoid initializing assets with an unknown asset type, and log an error if it ever does happen 2009-11-05 13:10:58 -08:00
John Hurliman
e6d7303b29 Applying #4332, optional packet statistics logging 2009-11-05 12:01:40 -08:00
Melanie
83b4b4440b Patch by revolution, thank you. Mantis #1789 . Implement friends permissions.
Applied with major changes. Core functionality commented pending review
for possible rights escalation. No user functionality yet.
2009-11-05 02:09:07 +00:00
Melanie
30a2411e58 Separate folder and item limit for UDP inventory packets. Folder limit is
now 6, as before, item limit is 5. This should avoid most, if not
all, oversized packets.
2009-11-04 23:54:19 +00:00
Melanie
b6ea7c26ac Refine oversized packet handling as per jhurliman. Reallocate the buffer to
actual packet size only for oversized packets.
2009-11-04 23:12:56 +00:00
Melanie
58be90d2b1 Add some length to the backet buffer for packet sending so oversize
inventory packets don't make us barf
2009-11-04 22:47:40 +00:00
Melanie
535f4597c1 Add an overload to OutPacket as per jhurliman. Switch hacky workaround
for InventoryDescendents to the proper way
2009-11-04 04:36:19 +00:00
Melanie
cfcb5faa4e Bounce the pacjet items limit back up to 6 2009-11-04 04:09:46 +00:00
Melanie
5bcc02c97b Prevent autosplitting of inventory descendents packets. Also reduces the
number of items per packet to 5 to prevent asserts
2009-11-04 03:56:31 +00:00
Melanie
4d2ecd1236 Correctly set the totall number of descendents in inventory retrieval 2009-11-04 03:07:21 +00:00
Melanie
c72f78215b Backport the fixes to WebFetchInventoryDescendents to the UDP
InventoryDescendents packet. Testing has shown that UDP inventory now
works flawlessly and, unlike CAPS inventory, doesn't download the entire
agent inventory on start. Neither does it incessantly re-request folder
NULL_KEY. Therefore, I have disabled CAPS inventory.
2009-11-04 01:56:19 +00:00
Melanie
c6246050d9 Make the default and max RTO configurable int he linden client stack 2009-10-30 22:07:56 +00:00
Melanie
92f4835ba6 Convert the AvatarGroupsReply message to the event queue. 2009-10-30 19:54:56 +00:00
Melanie
39f95e8cf0 Add a using for OSD to the client view 2009-10-30 19:44:01 +00:00
John Hurliman
cb1492aaf0 Fixed a regression in SendAvatarGroupsReply() 2009-10-30 13:18:18 -07:00
John Hurliman
5d5d0e699a * Disables automatic packet splitting on AvatarGroupsReply packets. This packet is a mess and shouldn't be used at all (in favor of the event queue message)
* Clean up the way we send AvatarGroupsReply packets, including clamping the group name and group title
2009-10-30 11:12:32 -07:00
John Hurliman
8a73dc0f8a * Fix for a potential race condition in ScenePresence.AbsolutePosition
* Unified the way region handles are stored and used in ScenePresence
* Fixed camera position for child agents
* CheckForSignificantMovement now checks avatar and camera position (both are important for scene prioritization)
* Removing debug code from the previous commit
2009-10-30 03:01:15 -07:00
John Hurliman
7965b6eb61 * Moving parcel media and avatar update packets from the unthrottled category to task
* Fixing a bug where the max burst rate for the state category was being set as unlimited, causing connections to child agents to saturate bandwidth
* Upped the example default drip rates to 1000 bytes/sec, the minimum granularity for the token buckets
2009-10-30 00:43:46 -07:00
John Hurliman
a05c67bebb * Fixes issue #4329 "llDialog fails silently" by updating OpenMetaverse.dll
* Prints a warning for any future packet splitting failures
2009-10-30 00:08:41 -07:00
John Hurliman
2913c24c8a * Commented out two noisy debug lines in the LLUDP server
* Misc. cleanup in ScenePresence.HandleAgentUpdate()
2009-10-29 15:24:31 -07:00
John Hurliman
1c9696a9d2 Always send a time dilation of 1.0 while we debug rubberbanding issues 2009-10-28 15:11:01 -07:00
John Hurliman
587c35f6b6 Marking ImprovedTerseObjectUpdate packets for avatars as unthrottled to test 2009-10-28 02:30:16 -07:00
Mikko Pallari
8254256fe9 Modified visibilities of properties and methods. This is so that SL client based clients can use UDP server that is inherited from LLUDPServer. 2009-10-28 00:41:13 -07:00
John Hurliman
f89c2cac0f Experimental test to rate limit the incoming packet handler and try to always leave a worker thread available for other tasks 2009-10-27 14:16:01 -07:00
John Hurliman
c75d415648 * Converts ClientManager.ForEach() (and as a result, Scene.ForEachClient()) to use a non-blocking parallel method when operating in async mode
* Minor code readability cleanup
2009-10-27 00:26:56 -07:00
John Hurliman
b6651ce790 * Double the priority on avatar bake texture requests to get avatars rezzing in faster than the surrounding scene
* Adds duplicate tracking for SceneObjectParts and ScenePresences to avoid sending out duplicate ImprovedTerseObjectUpdate packets
2009-10-26 18:22:32 -07:00