Melanie Thielker
5000a5c038
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
2014-07-20 00:17:35 +02:00
Melanie Thielker
159fcbf150
Merge branch 'master' of ssh://3dhosting.de/var/git/careminster
...
Conflicts:
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
2014-06-21 00:39:55 +02:00
Melanie Thielker
5c661baf6c
Allow opening a https port using only http so that nginx can be used for ssl
2014-04-26 02:42:30 +02:00
Melanie Thielker
f93dac9239
Implement Oren's fix to prevent a privilege escalation with groups
2014-04-20 10:47:31 +02:00
Melanie
c6e9db5866
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/RegionSettings.cs
OpenSim/Region/CoreModules/World/WorldMap/WorldMapModule.cs
OpenSim/Region/Framework/Interfaces/IInterregionComms.cs
OpenSim/Region/OptionalModules/World/NPC/Tests/NPCModuleTests.cs
2014-01-28 21:02:20 +00:00
Mic Bowman
83626e60e6
Adds a configuration option to cannibalize bandwidth from the
...
udp texture throttle and move it to the task throttle. Since most
viewers are using http textures, the udp texture throttle is holding
onto bw that could be used for more responsive prims updates. See
the documentation for CannibalizeTextureRate in OpenSimDefaults.ini.
Option is disabled by default.
2014-01-20 18:59:43 -08:00
Justin Clark-Casey (justincc)
32e9c16957
Merge branch 'justincc-master'
2014-01-08 01:04:26 +00:00
Justin Clark-Casey (justincc)
0155d42b80
If an agent is sitting, then do send the rotation in the agent update instead of zeroing it to resolve mouselook camera problems
...
Addresses http://opensimulator.org/mantis/view.php?id=6892
Thanks to tglion for this spot.
This resolves a recent regression from 17b32b764a
2014-01-08 00:54:39 +00:00
Melanie
e79fab91db
Intermediate commit. Sill errors.
...
Merge branch 'master' into careminster
Conflicts:
OpenSim/Data/SQLite/SQLiteUserProfilesData.cs
OpenSim/Framework/RegionInfo.cs
OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueHelper.cs
OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
OpenSim/Services/UserProfilesService/UserProfilesService.cs
2014-01-05 20:12:32 +00:00
Robert Adams
7e32313a49
varregion: Add region size to teleport event messages (EnableSimulator,
...
CorssRegion, TeleportFinishEvent).
Have Simian grid service return the region size.
Many teleport related debug log messages. Can be removed when teleport
works (like that's ever going to happen).
Conflicts:
OpenSim/Framework/RegionInfo.cs
2014-01-04 19:01:04 -08:00
Melanie
dd96fef940
Dynamically adjust to the number of visual params sent.
2014-01-04 21:18:37 +00:00
Justin Clark-Casey (justincc)
68773ee7c4
Merge branch 'justincc-master'
2013-12-19 01:41:04 +00:00
Justin Clark-Casey (justincc)
a5ca15c428
Create regression test TestSendAgentGroupDataUpdate() for groups agent data sending
2013-12-18 23:35:38 +00:00
Melanie
5b73b9c4a8
Committing the Avination Scene Presence and related texture code
...
- Parts of region crossing code
- New bakes handling code
- Bakes now sent from sim to sim without central storage
- Appearance handling changes
- Some changes to sitting
- A number of unrelated fixes and improvements
2013-12-11 01:39:56 +00:00
Melanie
6d6b9ab791
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
2013-12-07 01:08:49 +00:00
Justin Clark-Casey (justincc)
bb4f4d9480
minor: Use enums for setting inv/asset types on data upload rather than magic numbers
2013-12-06 00:38:18 +00:00
Justin Clark-Casey (justincc)
16aaba77d4
Properly set InventoryType.Snapshot when a snapshot is uploaded
...
Resolves http://opensimulator.org/mantis/view.php?id=6857
This prevents the inventory service complaining later about an attempt to change an invariant
2013-12-06 00:30:44 +00:00
Justin Clark-Casey (justincc)
17b32b764a
Fix regression where mouse look flight direction no longer worked by zeroing x/y rot before sending agent updates, instead of before any agent update processing
...
It turns out that the x/y rot data in mouselook is needed to implement this and to push the avatar against the ground if walking in mouselook.
Doing this in the terse send so that we preserve mouselook rotation information
2013-12-05 02:10:46 +00:00
Justin Clark-Casey (justincc)
8b3a4367ea
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
2013-11-29 02:51:35 +00:00
Justin Clark-Casey (justincc)
ca079c378a
Merge branch 'link-sitting'
2013-11-29 02:41:32 +00:00
Justin Clark-Casey (justincc)
0785210e29
Fix stand positions rather than having the stand jump to the root prim.
2013-11-27 02:08:22 +00:00
Melanie
3589acdab1
Merge branch 'master' into careminster
...
Conflicts:
.gitignore
OpenSim/Region/CoreModules/Scripting/HttpRequest/ScriptsHttpRequests.cs
OpenSim/Region/CoreModules/World/Land/LandManagementModule.cs
prebuild.xml
runprebuild.bat
2013-11-23 19:13:22 +00:00
Justin Clark-Casey (justincc)
60e049ea39
Revert "Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook"
...
Reverting to place on separate branch
This reverts commit ff4e7de776 .
2013-11-23 02:31:39 +00:00
Justin Clark-Casey (justincc)
a68d1fad73
Revert "Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero"
...
This reverts commit 9bdd3dc7de .
2013-11-23 02:29:14 +00:00
Justin Clark-Casey (justincc)
9bdd3dc7de
Still send CameraEyeOffset in UDP SendSitReponse even if at offset is Vector3.Zero
...
As far as I can see it's valid to change the eye offset even if you aren't changing the at target.
2013-11-23 01:12:20 +00:00
Justin Clark-Casey (justincc)
ff4e7de776
Fix issue where sitting on non-root linked prims would send camera to wrong position in third-person and mouselook
...
We now specify sits as offsets from the root prim, as the viewer expects.
2013-11-23 00:53:09 +00:00
Melanie
91b70bf3fe
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs
2013-11-08 17:55:01 +00:00
Latif Khalifa
26fd29622d
Added sending (for now hard-coded) sim isze in SendMapBlockSplit()
2013-11-06 03:52:04 +01:00
Justin Clark-Casey (justincc)
8e1bf55e7b
Add IncomingPacketsResentCount clientstack statistics
...
This records how many packets were indicated to be resends by clients
Not 100% reliable since clients can lie about resends, but usually would indicate if clients are not receiving UDP acks at all or in a manner they consider timely.
2013-11-06 01:02:20 +00:00
Justin Clark-Casey (justincc)
4c4a1cf715
Start counting resent packets in the places that I missed when the stat was first added a few commits ago
2013-10-31 23:59:22 +00:00
Justin Clark-Casey (justincc)
50794c9008
minor: remove mono compiler warnings in AvatarPickerSearchModule and UploadBakedTextureModule
2013-10-31 23:51:01 +00:00
Justin Clark-Casey (justincc)
3d5a7e9b19
Add OutgoingPacketsResentCount clientstack stat.
...
This allows one to monitor the total number of messages resent to clients over time.
A constantly increasing stat may indicate a general server network or overloading issue if a fairly high proportion of packets sent
A smaller constantly increasing stat may indicate a problem with a particular client-server connection, would need to check "show queues" in this case.
2013-10-31 23:45:52 +00:00
Justin Clark-Casey (justincc)
df76e52310
minor: Add commented out code for apparent passing of texture IDs in ObjectProperties UDP replies to viewer
...
Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3
Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
2013-10-24 23:00:02 +01:00
Justin Clark-Casey (justincc)
cccdfcb59e
Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. Appears to be a never used method.
2013-10-24 00:37:49 +01:00
Justin Clark-Casey (justincc)
5d61c4039d
Only set the data present event if we actually queued an outoing packet (not if we sent immediately)
2013-10-24 00:33:14 +01:00
Melanie
69054ad134
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/CoreModules/Avatar/Chat/ChatModule.cs
2013-10-06 18:32:20 +01:00
Justin Clark-Casey (justincc)
42bdf44658
Bump OPenSimulator version and assembly versions up to 0.8.0 Dev
2013-10-04 23:33:47 +01:00
Melanie
75c68fa29e
Merge branch 'master' into careminster
...
Conflicts:
OpenSim/Data/MySQL/MySQLSimulationData.cs
OpenSim/Data/MySQL/Resources/RegionStore.migrations
OpenSim/Region/ClientStack/Linden/Caps/WebFetchInvDescModule.cs
OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
OpenSim/Region/CoreModules/World/LightShare/LightShareModule.cs
OpenSim/Region/Framework/Scenes/Scene.cs
OpenSim/Region/Framework/Scenes/ScenePresence.cs
OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCapabilityTests.cs
OpenSim/Region/OptionalModules/World/NPC/NPCModule.cs
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs
2013-10-04 20:03:12 +01:00
Justin Clark-Casey (justincc)
2cd95fac73
refactor: Rename Scene.AddNewClient() to AddNewAgent() to make it obvious in the code that this is symmetric with CloseAgent()
2013-09-27 22:27:39 +01:00
Justin Clark-Casey (justincc)
b16bc7b01c
refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
...
Adds IScene.CloseAgent() to replace RemoveClient()
2013-09-27 19:14:21 +01:00
Justin Clark-Casey (justincc)
32ddfc2740
Reinsert client.SceneAgent checks into LLUDPServer.HandleCompleteMovementIntoRegion() to fix race condition regression in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
...
This check is necessary to close a race condition where the CompleteAgentMovement processing could proceed when the UseCircuitCode thread had added the client to the client manager but before the ScenePresence had registered to process the CompleteAgentMovement message.
This is most probably why the message appeared to get lost on a proportion of entity transfers.
A better long term solution may be to set the IClientAPI.SceneAgent property before the client is added to the manager.
2013-09-25 18:45:56 +01:00
Justin Clark-Casey (justincc)
732554be04
Reinsert 200ms sleep accidentally removed in commit 7dbc93c (Wed Sep 18 21:41:51 2013 +0100)
2013-09-25 18:29:14 +01:00
Justin Clark-Casey (justincc)
f384a6291e
Instead of swallowing any socket begin/end receive exceptions, log them for debugging purposes.
...
This may reveal why on some teleports with current code, the UseCircuitCode message gets through but CompleteMovement disappears into the ether.
2013-09-25 00:02:17 +01:00
Aleric Inglewood
2dc92e7de1
Preserve attachment point & position when attachment is rezzed in world
...
Patch taken from
http://opensimulator.org/mantis/view.php?id=4905
originally by Greg C.
Fixed to apply to r/23314 commit
ba9daf849e
(cherry picked from commit 4ff9fbca441110cc2b93edc7286e0e9339e61cbe)
2013-09-22 21:10:01 -05:00
Justin Clark-Casey (justincc)
f4d82a56f4
Double the time spent waiting for a UseCircuitCode packet in LLUDPServer.HandleCompleteMovementIntoRegion()
...
This is to deal with one aspect of http://opensimulator.org/mantis/view.php?id=6755
With the V2 teleport arrangements, viewers appear to send the single UseCircuitCode and CompleteAgentMovement packets immediately after each other
Possibly, on occasion a poor network might drop the initial UseCircuitCode packet and by the time it retries, the CompleteAgementMovement has timed out and the teleport fails.
There's no apparant harm in doubling the wait time (most times only one wait will be performed) so trying this.
2013-09-18 22:09:46 +01:00
Justin Clark-Casey (justincc)
7dbc93c62a
Change logging to provide more information on LLUDPServer.HandleCompleteMovementIntoRegion()
...
Add more information on which endpoint sent the packet when we have to wait and if we end up dropping the packet
Only check if the client is active - other checks are redundant since they can only failed if IsActve = false
2013-09-18 21:41:51 +01:00
Melanie
72206a0e29
Merge branch 'avination-current' into careminster
...
Conflicts:
OpenSim/Region/ClientStack/Linden/Caps/GetTextureModule.cs
OpenSim/Region/Framework/Scenes/Tests/SceneObjectDeRezTests.cs
2013-09-16 22:32:53 +01:00
Mic Bowman
b29e9d37e7
Change handling of the FetchInventoryDescendents2 capability configuration to allow
...
for external handlers.
2013-09-11 12:15:16 -07:00
Melanie
ddf67bf929
Mono 2.0 fix - call ToArray() explicitly
2013-09-08 19:41:51 +02:00
root
823e8b5d19
Add support for simple external CAPS texture services
2013-09-07 17:57:02 +02:00